05.08.2015, 20:52
05.08.2015, 20:56
maybe because you're only showing something in the first one,
This should show nothing..
pawn Код:
TextDraw[5] = CreatePlayerTextDraw(playerid, 515.104248, 109.499946, "~n~~n~~n~~n~~n~~n~~n~~n~");
05.08.2015, 21:13
When i used TD editor it showed
...
![huh](images/smilies/confused.gif)
05.08.2015, 21:21
i changed things in my FS and now that textdraw appears for ~ 500 ms before hide ..
EDIT: I'm going to sleep , if anyone can help me tomorrow i will give +REP
Код:
#include <a_samp> #include <zcmd> #define FILTERSCRIPT //new PlayerText:Textdraw0; new PlayerText:Textdraw1; new PlayerText:Textdraw2; new PlayerText:Textdraw3; new PlayerText:Textdraw4; new PlayerText:Textdraw5; public OnPlayerDisconnect(playerid) { // PlayerTextDrawDestroy(playerid, Textdraw0); PlayerTextDrawDestroy(playerid, Textdraw1); PlayerTextDrawDestroy(playerid, Textdraw2); PlayerTextDrawDestroy(playerid, Textdraw3); PlayerTextDrawDestroy(playerid, Textdraw4); PlayerTextDrawDestroy(playerid, Textdraw5); return 1; } public OnPlayerConnect(playerid) { /*Textdraw0 = CreatePlayerTextDraw(playerid, 319.516784, 59.916652, "Select Undercover Skin~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~"); PlayerTextDrawLetterSize(playerid, Textdraw0, 0.738270, 3.787498); PlayerTextDrawTextSize(playerid, Textdraw0, 0.000000, 456.271636); PlayerTextDrawAlignment(playerid, Textdraw0, 2); PlayerTextDrawColor(playerid, Textdraw0, -1061109505); PlayerTextDrawUseBox(playerid, Textdraw0, 1); PlayerTextDrawBoxColor(playerid, Textdraw0, 112); PlayerTextDrawSetShadow(playerid, Textdraw0, 0); PlayerTextDrawSetOutline(playerid, Textdraw0, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw0, 80); PlayerTextDrawFont(playerid, Textdraw0, 0); PlayerTextDrawSetProportional(playerid, Textdraw0, 1); PlayerTextDrawSetShadow(playerid, Textdraw0, 0); PlayerTextDrawSetSelectable(playerid, Textdraw0, 0);*/ Textdraw1 = CreatePlayerTextDraw(playerid, 143.352828, 109.499946, "_"); PlayerTextDrawLetterSize(playerid, Textdraw1, 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, Textdraw1, 0.000000, 58.396881); PlayerTextDrawAlignment(playerid, Textdraw1, 2); PlayerTextDrawColor(playerid, Textdraw1, -1); PlayerTextDrawUseBox(playerid, Textdraw1, 1); PlayerTextDrawBoxColor(playerid, Textdraw1, 48); PlayerTextDrawSetShadow(playerid, Textdraw1, 0); PlayerTextDrawSetOutline(playerid, Textdraw1, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw1, 255); PlayerTextDrawFont(playerid, Textdraw1, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawSetPreviewModel(playerid, Textdraw1, 29); PlayerTextDrawSetProportional(playerid, Textdraw1, 1); PlayerTextDrawSetShadow(playerid, Textdraw1, 0); PlayerTextDrawSetSelectable(playerid, Textdraw1, 1); Textdraw2 = CreatePlayerTextDraw(playerid, 236.352828, 109.499946, "_"); PlayerTextDrawLetterSize(playerid, Textdraw2, 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, Textdraw2, 0.000000, 58.396881); PlayerTextDrawAlignment(playerid, Textdraw2, 2); PlayerTextDrawColor(playerid, Textdraw2, -1); PlayerTextDrawUseBox(playerid, Textdraw2, 1); PlayerTextDrawBoxColor(playerid, Textdraw2, 48); PlayerTextDrawSetShadow(playerid, Textdraw2, 0); PlayerTextDrawSetOutline(playerid, Textdraw2, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw2, 255); PlayerTextDrawFont(playerid, Textdraw2, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawSetPreviewModel(playerid, Textdraw2, 101); PlayerTextDrawSetPreviewModel(playerid, Textdraw2, 2); PlayerTextDrawSetProportional(playerid, Textdraw2, 1); PlayerTextDrawSetShadow(playerid, Textdraw2, 0); PlayerTextDrawSetSelectable(playerid, Textdraw2, 1); Textdraw3 = CreatePlayerTextDraw(playerid, 329.352828, 109.499946, "_"); PlayerTextDrawLetterSize(playerid, Textdraw3, 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, Textdraw3, 0.000000, 58.396881); PlayerTextDrawAlignment(playerid, Textdraw3, 2); PlayerTextDrawColor(playerid, Textdraw3, -1); PlayerTextDrawUseBox(playerid, Textdraw3, 1); PlayerTextDrawBoxColor(playerid, Textdraw3, 48); PlayerTextDrawSetShadow(playerid, Textdraw3, 0); PlayerTextDrawSetOutline(playerid, Textdraw3, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw3, 255); PlayerTextDrawFont(playerid, Textdraw3, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawSetPreviewModel(playerid, Textdraw3, 28); PlayerTextDrawSetProportional(playerid, Textdraw3, 1); PlayerTextDrawSetShadow(playerid, Textdraw3, 0); PlayerTextDrawSetSelectable(playerid, Textdraw3, 1); Textdraw4 = CreatePlayerTextDraw(playerid, 422.104248, 109.499946, "_"); PlayerTextDrawLetterSize(playerid, Textdraw4, 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, Textdraw4, 0.000000, 58.396881); PlayerTextDrawAlignment(playerid, Textdraw4, 2); PlayerTextDrawColor(playerid, Textdraw4, -1); PlayerTextDrawUseBox(playerid, Textdraw4, 1); PlayerTextDrawBoxColor(playerid, Textdraw4, 48); PlayerTextDrawSetShadow(playerid, Textdraw4, 0); PlayerTextDrawSetOutline(playerid, Textdraw4, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw4, 255); PlayerTextDrawFont(playerid, Textdraw4, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawSetPreviewModel(playerid, Textdraw4, 4); PlayerTextDrawSetProportional(playerid, Textdraw4, 1); PlayerTextDrawSetShadow(playerid, Textdraw4, 0); PlayerTextDrawSetSelectable(playerid, Textdraw4, 1); Textdraw5 = CreatePlayerTextDraw(playerid, 515.104248, 109.499946, "_"); PlayerTextDrawLetterSize(playerid, Textdraw5, 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, Textdraw5, 0.000000, 58.396881); PlayerTextDrawAlignment(playerid, Textdraw5, 2); PlayerTextDrawColor(playerid, Textdraw5, -1); PlayerTextDrawUseBox(playerid, Textdraw5, 1); PlayerTextDrawBoxColor(playerid, Textdraw5, 48); PlayerTextDrawSetShadow(playerid, Textdraw5, 0); PlayerTextDrawSetOutline(playerid, Textdraw5, 0); PlayerTextDrawBackgroundColor(playerid, Textdraw5, 255); PlayerTextDrawFont(playerid, Textdraw5, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawSetPreviewModel(playerid, Textdraw5, 5); PlayerTextDrawSetProportional(playerid, Textdraw5, 1); PlayerTextDrawSetShadow(playerid, Textdraw5, 0); PlayerTextDrawSetSelectable(playerid, Textdraw5, 1); // ~n~~n~~n~~n~~n~~n~~n~~n~ return 1; } public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) { if(_:playertextid != INVALID_TEXT_DRAW) { if(playertextid == Textdraw1) SetPlayerSkin(playerid, 29); if(playertextid == Textdraw2) SetPlayerSkin(playerid, 101); if(playertextid == Textdraw3) SetPlayerSkin(playerid, 28); if(playertextid == Textdraw4) SetPlayerSkin(playerid, 4); if(playertextid == Textdraw5) SetPlayerSkin(playerid, 5); CancelSelectTextDraw(playerid); } //PlayerTextDrawHide(playerid, Textdraw0); PlayerTextDrawHide(playerid, Textdraw1); PlayerTextDrawHide(playerid, Textdraw2); PlayerTextDrawHide(playerid, Textdraw3); PlayerTextDrawHide(playerid, Textdraw4); PlayerTextDrawHide(playerid, Textdraw5); return 1; } CMD:undercover(playerid, params[]) { //PlayerTextDrawShow(playerid, Textdraw0); PlayerTextDrawShow(playerid, Textdraw1); PlayerTextDrawShow(playerid, Textdraw2); PlayerTextDrawShow(playerid, Textdraw3); PlayerTextDrawShow(playerid, Textdraw4); PlayerTextDrawShow(playerid, Textdraw5); SelectTextDraw(playerid, 0x000000FF); return 1; }
![Smiley](images/smilies/smile.png)
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