04.08.2015, 23:13
I'm wondering if there's any better and more proper way of saving up to 15 player's crimes (for RP server)
What I did is this:
What I did is this:
pawn Code:
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pCrime0,
pCrimeReason0[128],
pCrime1,
pCrimeReason1[128],
pCrime2,
pCrimeReason2[128]
// All way to 15 crimes
}
new PlayerInfo[MAX_PLAYERS][pInfo];
pawn Code:
CMD:suspect(playerid,params[])
{
new id, crime[128], string[128];
if(sscanf(params, "us[80]",id ,crime)) return SendClientMessage(playerid,-1,"USAGE: /suspect [PlayerID/Part of Name] [Crime]");
if(PlayerInfo[id][pCrime0] == 0)
{
format(string, sizeof(string), "Your crime is: %s", crime);
SendClientMessage(playerid, -1, string);
PlayerInfo[id][pCrime0] = 1;
PlayerInfo[id][pCrimeReason0] = crime;
}
else if(PlayerInfo[id][pCrime1] == 0)
{
format(string, sizeof(string), "Your crime is: %s", crime);
SendClientMessage(playerid, -1, string);
PlayerInfo[id][pCrime1] = 1;
PlayerInfo[id][pCrimeReason1] = crime;
}
else
{
format(string, sizeof(string), "Your crime is: %s", crime);
SendClientMessage(playerid, -1, string);
PlayerInfo[id][pCrime2] = 1;
PlayerInfo[id][pCrimeReason2] = crime;
}
return 1;
}