Player name and password won't save into database.
#1

Ok, My Names and password's won't save into the database but it will load them perfectly, Code for registering.

Code:
forward OnPlayerRegister(playerid, password[]);
public OnPlayerRegister(playerid, password[])
{
	new query[240];
	if(IsPlayerConnected(playerid))
	{
	    if(GetPVarInt(playerid, "AccountExist") == 0)
	    {
	        new hashpass[129];
	    	WP_Hash(hashpass, sizeof(hashpass), password);
	    	//mysql_format(handlesql, query, sizeof(query), "INSERT INTO `accounts` (`Name`, `Pass`) VALUES ('%e', '%e')", PlayerInfo[playerid][pUsername], password);
	    	format(query, sizeof(query), "INSERT INTO accounts (Name,Pass) VALUES ('%e', '%e')", PlayerInfo[playerid][pUsername], password);
	        mysql_function_query(handlesql, query, false, "SendQuery", "");
	        //==========//
	        SetPVarInt(playerid, "Cash", 500);
		    SetPVarInt(playerid, "Bank", 0);
		    SetPVarInt(playerid, "Model", 26);
		    SetPVarInt(playerid, "Interior", 0);
		    SetPVarInt(playerid, "World", 0);
		    SetPVarInt(playerid, "Tut", 0);
		    SetPVarInt(playerid, "Age", 14);
		    SetPVarInt(playerid, "Sex", 1);
		    SetPVarFloat(playerid, "PosX", 1642.7285);
		    SetPVarFloat(playerid, "PosY", -2240.5591);
		    SetPVarFloat(playerid, "PosZ", 13.4945);
		    SetPVarFloat(playerid, "Health", 50.0);
		    SetPVarFloat(playerid, "Armour", 0.0);
	        //==========//
	        SetPVarInt(playerid, "AccountExist", 1);
	        OnAccountLoad(playerid, 0);
	    }
	    else KickPlayer(playerid, "Unable to register, account exists!");
	}
	return 1;
}

public OnAccountLoad(playerid, type)
{
	printf("OnAccountLoad is called [ID %i]", playerid);
	// LOAD ACCOUNT DATA //
	if(type == 0)
	{
	    new query[256], emailv[64];

		SetPVarInt(playerid, "Cash", cache_get_field_content_int(0, "Cash"));
		SetPVarInt(playerid, "Bank", cache_get_field_content_int(0, "Bank"));
		SetPVarInt(playerid, "Model", cache_get_field_content_int(0, "Model"));
		SetPVarInt(playerid, "Interior", cache_get_field_content_int(0, "Interior"));
		SetPVarInt(playerid, "World", cache_get_field_content_int(0, "World"));
		SetPVarInt(playerid, "Tut", cache_get_field_content_int(0, "Tut"));
		SetPVarInt(playerid, "Age", cache_get_field_content_int(0, "Age"));
		SetPVarInt(playerid, "Sex", cache_get_field_content_int(0, "Sex"));
		SetPVarFloat(playerid, "PosX", cache_get_field_content_float(0, "PosX"));
		SetPVarFloat(playerid, "PosY", cache_get_field_content_float(0, "PosY"));
		SetPVarFloat(playerid, "PosZ", cache_get_field_content_float(0, "PosZ"));
		SetPVarFloat(playerid, "Health", cache_get_field_content_float(0, "Health"));
		SetPVarFloat(playerid, "Armour", cache_get_field_content_float(0, "Armour"));
		SetPVarInt(playerid, "Admin", cache_get_field_content_int(0, "Admin"));
		SetPVarInt(playerid, "Helper", cache_get_field_content_int(0, "Helper"));
		SetPVarInt(playerid, "Jailed", cache_get_field_content_int(0, "Jailed"));
		SetPVarInt(playerid, "Jailtime", cache_get_field_content_int(0, "Jailtime"));
		SetPVarInt(playerid, "ConnectTime", cache_get_field_content_int(0, "ConnectTime"));
		SetPVarInt(playerid, "DriveLic", cache_get_field_content_int(0, "DriveLic"));
		SetPVarInt(playerid, "GunLic", cache_get_field_content_int(0, "GunLic"));
		SetPVarInt(playerid, "helpmes", cache_get_field_content_int(0, "helpme"));
		SetPVarInt(playerid, "Member", cache_get_field_content_int(0, "Member"));
		SetPVarInt(playerid, "Rank", cache_get_field_content_int(0, "Rank"));
		SetPVarInt(playerid, "LockerRights", cache_get_field_content_int(0, "LockerRights"));
		SetPVarInt(playerid, "JobReduce", cache_get_field_content_int(0, "JobReduce"));
		SetPVarInt(playerid, "Job", cache_get_field_content_int(0, "JobID"));
		SetPVarInt(playerid, "DonateRank", cache_get_field_content_int(0, "DonateRank"));
		SetPVarInt(playerid, "Fightstyle", cache_get_field_content_int(0, "Fightstyle"));
		SetPVarInt(playerid, "HouseKey", cache_get_field_content_int(0, "HouseKey"));
		SetPVarInt(playerid, "BizKey", cache_get_field_content_int(0, "BizKey"));
		SetPVarInt(playerid, "RentKey", cache_get_field_content_int(0, "RentKey"));
		SetPVarInt(playerid, "WalkieFreq", cache_get_field_content_int(0, "WalkieFreq"));
		SetPVarInt(playerid, "PhoneNum", cache_get_field_content_int(0, "PhoneNum"));
		SetPVarInt(playerid, "PayDay", cache_get_field_content_int(0, "PayDay"));
		SetPVarInt(playerid, "PayCheck", cache_get_field_content_int(0, "PayCheck"));
		SetPVarInt(playerid, "CheckEarn", cache_get_field_content_int(0, "CheckEarn"));
		SetPVarInt(playerid, "CarTicket", cache_get_field_content_int(0, "CarTicket"));
		SetPVarInt(playerid, "Changes", cache_get_field_content_int(0, "Changes"));
        SetPVarInt(playerid, "ChatStyle", cache_get_field_content_int(0, "ChatStyle"));
		SetPVarInt(playerid, "MaskID", cache_get_field_content_int(0, "MaskID"));
		SetPVarInt(playerid, "Dead", cache_get_field_content_int(0, "Dead"));
		SetPVarInt(playerid, "PaidRent", cache_get_field_content_int(0, "PaidRent"));
		SetPVarInt(playerid, "LicTime", cache_get_field_content_int(0, "LicTime"));
		SetPVarInt(playerid, "LicGuns", cache_get_field_content_int(0, "LicGuns"));
		SetPVarInt(playerid, "MonthDon", cache_get_field_content_int(0, "MonthDon"));
		SetPVarInt(playerid, "MonthDonT", cache_get_field_content_int(0, "MonthDonT"));
		SetPVarInt(playerid, "DrugTime", cache_get_field_content_int(0, "DrugTime"));
		SetPVarInt(playerid, "DrugHigh", cache_get_field_content_int(0, "DrugHigh"));
		SetPVarInt(playerid, "Addiction", cache_get_field_content_int(0, "Addiction"));
		SetPVarInt(playerid, "AddictionID", cache_get_field_content_int(0, "AddictionID"));
		SetPVarInt(playerid, "AutoReload", cache_get_field_content_int(0, "AutoReload"));
		SetPVarInt(playerid, "AudioT", cache_get_field_content_int(0, "AudioT"));
		SetPVarInt(playerid, "Frights", cache_get_field_content_int(0, "Frights"));
		SetPVarInt(playerid, "HudCol", cache_get_field_content_int(0, "HudCol"));
		SetPVarInt(playerid, "PrimHol", cache_get_field_content_int(0, "PrimHol"));
		SetPVarInt(playerid, "SecHol", cache_get_field_content_int(0, "SecHol"));
		SetPVarInt(playerid, "Bonus", cache_get_field_content_int(0, "Bonus"));
		SetPVarInt(playerid, "SpawnLocation", cache_get_field_content_int(0, "SpawnLocation"));
		SetPVarInt(playerid, "HouseEnter", cache_get_field_content_int(0, "HouseEnter"));
		SetPVarInt(playerid, "BizEnter", cache_get_field_content_int(0, "BizEnter"));
		SetPVarInt(playerid, "IntEnter", cache_get_field_content_int(0, "IntEnter"));
		SetPVarInt(playerid, "GarageEnter", cache_get_field_content_int(0, "GarageEnter"));
		SetPVarInt(playerid, "PaintUse", cache_get_field_content_int(0, "PaintUse"));
		SetPVarInt(playerid, "WepSerial", cache_get_field_content_int(0, "WepSerial"));
		SetPVarInt(playerid, "Wound_T", cache_get_field_content_int(0, "Wound_T"));
		SetPVarInt(playerid, "Wound_A", cache_get_field_content_int(0, "Wound_A"));
		SetPVarInt(playerid, "Wound_L", cache_get_field_content_int(0, "Wound_L"));
		SetPVarInt(playerid, "Kills", cache_get_field_content_int(0, "Kills"));
		SetPVarInt(playerid, "Deaths", cache_get_field_content_int(0, "Deaths"));
		SetPVarInt(playerid, "UpgDelay", cache_get_field_content_int(0, "UpgDelay"));
		SetPVarInt(playerid, "Forbid", cache_get_field_content_int(0, "Forbid"));
		SetPVarInt(playerid, "Suspend", cache_get_field_content_int(0, "Suspend"));
		SetPVarInt(playerid, "TogUnhol", cache_get_field_content_int(0, "TogUnhol"));

		PlayerInfo[playerid][pID] = cache_get_field_content_int(0, "ID");
		PlayerInfo[playerid][pPlayerWeapon] = cache_get_field_content_int(0, "PlayerWeapon");
		PlayerInfo[playerid][pPlayerAmmo] = cache_get_field_content_int(0, "PlayerAmmo");
		PlayerInfo[playerid][pPlayerSerial] = cache_get_field_content_int(0, "PlayerSerial");

		new fetch[128];

		cache_get_field_content(0, "Describe1", fetch);
		format(PlayerInfo[playerid][pDescribe], 128, "%s", fetch);

		cache_get_field_content(0, "Describe2", fetch);
		format(PlayerInfo[playerid][pDescribe2], 128, "%s", fetch);

		cache_get_field_content(0, "email", fetch);
		format(emailv, 128, "%s", fetch);

		cache_get_field_content(0, "MarriedTo", fetch);
		format(PlayerInfo[playerid][pMarriedTo], MAX_PLAYER_NAME + 1, "%s", fetch);

		cache_get_field_content(0, "Accent", fetch);
		format(PlayerInfo[playerid][pAccent], 64, "%s", fetch);

		if(strlen(PlayerInfo[playerid][pMarriedTo]) == 0)
		{
		    format(PlayerInfo[playerid][pMarriedTo], MAX_PLAYER_NAME + 1, "None");
		}
		
		if(strlen(PlayerInfo[playerid][pAccent]) == 0)
		{
			format(PlayerInfo[playerid][pAccent], 64, "None");
		}
		
		new string[32];
		for(new i = 0; i < MAX_LSPD_DIVISIONS; i++)
		{
			new i2 = i + 1;
			format(string, sizeof(string), "Division%d", i2);
			PlayerInfo[playerid][pDivision][i] = cache_get_field_content_int(0, string);
		}

		// Load inventory
		new InventoryFetch[1024],
		InventoryItemID[MAX_INV_SLOTS][64],
		InventoryItemQuantity[MAX_INV_SLOTS][64],
		InventoryItemEx[MAX_INV_SLOTS][64],
		InventoryItemSerial[MAX_INV_SLOTS][64];

		cache_get_field_content(0, "InventoryItemID", InventoryFetch);
		split(InventoryFetch, InventoryItemID, ',');

		cache_get_field_content(0, "InventoryItemQuantity", InventoryFetch);
		split(InventoryFetch, InventoryItemQuantity, ',');

		cache_get_field_content(0, "InventoryItemEx", InventoryFetch);
		split(InventoryFetch, InventoryItemEx, ',');

		cache_get_field_content(0, "InventoryItemSerial", InventoryFetch);
		split(InventoryFetch, InventoryItemSerial, ',');

		for(new i = 0; i < MAX_INV_SLOTS; i++)
		{
			if(strval(InventoryItemID[i]) >= 1)
			{
				GiveInvItem(playerid, strval(InventoryItemID[i]), strval(InventoryItemQuantity[i]), strval(InventoryItemEx[i]), strval(InventoryItemSerial[i]));
			}
		}

		// Player Contacts
		new ContactFetch[1024];
		new ContactNameSplit[MAX_PLAYER_CONTACTS][64];
		new ContactNumberSplit[MAX_PLAYER_CONTACTS][64];

		cache_get_field_content(0, "ContactNames", ContactFetch);
		split(ContactFetch, ContactNameSplit, ',');

		cache_get_field_content(0, "ContactNumbers", ContactFetch);
		split(ContactFetch, ContactNumberSplit, ',');

		for(new i = 0; i < MAX_PLAYER_CONTACTS; i++)
		{
			format(PlayerContacts[playerid][i][pContactName], 32, "%s", ContactNameSplit[i]);
			format(PlayerContacts[playerid][i][pContactNumber], 32, "%s", ContactNumberSplit[i]);
		}

		// Achievement Loading
		new arrCoords[MAX_ACHIEVEMENTS][64];
		cache_get_field_content(0, "Achievements", fetch);
		split(fetch, arrCoords, ',');
		for(new i = 0; i < MAX_ACHIEVEMENTS; i++) {
		    PlayerInfo[playerid][pAch][i]=strval(arrCoords[i]); }
		
		for(new i = 0; i < 20; i++)
		{
	    	TicketInfo[playerid][i][tAmount] = 0;
		}
		
		mysql_format(handlesql, query, sizeof(query), "SELECT * FROM `tickets` WHERE player='%e' AND paid=0", PlayerInfo[playerid][pUsername]);
		mysql_pquery(handlesql, query, "LoadTickets", "d", playerid);

		mysql_format(handlesql, query, sizeof(query), "SELECT ForumName FROM `mainaccounts` WHERE email='%e'", emailv);
		mysql_pquery(handlesql, query, "OnAccountLoadMain", "d", playerid);
	}
	//==========//
	if(GetPVarInt(playerid, "Tut") == 1 && GetPVarInt(playerid, "Model") == 0 && GetPVarInt(playerid, "Sex") == 0 && GetPVarInt(playerid, "Age") == 0) return KickPlayer(playerid, "You have to set your Age/Sex/Skin on the UCP before playing (www.pr-rp.com)");
	SetPVarInt(playerid,"PlayerLogged", 2);
	if(GetPVarInt(playerid, "Tut") == 0)
	{
        SetPVarInt(playerid, "Cash", 0);
	    SetPVarInt(playerid, "Bank", 0);
	    SetPVarInt(playerid, "Interior", 0);
	    SetPVarInt(playerid, "World", 0);
	    SetPVarInt(playerid, "Tut", 0);
	    SetPVarFloat(playerid, "PosX", -2022.255);
	    SetPVarFloat(playerid, "PosY", 1006.967);
	    SetPVarFloat(playerid, "PosZ", 1418.486);
	    SetPVarFloat(playerid, "Health", 50.0);
	    SetPVarFloat(playerid, "Armour", 0.0);
	    GiveInvItem(playerid, 405, 1, 1);
	    new randphone = 1000 + random(9999999);
	    SetPVarInt(playerid, "PhoneNum", randphone);
		new randmask = 1 + random(999999);
		SetPVarInt(playerid, "MaskID", randmask);
		TogglePlayerControllable(playerid,0);
		SetPlayerFacingAngle( playerid, 380.000); //Player faces camera
		SelectTextDraw(playerid, 0xFF4040AA);
		SetPVarInt(playerid, "Age", 16);
		SetPVarInt(playerid, "Sex", 1);
	    SendClientMessage(playerid, COLOR_WHITE, "Welcome to Last Chance Roleplay!");
	    SendClientMessage(playerid, COLOR_WHITE, "Remember to use /help to find out more about the command available to you.");
	    //CallRemoteFunction("GivePlayerMoneyEx","ii", playerid, 300);
	    GivePlayerMoneyEx(playerid, 300);
	    ShowRegisterMenu(playerid);
	}

	CallRemoteFunction("OnLoginInit", "ii", playerid, 1);
	SetSlidedMoneyBar(playerid);

	CheckIfBanned(playerid);
	return 1;
}
It works fine but when I log out and back in, it says the account doesn't exist.
Reply
#2

Uhm,i don't know about SQL but why'%e'?
Try to use '%s'
Reply
#3

Quote:
Originally Posted by Roberto80
View Post
Uhm,i don't know about SQL but why'%e'?
Try to use '%s'
'%e' tells mysql to escape the data, if I remember correctly, to avoid issues, it's a pretty recommended thing to do when using a mysql query with player names.
Reply
#4

Quote:
Originally Posted by Zonoya
View Post
'%e' tells mysql to escape the data, if I remember correctly, to avoid issues, it's a pretty recommended thing to do when using a mysql query with player names.
True, but it only works with mysql_format, not normal format.
Reply
#5

Anyone know why it isn't saving I tried everything.
Reply
#6

anyone?
Reply


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