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Why can't I create 3dTextLabel after the gamemode configures itself and players join?
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We're not mind readers, give us some code.
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What do you mean by "configures itself"?
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The gamemode first loads all data, creating dynamic text labels, after that players can join and that's when creating dynamic labels is not working.
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I don't really get what you are trying to say. Dynamic 3D text labels aren't creating after players join? Only when the gamemode is loaded?
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... Same lines of code, in two parts of the gamemode. Both functions are called, code runs both pre and post the createdynamic3dtextlabel line. One of the 3d texts is created, the other isn't. It's weird like that.
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Can you post the code or a similar dummy example?