03.08.2015, 16:39
Hello guys recently i found a house system but the problem is that when i delete the house which a player owns and he is offline when he logs in he still can use some cmds, so here is the code
So what i need is that when an admin removes a house for example house id 3 and if someone owns it, it should get auto removed from his data base
EDIT: I am using y_ini
pawn Код:
CMD:deletehouse(playerid, params[])
{
for(new h = 1; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseInfo[h][hEntranceX], HouseInfo[h][hEntranceY], HouseInfo[h][hEntranceZ]))
{
if(GetPlayerVirtualWorld(playerid) == HouseInfo[h][hWorld])
{
if(PlayerInfo[playerid][pAdmin] < 3) return SendClientMessage(playerid, COLOR_GREY,"You're not authorized to use this command.");
if(HouseInfo[h][hOwned] == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, "This house is owned.");
HouseInfo[h][hOwned] = 0;
HouseInfo[h][hPrice] = 0;
HouseInfo[h][hOwner] = 0;
HouseInfo[h][hLocked] = 0;
HouseInfo[h][hMoney] = 0;
HouseInfo[h][hEntranceX] = 0;
HouseInfo[h][hEntranceY] = 0;
HouseInfo[h][hEntranceZ] = 0;
HouseInfo[h][hEntranceA] = 0;
HouseInfo[h][hExitX] = 0;
HouseInfo[h][hExitY] = 0;
HouseInfo[h][hExitZ] = 0;
HouseInfo[h][hExitA] = 0;
HouseInfo[h][hInt] = 0;
HouseInfo[h][hWorld] = 0;
Delete3DTextLabel(HouseInfo[h][hDLabel]);
DestroyDynamicPickup(HouseInfo[h][hOutsideIcon]);
new string[64];
format(string, sizeof(string), HPATH, h);
fremove(string);
}
}
}
return 1;
}
EDIT: I am using y_ini