[Map] Lotйrica [LV]
#1

Olб pessoal, trago um map que executei em LV, й uma Lotйrica para servidores RPG, e tambйm possui um mini banco.
Espero que gostem..


Texturas + Create:
PHP код:
//=========== Loterica =================||
new LotericaCreateDynamicObject(133612062.757812064.2900416.66680,   0.000000.00000, -90.00000);// Lуterica
SetDynamicObjectMaterialText(Loterica1"·"OBJECT_MATERIAL_SIZE_32x32"Arial"110xFF4169E100);
SetDynamicObjectMaterial(Loterica016067"des_stownmots1""shingles2"0xFF1F1717);// Teto
SetDynamicObjectMaterial(Loterica24586"skyscrap3_lan2""sl_skyscrpr05");// Fundo da janelas
SetDynamicObjectMaterial(Loterica316067"des_stownmots1""shingles2"0xFF1F1717);// Laterial da saliencia do teto
SetDynamicObjectMaterial(Loterica516067"des_stownmots1""shingles2"0xFF4169E1);// Poste da pizza
SetDynamicObjectMaterial(Loterica616067"des_stownmots1""shingles2"0xFF1F1717);// Fundo da saliencia da lateral
SetDynamicObjectMaterial(Loterica716067"des_stownmots1""LAtranswall1");// Revestimento do porte da pizza
SetDynamicObjectMaterial(Loterica814602"papaerchaseoffice","gun_floor1"0xFF4169E1);// Paredinha Fundo do letreiro -> Azul
SetDynamicObjectMaterial(Loterica1016067"des_stownmots1""LAtranswall1");// paredes da loterica
CreateDynamicObject(15372065.609132069.166999.78250,   0.000000.0000090.00000);// Porta
//
new L2CreateDynamicObject(193542066.680662068.4208016.08250,   0.000000.000000.00000);// Escrever loterica
SetDynamicObjectMaterialText(L20" Lotйrica"OBJECT_MATERIAL_SIZE_256x128"Arial"7010xFFFFFFFF00);
//
new Cercas[14];
Cercas[0]= CreateDynamicObject(189802107.374802044.3286110.31960,   90.000000.000000.00000);// Cerca
Cercas[1]= CreateDynamicObject(189802048.056402032.1877410.31760,   90.000000.0000090.00000);// Cerca
Cercas[2]= CreateDynamicObject(189802107.372802066.2522010.31760,   90.000000.000000.00000);// Cerca
Cercas[3]= CreateDynamicObject(189802107.372802091.2495110.31760,   90.000000.000000.00000);// Cerca
Cercas[4]= CreateDynamicObject(189802073.048582103.2524410.31760,   90.000000.0000090.00000);// Cerca
Cercas[5]= CreateDynamicObject(189802048.054692103.2602510.31760,   90.000000.0000090.00000);// Cerca
Cercas[6]= CreateDynamicObject(189802035.053722091.2639210.31960,   90.000000.000000.00000);// Cerca
Cercas[7]= CreateDynamicObject(189802035.063722066.2634310.31760,   90.000000.000000.00000);// Cerca
Cercas[8]= CreateDynamicObject(189802035.063722044.1887210.31760,   90.000000.000000.00000);// Cerca
Cercas[9]= CreateDynamicObject(189802073.048582032.1877410.31760,   90.000000.0000090.00000);// Cerca
Cercas[10]= CreateDynamicObject(187622104.383792032.1877410.31760,   90.000000.0000090.00000);// Cerca
Cercas[11]= CreateDynamicObject(187622099.392332032.1877410.31760,   90.000000.0000090.00000);// Cerca
Cercas[12]= CreateDynamicObject(187622104.383792103.2719710.31760,   90.000000.0000090.00000);// Cerca
Cercas[13]= CreateDynamicObject(187622099.392332103.2524410.31760,   90.000000.0000090.00000);// Cerca
for(new 0!= 14i++) SetDynamicObjectMaterial(Cercas[i], 016067"des_stownmots1""des_ranchwall1",0xFF4169E1);
CreateDynamicObject(13642063.107422052.2321810.56570,   0.000000.000000.00000);// Bancos
CreateDynamicObject(13642066.438482077.1889610.56570,   0.000000.0000090.00000);// Bancos
CreateDynamicObject(13642066.438482059.6042510.56570,   0.000000.0000090.00000);// Bancos
// ==== Mini Banco ===||
new BancoLVCreateDynamicObject(193542078.179412096.1389212.04700,   0.000000.0000090.00000);// Escrever Banco
SetDynamicObjectMaterialText(BancoLV0" Banco"OBJECT_MATERIAL_SIZE_256x128"Arial"5010xFFFFFFFF00);
//
new FrenteB[3];
FrenteB[0]= CreateDynamicObject(194302077.488042096.1469713.00410,   90.000000.0000090.00000);
FrenteB[1]= CreateDynamicObject(194302077.488042096.2971213.00410,   90.000000.0000090.00000);
FrenteB[2]= CreateDynamicObject(194302077.488042096.4670413.00410,   90.000000.0000090.00000);
for(new 
0!= 3i++) SetDynamicObjectMaterial(FrenteB[i], 016067"des_stownmots1""shingles2"0xFF1F1717);
new 
PFundoCreateDynamicObject(194492077.515872100.136728.36270,   90.000000.0000090.00000);// fundo
SetDynamicObjectMaterial(PFundo016067"des_stownmots1""des_motelwall3",0xFF196518);
new 
TetoB[7];
TetoB[0]= CreateDynamicObject(194302077.475592098.3076413.07410,   0.0000090.0000090.00000);// teto do Banco
TetoB[1]= CreateDynamicObject(194302078.445322098.3076213.06410,   0.0000090.0000090.00000);// teto do Banco
TetoB[2]= CreateDynamicObject(194302076.555422098.3076213.06410,   0.0000090.0000090.00000);// teto do Banco
TetoB[3]= CreateDynamicObject(194302075.756102097.820569.14780,   90.000000.000000.00000);// Roda-pй do Vidro
TetoB[4]= CreateDynamicObject(194302075.759032098.447519.14980,   90.000000.000000.00000);// Roda-pй do Vidro
TetoB[5]= CreateDynamicObject(194302079.239502098.300549.14980,   90.000000.000000.00000);// Roda-pй do Vidro
TetoB[6]= CreateDynamicObject(194302079.234382097.820569.14780,   90.000000.000000.00000);// Roda-pй do Vidro
for(new 0!= 7i++) SetDynamicObjectMaterial(TetoB[i], 016067"des_stownmots1""des_motelwall3",0xFF196518);
CreateDynamicObject(193252079.237552098.137949.82840,   90.000000.000000.00000);// Vidro
CreateDynamicObject(193252075.766852098.137949.82840,   90.000000.000000.00000);// Vidro
CreateDynamicObject(29422076.758062099.6533210.46030,   0.000000.000000.00000);// Caixa Rбpido
CreateDynamicObject(29422078.353762099.6533210.46030,   0.000000.000000.00000);// Caixa Rбpido
CreateDynamicObject(191212079.583742096.1347710.26600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212072.800542073.4013710.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212066.156742084.4064910.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212047.592292084.4182110.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212072.804442064.5004910.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212047.559202052.8496110.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212066.327882052.7609910.36600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(191212075.391602096.1347710.28600,   0.000000.000000.40600);// Luzes
CreateDynamicObject(13452046.935912076.9311510.58850,   0.000000.00000, -90.00000);// Lixos
CreateDynamicObject(13452046.935912082.7338910.58850,   0.000000.00000, -90.00000);// Lixos
CreateDynamicObject(13452046.935912079.8593810.58850,   0.000000.00000, -90.00000);// Lixos
CreateDynamicObject(12652046.211672081.4160210.20260,   0.000000.000000.00000);// Lixos
CreateDynamicObject(12652046.986082076.9545911.65910,   0.000000.000000.00000);// Lixos
CreateDynamicObject(12652046.932742080.0813011.65910,   0.000000.000000.00000);// Lixos
CreateDynamicObject(12652045.968752079.1940910.18260,   0.000000.000000.00000);// Lixos
CreateDynamicObject(12652047.085572078.2722210.18260,   0.000000.000000.00000);// Lixos 
Remove:
PHP код:
// ================ Loterica =================||
RemoveBuildingForPlayer(playerid77202074.75782048.07039.84380.25);
RemoveBuildingForPlayer(playerid75312074.75782048.07039.84380.25);
RemoveBuildingForPlayer(playerid79182074.75782048.07039.84380.25);
RemoveBuildingForPlayer(playerid15222084.70312073.273410.03910.25);
RemoveBuildingForPlayer(playerid9552085.77342071.359410.45310.25); 
Teleporte para Interior:
PHP код:
//Topo 
new gPickUp;
new 
gPickUp2
PHP код:
public OnGameModeInit()
{
gPickUp CreatePickup(1239,1,2066.43362068.429210.6310);
gPickUp2 CreatePickup(1239,1,246.4990,107.6432,1003.2188);
Create3DTextLabel("Lotйrica [LV]"0xFFFFFFFF2066.43362068.429210.66105000); 
PHP код:
public OnPlayerPickUpPickup(playeridpickupid) { 
    if (
pickupid == gPickUp)
    {
        
SetPlayerInterior(playerid10);
        
SetPlayerPos(playerid246.375991,109.245994,1003.218750);
    }
    if (
pickupid == gPickUp2)
    {
        
SetPlayerInterior(playerid0);
        
SetPlayerPos(playerid2069.7405,2068.6423,10.8203);
    }

Reply
#2

Excelente trabalho.

#Boa escolha na mъsica do vнdeo.
Reply
#3

O mapa ta excelente, bem posicionado, bem texturizado, bom trabalho.
Reply
#4

Gostei do mapa, a textura уtima, parabйns! +rep
Reply
#5

Bom mapa Stroon, soube escolher bem as texturas, so uma coisa onde esta escrito Banco, poderia por caixa eletronico.Fico feliz que tem mais mappers postando projetos aqui na board, sucesso a todos
Reply
#6

Ficou bacana, parabйns.
Reply
#7

Massah, Parabйns.
Reply
#8

Quote:
Originally Posted by LS
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Excelente trabalho.

#Boa escolha na mъsica do vнdeo.
Vlw І
Quote:
Originally Posted by MStyleBR
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O mapa ta excelente, bem posicionado, bem texturizado, bom trabalho.
Muito Obrigado
Quote:
Originally Posted by IgorLuiz
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Gostei do mapa, a textura уtima, parabйns! +rep
Vlw parзa.
Quote:
Originally Posted by BarbaNegra
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Bom mapa Stroon, soube escolher bem as texturas, so uma coisa onde esta escrito Banco, poderia por caixa eletronico.Fico feliz que tem mais mappers postando projetos aqui na board, sucesso a todos

Entendi talvez mude, to com outros map's pra fazer/fazendo.

Quote:
Originally Posted by Welconha
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Ficou bacana, parabйns.
Obrigado
Quote:
Originally Posted by Coringa253
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Massah, Parabйns.
Vlw man
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