[Map] RockShore Base
#1

Rockshore Base

Screenshots





Codes

Код:
RemoveBuildingForPlayer(playerid, 3459, 2521.8906, 683.5000, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 8596, 2490.4297, 703.1953, 21.9453, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2498.5391, 698.8906, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2577.3281, 688.9531, 14.3047, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2497.6328, 733.5391, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2597.2813, 683.4766, 17.3203, 0.25);
CreateObject(8437, 2631.50317, 662.70081, 15.56320,   0.00000, 0.00000, 90.00000);
CreateObject(8661, 2541.62085, 673.14252, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2541.57446, 653.21979, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2581.25732, 653.23535, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2581.35205, 673.09692, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2621.09521, 653.18237, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2620.77368, 673.12384, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2640.86475, 671.48828, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.83374, 659.63220, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.81519, 648.05536, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.87378, 643.45575, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2629.05835, 643.49982, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2617.33301, 643.46417, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2605.38257, 643.39813, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2593.54736, 643.42578, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2581.87402, 643.41785, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2570.05811, 643.40808, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2558.52979, 643.47552, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2530.86084, 643.23352, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2521.93359, 643.39020, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2521.81201, 655.15302, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.80981, 666.81787, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.83521, 682.98553, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.86279, 678.68372, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2640.94458, 683.07263, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2629.03979, 683.10077, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(3749, 2607.50073, 681.89398, 15.66000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2597.93091, 682.97180, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2585.96655, 683.01666, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2574.02100, 683.00800, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2562.07178, 683.06140, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2550.17920, 683.08160, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2538.25977, 683.10077, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2533.58105, 682.98547, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(3749, 2550.31665, 643.77045, 15.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 2597.50708, 678.00305, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2591.58350, 677.97546, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2585.52441, 677.94409, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2579.55713, 677.90692, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2573.59790, 678.03632, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2567.61694, 677.82330, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2561.67700, 677.83173, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2555.73706, 677.98010, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2549.79565, 678.08868, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2543.58813, 677.90356, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2537.82690, 677.93323, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2531.80029, 677.72919, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2526.69629, 677.48389, 9.06650,   0.00000, 0.00000, 90.00000);
+Rep If You Liked It
Reply
#2

I like simple maps. This however, may be too simple. It doesn't exactly make it a base.
Reply
#3

Cute map . But the images I can not see well what is your location .
Reply
#4

Quote:
Originally Posted by Crayder
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I like simple maps. This however, may be too simple. It doesn't exactly make it a base.
Thanks for you opinion

Quote:
Originally Posted by Johansitho
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Cute map . But the images I can not see well what is your location .
Thanks , you can find it near the houses of rockshore west
Reply
#5

Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
Reply
#6

Quote:
Originally Posted by HeLiOn_PrImE
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Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
If by gate you mean the tennis court entrance, then I have to argue. I use that object for some gates still, but never with the default textures.

About the AIRPORT FENCE, we don't have much of a selection to go by so I still use that too (but I always remove the elec' fence sign).
Reply
#7

Cute map
Reply
#8

That's my problem, all of them look exactly the samme because people are lazy to retexure.
Even the fence can be retextured to look outstanding, if you know what to pick.

Nothing special here, for me. And I have higher hopes, for this kind of maps, because I'm SICK of interiors.
Reply
#9

Quote:
Originally Posted by RedLabel
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Cute map
Thanks

Quote:
Originally Posted by HeLiOn_PrImE
Посмотреть сообщение
Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
Anyway Thanks For Your Opinion !!
Reply
#10

This map is a simple looking base that doesn't even looked like a base with no special objects. Good job?
Reply
#11

Quote:
Originally Posted by Konverse
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This map is a simple looking base that doesn't even looked like a base with no special objects. Good job?
Everyone have an opinion , Anyway Thanks
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