RemoveBuildingForPlayer
#1

Hello.

RemoveBuildingForPlayer as we all know is very unstable when it comes to a reconnecting client, so I am wondering if there is actually a reliable way to prevent RemoveBuildingForPlayer from crashing players if they reconnect without reloading the client.
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#2

I don't think I encountered this before but,
I would save the second he left and if he joined within(let's say a minute) I'll prevent removing the building again.
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#3

Where do you put your removebuilding functions? I recommend adding them once the player actually logged in.
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