Posts: 1,504
Threads: 109
Joined: Jan 2012

I know Kalcor mentioned during the RC that some objects might get removed, but I just don't get why this one was, especially because the interior part of the building was kept as an object

What's it useful for if we can't use it
Posts: 3,324
Threads: 96
Joined: Sep 2013
Ahh, I didn't even notice this... It's created in my test server and I never noticed that there was nothing there. :/
Good thing I didn't finish filling the floors up yet (only had like half of them done XD).
Posts: 879
Threads: 63
Joined: May 2015
Reputation:
0
use ls_beachside fs to avoid it . the client deleted it . to use , just put creatobject to gamemode from fs
Posts: 252
Threads: 48
Joined: May 2013
Reputation:
0
They updated the object and now there's a garage entrace, just use the new one.
Posts: 1,504
Threads: 109
Joined: Jan 2012
Quote:
Originally Posted by dionisak0s
They updated the object and now there's a garage entrace, just use the new one.
|
Yeah just noticed they replaced the original building, the thing is it doesn't look like that on the Map Editor, you have to see the map in-game to see the building.
Also that website needs to get updated
http://www.k-dst.de/kategorien.php?k...=SA:MP%200.3.7