Trunk command, issues with storing, might be to do with misplaced bracket.
#1

pawn Код:
CMD:trunk(playerid, params[])
{
    if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
    new item[32],usage[24], string[128], slot;
    new vehicleid = GetClosestVehicle(playerid);
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
    if(boot == 0) return SendClientMessage(playerid, COLOUR_GREY, "You are not accessing any trunk.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOUR_GREY, "You must get out of the vehicle to use this.");
    if(VehicleSQLID[vehicleid] < 1) return SendClientMessage(playerid, COLOUR_GREY, "You cannot use this vehicle's trunk. (Admin Spawned/Static).");
    if(sscanf(params, "s[24]S(0)[32]D(0)",usage,item, slot))
    {
        SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk [usage]");
        SendClientMessage(playerid, COLOUR_GREY, "Usages: Store, Get, View, Weapons");
        return 1;//ok take me back to the place that's not working
    }

    if(IsPlayerInRangeOfVehicle(playerid, vehicleid,5))
    {
        if(!strcmp(usage, "store", true))
        {
            if(sscanf(params, "s[24]s[32]",usage,item))
            {
                SendClientMessage(playerid, COLOUR_GREY, "Usage:/trunk store [item]");
                SendClientMessage(playerid, COLOUR_GREY, "Available Items: Weed, Cocaine, Money, Armour");
                return 1;

            }
            if(!strcmp(item, "weed", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store weed [amount]");
                    return 1;

                }
                if(slot > Weed[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much weed.");
                VehWeed[vehicleid] += slot;
                Weed[playerid] -= slot;
                format(string, sizeof(string), "You have stored a %d gram(s) of weed in your vehicle's trunk.", slot);
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some drugs in the vehicle's trunk *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "cocaine", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store cocaine [amount]");
                    return 1;

                }
                if(slot > Cocaine[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much cocaine.");
                VehCoke[vehicleid] += slot;
                Cocaine[playerid] -= slot;
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCoke", VehCoke[vehicleid], "vehicles");
                    MySQL_SetInteger(PlayerSQLID[playerid], "Cocaine", Cocaine[playerid], "accounts");
                }
                format(string, sizeof(string), "You have stored a %d gram(s) of cocaine in the vehicle's trunk.", slot);
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some drugs in the vehicle's trunk. *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "money", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store money [amount]");
                    return 1;
                    printf("MONEY AMOUNT CLEARED SSCANF");
                    printf("VEH ID %d", vehicleid);
                }
                printf("VEH ID %d", vehicleid);
                if(slot > PlayerMoney[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
                if(slot < 1 || slot  > 100000) return SendClientMessage(playerid, COLOUR_GREY, "The amount must be between $0 and $100,000");
                VehCash[vehicleid] += slot;
                PlayerMoney[playerid] -= slot;
                GivePlayerMoney(playerid, -slot);
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCash", VehCash[vehicleid], "vehicles");
                    MySQL_SetInteger(PlayerSQLID[playerid], "Money", PlayerMoney[playerid], "accounts");
                }
                format(string, sizeof(string), "You have stored $%s in the vehicle, there is now a total of $%s in the vehicle's trunk.", AddCommas(slot), AddCommas(VehCash[vehicleid]));
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some money in the vehicle's trunk *", GetNameEx(playerid));

                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "armour", true))
            {
                GetPlayerArmour(playerid, PlayerArmour[playerid]);
                new Float: armour;
                if(sscanf(params, "s[24]s[32]f",usage,item,armour))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store armour [amount]");
                    return 1;
                }

                if(armour < 1 || armour > 100)return SendClientMessage(playerid, COLOUR_GREY, "Amount must be between 0 and 100");
                if(armour > PlayerArmour[playerid])return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much armour");

                VehArmour[vehicleid] += armour;
                PlayerArmour[playerid] -= armour;
                SetPlayerArmour(playerid, -armour);
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetFloat(vehicleid, "VehArmour", VehArmour[vehicleid], "vehicles");
                    MySQL_SetFloat(PlayerSQLID[playerid], "Armour", PlayerArmour[playerid], "accounts");
                }

                format(string, sizeof(string), "You have stored %d of armour, there is now a total of: %d armour in the vehicle's trunk.", floatround(armour), floatround(VehArmour[vehicleid]));
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some armour in the vehicle's trunk. *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
        }//close store
        if(!strcmp(usage, "get", true))
            {
                if(sscanf(params, "s[24]s[32]D(0)",usage,item, slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk get [item]");
                    SendClientMessage(playerid, COLOUR_GREY, "Available Items: Weed, Cocaine, Money, Armour");
                    return 1;

                }
                if(!strcmp(item, "weed", true))
                {
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                        VehWeed[vehicleid] = MySQL_GetValue(VehicleSQLID[vehicleid], "VehWeed", "vehicles");
                        Weed[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "weed", "accounts");
                    }
                    if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                    {
                        SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk get weed [amount]");

                        return 1;

                    }
                    if(slot > VehWeed[vehicleid]) return SendClientMessage(playerid, COLOUR_GREY, "There is not this much weed stored in the vehicle.");
                    VehWeed[vehicleid] -= slot;
                    Weed[playerid] += slot;
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                        MySQL_SetInteger(VehicleSQLID[vehicleid], "VehWeed", VehWeed[vehicleid], "vehicles");
                        MySQL_SetInteger(PlayerSQLID[playerid], "Weed", Weed[playerid], "accounts");
                    }
                    format(string, sizeof(string), "You have taken %d gram(s) of weed from the vehicle's trunk.", slot);
                    SendClientMessage(playerid, COLOUR_BLUE, string);
                    format(string, sizeof(string), "* %s has taken some drugs from the vehicle's trunk. *", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
                }
                if(!strcmp(item, "cocaine", true))
                {
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                            VehCoke[vehicleid] = MySQL_GetValue(VehicleSQLID[vehicleid], "VehCoke", "vehicles");
                            Cocaine[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "Cocaine", "accounts");
                    }
                    if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                    {
                        SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk get cocaine [amount]");
                        return 1;

                    }
                    if(slot > VehCoke[vehicleid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much cocaine.");
                    VehCoke[vehicleid] -= slot;
                    Cocaine[playerid] += slot;
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                        MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCoke", VehCoke[vehicleid], "vehicles");
                        MySQL_SetInteger(PlayerSQLID[playerid], "Cocaine", Cocaine[playerid], "accounts");
                    }
                    format(string, sizeof(string), "You have taken %d gram(s) of cocaine from the vehicle's trunk.", slot);
                    SendClientMessage(playerid, COLOUR_BLUE, string);
                    format(string, sizeof(string), "* %s has taken some drugs from the vehicle's trunk. *", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
                }
                if(!strcmp(item, "money", true))
                {
                    if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                    {
                        SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk get money [amount]");
                        return 1;

                    }
                    if(VehCash[vehicleid] < slot) return SendClientMessage(playerid, COLOUR_GREY, "There is not this much money stored in the vehicle.");
                    if(slot < 1 || slot  > 100000) return SendClientMessage(playerid, COLOUR_GREY, "The amount must be between $0 and $100,000");
                    VehCash[vehicleid] -= slot;
                    PlayerMoney[playerid] += slot;
                    GivePlayerMoney(playerid, slot);
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                        MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCash", VehCash[vehicleid], "vehicles");
                        MySQL_SetInteger(PlayerSQLID[playerid], "Money", PlayerMoney[playerid], "accounts");
                    }
                    format(string, sizeof(string), "You have taken $%s from the vehicle, there is now a total of: $%s in the vehicle's trunk.", AddCommas(slot), AddCommas(VehCash[vehicleid]));
                    SendClientMessage(playerid, COLOUR_BLUE, string);
                    format(string, sizeof(string), "* %s has taken some money from the vehicle's trunk. *", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
                }
                if(!strcmp(item, "armour", true))
                {
                    new Float: armour;
                    if(sscanf(params, "s[24]s[32]f",usage,item,armour))
                    {
                        SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk get armour [amount]");
                        return 1;

                    }
                    if(armour > VehArmour[vehicleid]) return SendClientMessage(playerid, COLOUR_GREY, "There is not this much armour stored in the vehicle.");
                    if(PlayerArmour[playerid] + armour > 100) return SendClientMessage(playerid, COLOUR_GREY, "You may only have a maximum of 100 armour.");
                    VehArmour[vehicleid] -= armour;
                    PlayerArmour[playerid] += armour;
                    SetPlayerArmour(playerid, PlayerArmour[playerid]);
                    if(VehicleSQLID[vehicleid] > 0)
                    {
                        MySQL_SetFloat(vehicleid, "VehArmour", VehArmour[vehicleid], "vehicles");
                        MySQL_SetFloat(PlayerSQLID[playerid], "Armour", PlayerArmour[playerid], "accounts");
                    }
                    format(string, sizeof(string), "You have taken %d of armour from the vehicle's trunk, there is now a total of: %d armour in the vehicle's trunk.", armour, floatround(VehArmour[vehicleid]));
                    SendClientMessage(playerid, COLOUR_BLUE, string);
                    format(string, sizeof(string), "* %s has taken some armour from the vehicle's trunk. *", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
                }
        }
        if(!strcmp(usage, "view", true))
        {
                new weaponamount, furniamount;
                for(new x = 1; x < MAX_WEAPONS; x++)
                {
                    if(VehWepStored[x] == VehicleSQLID[vehicleid])
                    {
                        weaponamount ++;
                    }
                    if(VehFurniStored[x] == VehicleSQLID[vehicleid])
                    {
                        furniamount ++;
                    }
                }
                //0xBCDE00FF
                //0x43B0FFFF
                SendClientMessage(playerid,0xFFD99FFF, "____________________Vehicle Trunk____________________");
                format(string, sizeof(string), "Money: {B0FFFF}$%s", AddCommas(VehCash[vehicleid]));
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Armour: {B0FFFF}%d", floatround(VehArmour[vehicleid]));
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Cocaine: {B0FFFF}%d gram(s)", VehCoke[vehicleid]);
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Weed: {B0FFFF}%d gram(s)", VehWeed[vehicleid]);
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Amount of weapons: {B0FFFF}%d. (Use /vgetwep to see what weapons are in the vehicle.)", weaponamount);
                SendClientMessage(playerid, 0xFFD99FFF, string);
                format(string, sizeof(string), "Amount of furniture: {B0FFFF}%d. (Use /vgetfurni to see what furniture is in the vehicle.)", furniamount);
                SendClientMessage(playerid, 0xFFD99FFF, string);
                SendClientMessage(playerid,0xFFD99FFF, "____________________Vehicle Trunk____________________");
        }
        if(!strcmp(usage, "weapons", true))
            {
                new amount = 0, string1[500], model = GetVehicleModel(vehicleid) - 400;
                for(new x = 1; x < MAX_WEAPONS; x++)
                {
                    if(VehWepStored[x] == VehicleSQLID[vehicleid])
                    {
                        WeaponEnum[playerid][amount][wepid] = x;
                        if(amount == 0 && WepSerial[x] == 0)
                        {
                            format(string1, sizeof(string1),"%s (%d Ammo) Serial: None.",WeaponNames[WepModel[x]], WepAmmo[x]);
                        }
                        if(amount == 0 && WepSerial[x] > 0)
                        {
                            format(string1, sizeof(string1),"%s (%d Ammo) Serial: %d",WeaponNames[WepModel[x]], WepAmmo[x], WepSerial[x]);
                        }
                        if(amount > 0)
                        {
                            if(WepSerial[x] > 0)
                            {
                                format(string1, sizeof(string1),"%s\n%s (%d Ammo) Serial: %d",string1, WeaponNames[WepModel[x]], WepAmmo[x], WepSerial[x]);
                            }
                            else
                            {
                                format(string1, sizeof(string1),"%s\n%s (%d Ammo) Serial: None.",string1, WeaponNames[WepModel[x]], WepAmmo[x]);
                            }

                        }
                        amount++;
                        strcpy(Pdialogstring[playerid], string1, 500);
                    }
                }
                    if(amount == 0) return SendClientMessage(playerid, COLOUR_GREY, "There are no weapons in this vehicle.");
                    format(string, sizeof(string), "%s Weapons", VehicleNames[model]);
                    ShowPlayerDialog(playerid, DIALOG_SHOWWEP, DIALOG_STYLE_LIST, string, Pdialogstring[playerid],"Close", "");
        }
    }
    return 1;
}
I realise this is a lot to look at but everything works except storing, I can get items from the vehicle but cannot store them. I can't see any misplaced brackets and the code isn't incorrect and I've tried to printf at some areas and they don't return.


STORE AREA.
pawn Код:
if(!strcmp(usage, "store", true))
        {
            if(sscanf(params, "s[24]s[32]",usage,item))
            {
                SendClientMessage(playerid, COLOUR_GREY, "Usage:/trunk store [item]");
                SendClientMessage(playerid, COLOUR_GREY, "Available Items: Weed, Cocaine, Money, Armour");
                return 1;

            }
            if(!strcmp(item, "weed", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store weed [amount]");
                    return 1;

                }
                if(slot > Weed[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much weed.");
                VehWeed[vehicleid] += slot;
                Weed[playerid] -= slot;
                format(string, sizeof(string), "You have stored a %d gram(s) of weed in your vehicle's trunk.", slot);
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some drugs in the vehicle's trunk *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "cocaine", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store cocaine [amount]");
                    return 1;

                }
                if(slot > Cocaine[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much cocaine.");
                VehCoke[vehicleid] += slot;
                Cocaine[playerid] -= slot;
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCoke", VehCoke[vehicleid], "vehicles");
                    MySQL_SetInteger(PlayerSQLID[playerid], "Cocaine", Cocaine[playerid], "accounts");
                }
                format(string, sizeof(string), "You have stored a %d gram(s) of cocaine in the vehicle's trunk.", slot);
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some drugs in the vehicle's trunk. *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "money", true))
            {
                if(sscanf(params, "s[24]s[32]d",usage,item,slot))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store money [amount]");
                    return 1;
                    printf("MONEY AMOUNT CLEARED SSCANF");
                    printf("VEH ID %d", vehicleid);
                }
                printf("VEH ID %d", vehicleid);
                if(slot > PlayerMoney[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
                if(slot < 1 || slot  > 100000) return SendClientMessage(playerid, COLOUR_GREY, "The amount must be between $0 and $100,000");
                VehCash[vehicleid] += slot;
                PlayerMoney[playerid] -= slot;
                GivePlayerMoney(playerid, -slot);
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetInteger(VehicleSQLID[vehicleid], "VehCash", VehCash[vehicleid], "vehicles");
                    MySQL_SetInteger(PlayerSQLID[playerid], "Money", PlayerMoney[playerid], "accounts");
                }
                format(string, sizeof(string), "You have stored $%s in the vehicle, there is now a total of $%s in the vehicle's trunk.", AddCommas(slot), AddCommas(VehCash[vehicleid]));
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some money in the vehicle's trunk *", GetNameEx(playerid));

                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
            if(!strcmp(item, "armour", true))
            {
                GetPlayerArmour(playerid, PlayerArmour[playerid]);
                new Float: armour;
                if(sscanf(params, "s[24]s[32]f",usage,item,armour))
                {
                    SendClientMessage(playerid, COLOUR_GREY, "Usage: /trunk store armour [amount]");
                    return 1;
                }

                if(armour < 1 || armour > 100)return SendClientMessage(playerid, COLOUR_GREY, "Amount must be between 0 and 100");
                if(armour > PlayerArmour[playerid])return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much armour");

                VehArmour[vehicleid] += armour;
                PlayerArmour[playerid] -= armour;
                SetPlayerArmour(playerid, -armour);
                if(VehicleSQLID[vehicleid] > 0)
                {
                    MySQL_SetFloat(vehicleid, "VehArmour", VehArmour[vehicleid], "vehicles");
                    MySQL_SetFloat(PlayerSQLID[playerid], "Armour", PlayerArmour[playerid], "accounts");
                }

                format(string, sizeof(string), "You have stored %d of armour, there is now a total of: %d armour in the vehicle's trunk.", floatround(armour), floatround(VehArmour[vehicleid]));
                SendClientMessage(playerid, COLOUR_BLUE, string);
                format(string, sizeof(string), "* %s has stored some armour in the vehicle's trunk. *", GetNameEx(playerid));
                ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
            }
        }//close store
Forums have messed up my paste. Here's the pastebin: http://pastebin.com/yCDKLi81



the sscanf returns correctly (/trunk store money [amount]) but when I enter the amount nothing happens.
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#2

So you're saying none of the printf()'s you've added are even showing up in the console at all?
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#3

You're back?! Hey. Also the printf's didn't show up when I placed them under "money" or "weed"* or anything under store, however view,get and weapons work
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#4

Bump
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#5

So what happens when you try to store something? Does it actually take your money/weed/etc from you but it doesnt put it in the vehicle or?

EDIT: Sorry haven't seen the last part after the pastebin.
Okay, so I would try to do it like this:
pawn Код:
new amount, option[32];
// uppercase i means it's an optional specifier so if you don't enter anything after the option, amount will be set to a zero by default
if(sscanf(params, "s[32]I(0)", option, amount)) return SendClientMessage(playerid, COLOR_GREY, "Usage: /store [option]");

if(!strcmp(option, "weed"))
{
    if(!amount) return SendClientMessage(playerid, COLOR_GREY, "Usage: /store [option] [amount]");
// store the weed
}
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#6

Try adding this print above the strcmp() line for "store".

pawn Код:
printf("Value of usage: %s", usage);
Let me know what the console returns.
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#7

Hey, sorry! It doesn't actually do anything, It worked before and I'm maintaining it's probably to do with a misplaced bracket.

Realcop, any chance you could come on Skype?
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