houselocker lock/unlock
#1

Hello friends.
I am trying to make /houselocker lock but i cant.
Here is script if you can make this for me would be awsome

Код HTML:
COMMAND:houselocker(playerid, params[])
{// houselocker [take / put ] [sguns/sdrugs] [amount]
        new tmp[ 64 ], tmp2[ 64 ], tmp3;
		if(PlayerTemp[playerid][tmphouse]!=-1)
		{
			new filename[20]; format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
	       	new cursguns = dini_Int(filename,"sguns");
			new cursdrugs = dini_Int(filename,"sdrugs");
			if(sscanf(params, "ssd",tmp,tmp2,tmp3))
	        {
	            SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: There is currently %d Guns and %d Drugs in the locker.", dini_Int(filename,"sguns"), dini_Int(filename,"sdrugs"));
	            return SCP(playerid, "[ take / put ] [ materials / drugs ] [ amount ]");
	        }
	        if(!strcmp(tmp, "take"))
	        {
	            if(!strlen(tmp2)) return SCP(playerid,"take [ materials / drugs ] [ amount ]");
	            if(!strcmp(tmp2,"sguns"))
	            {
	            if(tmp3>cursguns)
					{
						SendClientError(playerid,  "Invalid amount");
						return 1;
    			 	}
                	if(!cursguns)

					format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
					dini_IntSet(filename, "sguns", cursguns-tmp3);
					PlayerInfo[playerid][sguns] += tmp3;
					SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have taken %d guns from your house locker.", tmp3);
                }
                else if(!strcmp(tmp2,"sdrugs"))
                {
                if(!cursdrugs)
                if(tmp3>cursdrugs)
				{
					SendClientError(playerid,  "Invalid amount");
					return 1;
				}
					dini_IntSet(filename,"sdrugs", cursdrugs-tmp3);
				//	format(filename,sizeof(filename),"Casa%d.txt",House[PlayerTemp[playerid][tmphouse]][HouseID]);
					PlayerInfo[playerid][sdrugs] += tmp3;
					SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have taken %d drugs from your house locker.", tmp3);
                }
	        }
	        else if(!strcmp(tmp, "put"))
	        {
	            if(!strlen(tmp2)) return SCP(playerid,"put [ materials / drugs ] [ amount ]");
	            if(!strcmp(tmp2,"sguns"))
	            {
	                        	if(PlayerInfo[playerid][sguns]<tmp3)
	                        	if(PlayerInfo[playerid][sguns]<0)
					{
						SendClientError(playerid, "Invalid amount");
						return 1;
					}
						dini_IntSet(filename, "sguns" , cursguns+tmp3);
						PlayerInfo[playerid][sguns] -= tmp3;
						SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have put %d guns from your house locker.", tmp3);
	                }
	                else if(!strcmp(tmp2,"sdrugs"))
	                {
	                        if(PlayerInfo[playerid][sdrugs]<tmp3)
					{
						SendClientError(playerid, "Invalid amount");
						return 1;
					}
						dini_IntSet(filename,"sdrugs", cursdrugs+tmp3);
						PlayerInfo[playerid][sdrugs] -= tmp3;
						SendClientMSG(playerid, COLOR_LIGHTGREY, "LOCKER: You have put %d drugs from your house locker.", tmp3);
	                }
			}
        }
        return 1;
}
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