LSPD Lobby door
#1

Well when I try to open/close the door it mixes with the second door upstairs and it bugs the hell out
Watch the video for a proper explanation.
https://www.youtube.com/watch?v=hYjmPd1NBoQ

Code of the command
Код:
if(IsPlayerInRangeOfPoint(playerid, 3, 1559.0305,-1662.0181,-40.5941))
 {
     if(!LSPDLobbyStatus) // LSPD LOBBY
     {
         MoveDynamicObject(LSPDLobby, 1556.83911, -1661.60974, -41.59000, 1.50);
      format(string, sizeof(string), "* %s puts their finger on the scanner and opens the lobby door.", RPN(playerid));
   SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
         LSPDLobbyStatus = 1;
          SetTimer("LSPDLobbyTimer", 3000, false);
     }
     else if(LSPDLobbyStatus)
     {
      MoveDynamicObject(LSPDLobby, 1570.34546, -1666.94275, -37.96000, 1.50);
   format(string, sizeof(string), "* %s %s puts their finger on the scanner and closes the lobby door.", RPN(playerid));
   SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
   LSPDLobbyStatus = 0;
     }
 }
 else if(IsPlayerInRangeOfPoint(playerid, 3, 1569.9089,-1666.1753,-36.9441))
 {
     if(!LSPDUpStairsStatus) // LSPD UPSTAIRS
     {
      MoveDynamicObject(LSPDUpStairs, 1570.34546, -1668.24268, -37.96000, 1.50);
      format(string, sizeof(string), "* %s puts their finger on the scanner and opens the electric door.", RPN(playerid));
   SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
         LSPDUpStairsStatus = 1;
          SetTimer("LSPDUpStairsTimer", 3000, false);
     }
     else if(LSPDUpStairsStatus)
     {
      MoveDynamicObject(LSPDUpStairs, 1558.19910, -1661.60974, -41.59000, 1.50);
   format(string, sizeof(string), "* %s %s puts their finger on the scanner and closes the electric door.", RPN(playerid));
   SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
   LSPDUpStairsStatus = 0;
     }
 }
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#2

BUMP
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