26.07.2015, 15:19
(
Последний раз редактировалось ax1; 28.07.2015 в 12:20.
)

Код:
public OnPlayerConnect(playerid)
{
TEXT1[playerid] = CreatePlayerTextDraw(playerid, 616.470642, 351.833221, "TEXT1");
PlayerTextDrawLetterSize(playerid, TEXT1[playerid], 0.614233, 2.474998);
PlayerTextDrawAlignment(playerid, TEXT1[playerid], 3);
PlayerTextDrawColor(playerid, TEXT1[playerid], -1);
PlayerTextDrawSetShadow(playerid, TEXT1[playerid], 0);
PlayerTextDrawSetOutline(playerid, TEXT1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, TEXT1[playerid], 51);
PlayerTextDrawFont(playerid, TEXT1[playerid], 2);
PlayerTextDrawSetProportional(playerid, TEXT1[playerid], 1);
TEXT2[playerid] = CreatePlayerTextDraw(playerid, 613.176208, 380.999908, "TEXT2");
PlayerTextDrawLetterSize(playerid, TEXT2[playerid], 0.354470, 1.500833);
PlayerTextDrawAlignment(playerid, TEXT2[playerid], 3);
PlayerTextDrawColor(playerid, TEXT2[playerid], -1);
PlayerTextDrawSetShadow(playerid, TEXT2[playerid], 0);
PlayerTextDrawSetOutline(playerid, TEXT2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, TEXT2[playerid], 51);
PlayerTextDrawFont(playerid, TEXT2[playerid], 2);
PlayerTextDrawSetProportional(playerid, TEXT2[playerid], 1);
TextdrawBox[playerid] = CreatePlayerTextDraw(playerid, 726.500000, 335.011108, "usebox");
PlayerTextDrawLetterSize(playerid, TextdrawBox[playerid], 0.000000, 13.635186);
PlayerTextDrawTextSize(playerid, TextdrawBox[playerid], -2.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TextdrawBox[playerid], 1);
PlayerTextDrawColor(playerid, TextdrawBox[playerid], 0);
PlayerTextDrawUseBox(playerid, TextdrawBox[playerid], true);
PlayerTextDrawBoxColor(playerid, TextdrawBox[playerid], 0x00000090);
PlayerTextDrawSetShadow(playerid, TextdrawBox[playerid], 0);
PlayerTextDrawSetOutline(playerid, TextdrawBox[playerid], 0);
PlayerTextDrawFont(playerid, TextdrawBox[playerid], 0);
return 1;
}
Код:
public OnPlayerSpawn(playerid)
{
PlayerTextDrawShow(playerid, TextdrawBox[playerid]);
PlayerTextDrawShow(playerid, TEXT1[playerid]);
PlayerTextDrawShow(playerid, TEXT2[playerid]);
return 1;
}
Textdraw "TEXT1" and "TEXT12" are created before Textdraw box.



