[FilterScript] Ingame Object Editor
#1

Ingame Object Editor
I reaaly needet a eazy to use & fast ingame object editor , so i made one.

Commands :
/ohelp - See all avaibile commands
/editobject <objectid> - starts the editing proces of an object
/addobject <modelid> - create an object near you
/gotoobject <objectid> - teleports you to an object
/objects - Display all ingame objects
/savemap - creates a txt file with all the objects ingame ,ready to just copy-paste it into your GM .

Is not much , but maybe someone else needs this .
It's using sscanf and zcmd .


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#2

Well done, Keep going.

Repped.
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#3

Nice. Seems simple enough.
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#4

Good work dude
I like it
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#5

Isn't that already a FS in the SAMP server?
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#6

objectedtr.pwn(45) : error 017: undefined symbol "EditObject"
: error 017: undefined symbol "EDIT_RESPONSE_FINAL"

lol
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#7

SandrN, just download the .amx version. Clearly it won't return you any errors.
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#8

Quote:
Originally Posted by SandrN
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objectedtr.pwn(45) : error 017: undefined symbol "EditObject"
: error 017: undefined symbol "EDIT_RESPONSE_FINAL"

lol
You are probably using an older version of panwo and/or older includes
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#9

can you make saving system like this ?


and loadobject system

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#10

where to put these man
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#11

Can you make /deleteobject and /deleteallobject ?
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#12

Looks good. Usable.
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#13

very good
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#14

Quote:
Originally Posted by NC4777
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where to put these man
This is a filterscript, you put them on your filterscript folder, and add the name of the filterscript on your server.cfg.
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#15

Not bad but why should I use this when there\'s for example Texture Studio which have 100 more features than your FS?
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#16

good.
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#17

Man where is /deleteobject how to make it
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