22.07.2015, 16:25
Hellu,
I have gamemode and filterscript. I don't know why PVar is not saving Mission Passed data. have a look on the codes.
This is the gamemode where i SetPVar:
& This is the filterscript where i Set GetPVar:
Sorry i know i have mistaken somewhere lel
I have gamemode and filterscript. I don't know why PVar is not saving Mission Passed data. have a look on the codes.
This is the gamemode where i SetPVar:
Code:
enum PlayerData { MissionPass }; new AccInfo[MAX_PLAYERS][PlayerData]; public OnPlayerConnect(playerid) { AccInfo[playerid][MissionPass] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { AccInfo[playerid][MissionPass] = 0; return 1; } forward NoExplode(playerid); public NoExplode(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0); if(gTeam[i] == TEAM_ATTACKERS) { GameTextForPlayer(i, "~g~ Mission Completed", 6000, 4); GivePlayerMoney(i, 4000); SetPlayerScore(i,GetPlayerScore(i)+5); AccInfo[playerid][MissionPass]++; SetPVarInt(playerid, "MissionPass", AccInfo[playerid][MissionPass]); //PVar is here SendClientMessage(playerid,-1,"{7C7C7C}» You've Recieved 5 Points and $4,000 for Completing the mission Objective."); } if(gTeam[i] == TEAM_DEFENDERS) { GameTextForPlayer(i, "~r~ Mission Failed", 6000, 4); GivePlayerMoney(i, -2000); SendClientMessage(playerid,-1,"{FF0000}» You've Lost -$2000 Money for Not completing the Mission Objective."); } SetTimer("NewMode",5000,false); } } return 1; }
Code:
if(strcmp(cmd, "/stats", true) == 0) { new string[128]; new pDeaths; new player1, h, m, s; new file[100]; new str[256]; if(!strlen(params)) player1 = playerid; else player1 = strval(params); if(IsPlayerConnected(player1)) { #if USE_DIALOGS == true new dialog[1000]; format(file,sizeof(file),"/eAdmin/Accounts/%s.sav",udb_encode(PlayerName2(player1))); TotalGameTime(player1, h, m, s); if(AccInfo[player1][Deaths] == 0) pDeaths = 1; else pDeaths = AccInfo[player1][Deaths]; format(string, sizeof(string), "{00FF00}» AccServ: {FFFFFF}You're Currently viewing the Stats of %s (/stats {PlayerID])",PlayerName2(player1)); SendClientMessage(playerid, green, string); PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0); format(string, sizeof(string),"{72A6FF}Mission Passed: {FFFFFF}%d\n",GetPVarInt(playerid, "MissionPass")); //GVar strcat(dialog,string); return ShowPlayerDialog(playerid, 1234, DIALOG_STYLE_MSGBOX,"{FFFF00}eX-MM - {FFFFFF}Player's Statistics",dialog,"Close",""); } else return SendClientMessage(playerid, red, "{FF0000}» Error: {BABABA}Player Not Connected."); } //from here the player data load when they login LoginPlayer(playerid) { if(ServerInfo[GiveMoney] == 1) { ResetPlayerMoney(playerid); GivePlayerMoney(playerid, dUserINT(PlayerName2(playerid)).("Money")); } SetPlayerWantedLevel(playerid,dUserINT(PlayerName2(playerid)).("WantedLevel")); #if SaveScore == true SetPlayerScore(playerid,dUserINT(PlayerName2(playerid)).("Score")); #endif dUserSetINT(PlayerName2(playerid)).("Loggedin",1); AccInfo[playerid][Deaths] = (dUserINT(PlayerName2(playerid)).("Deaths")); AccInfo[playerid][Kills] = (dUserINT(PlayerName2(playerid)).("Kills")); AccInfo[playerid][Level] = (dUserINT(PlayerName2(playerid)).("Level")); AccInfo[playerid][pVip] = (dUserINT(PlayerName2(playerid)).("AccountType")); AccInfo[playerid][hours] = dUserINT(PlayerName2(playerid)).("Hours"); AccInfo[playerid][mins] = dUserINT(PlayerName2(playerid)).("Minutes"); AccInfo[playerid][secs] = dUserINT(PlayerName2(playerid)).("Seconds"); AccInfo[playerid][Reactionwon] = (dUserINT(PlayerName2(playerid)).("Reactionwon")); AccInfo[playerid][Registered] = 1; AccInfo[playerid][LoggedIn] = 1; GetPVarInt(playerid, "MissionPass"); //GVar } //Here player data save SavePlayerStats(playerid) { dUserSetINT(PlayerName2(playerid)).("Money",GetPlayerMoney(playerid)); dUserSetINT(PlayerName2(playerid)).("Kills",AccInfo[playerid][Kills]); dUserSetINT(PlayerName2(playerid)).("Reactionwon",AccInfo[playerid][Reactionwon]); dUserSetINT(PlayerName2(playerid)).("Deaths",AccInfo[playerid][Deaths]); dUserSetINT(PlayerName2(playerid)).("WantedLevel",GetPlayerWantedLevel(playerid)); GetPVarInt(playerid, "MissionPass"); }