Camera
#1

hi guys,
to do when the camera comes to an end and the timer expires to be activated SetCameraBehindPlayer

Код:
YCMD:kameraa(playerid, params[], help) {
	TogglePlayerSpectating(playerid, 0);
	InterpolateCameraPos(playerid, 1878.835449, -1155.539794, -28.857040, 1880.592773, -1150.668823, -28.579139, 3000);
	InterpolateCameraLookAt(playerid, 1883.668334, -1155.831665, -30.105415, 1884.577514, -1152.977783, -30.526237, 3000);	//TogglePlayerSpectating(playerid, 0);
	TogglePlayerControllable(playerid, 0);
	freeze[playerid] = SetTimerEx("Freeze",5000, false, "i", playerid);
	//SetCameraBehindPlayer(playerid);
	return 1; }
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#2

Код:
YCMD:kameraa(playerid, params[], help) 
{
	TogglePlayerSpectating(playerid, 0);
	InterpolateCameraPos(playerid, 1878.835449, -1155.539794, -28.857040, 1880.592773, -1150.668823, -28.579139, 3000);
	InterpolateCameraLookAt(playerid, 1883.668334, -1155.831665, -30.105415, 1884.577514, -1152.977783, -30.526237, 3000);	//TogglePlayerSpectating(playerid, 0);
	TogglePlayerControllable(playerid, 0);
	freeze[playerid] = SetTimerEx("FreezeCamera",5000, false, "i", playerid);
	//SetCameraBehindPlayer(playerid);
	return 1;
 }

forward FreezeCamera(playerid; public FreezeCamera(playerid)
{
	SetCameraBehindPlayer(playerid);
	return 1;
}
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