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A problem seems to occur when you manually map in LOD objects. They're visible even if you're close enough to render its "parent" object. Is there an efficient way to make LODs fade in when the HD model is fading out?
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LODs are typically larger or smaller than their actual object, so you could just play with the draw distance and stream distance stuff to find that point where the fade is reversed (yes, this exists). It's actually a bug, but you could use it for this.
Ps, Question: Why would you want to map LOD objects?