[FilterScript] Street Robbery
#1

Street Robbery
v1.0!
(Fresh Start Update)
Hey guys i made this filterscript in the hope that maybe i will help someone that needs it.

Description:

This is a robbery system where you can rob any player within a certian distance, but in order to perform a robbery you will need
to have a knife equipped, there is also a 75% chance you will not succeed, you can rob a player for an amount between $100 and $100,000.

Commands:
  • /sr
  • /srhelp
Features:
  • Custom robbery amount
  • Need to be near player to rob
  • Knife needs to be equipped to rob
  • Wanted stars for robbing
  • 75% chance for failing
Customize:

pawn Код:
#define MAX_ROBBERY_AMOUNT 100000 (you can change to max amount)
#define MIN_ROBBERY_AMOUNT 100 (you can change to min amount)
Requirements:
  • zcmd.inc
  • sscanf2.inc
  • sscanf.dll/so
  • foreach.inc (required for the Message.inc)
  • Message3.inc
Installation:
  • Place the .amx in the 'filterscripts' folder
  • add sr.amx in your server.cfg on the filterscript line
  • Run and enjoy!
Screenshots:

http://i57.tinypic.com/9a8jgw.jpg
http://i59.tinypic.com/2usa711.jpg
http://i62.tinypic.com/34ye244.jpg
http://i57.tinypic.com/5anqrk.jpg
http://i57.tinypic.com/j7etsn.jpg

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#2

Nice script +REPed
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#3

Nice one
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#4

Thanks for the rep and comments guys, just to let you know Version 2.0 (Improvement Update) is under way and Version 3.0 is already mapped out and will be the HVT update. If you want to suggest anything feel free to comment.
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#5

like it. also very like it need a knife for rob !
nice job
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#6

Looks Nice , Good Job
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#7

Great job matey!
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#8

Quote:
Originally Posted by muzammilfreeman
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Great job matey!
Thanks mate

Quote:
Originally Posted by Andy5
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Looks Nice , Good Job
Thanks

Quote:
Originally Posted by M0HAMMAD
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like it. also very like it need a knife for rob !
nice job
Thanks mate I wanted it to be a little different, the updates will make this event better.
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#9

ROFL
You can rob yourself, Addition:
add if(target variable == playerid) return 1; or return 0;
faog
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#10

Yea finally people have noticed a problem. Thanks for that, it is already fixed in v2.0 which is nearly ready for release. There are other things in this like the help dialog is a bit wrong as well. Anyway thanks again for spotting that.
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