[Include] Nex-AC - Anticheat system
#41

http://pastebin.com/6SyuxmqM

Serbian translation.

BTW when you will finish streamer integration with your anticheat?
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#42

Super include, trиs bien!
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#43

Quote:
Originally Posted by DeitY
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http://pastebin.com/6SyuxmqM

Serbian translation.
Quote:
Originally Posted by wampiros6
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Thanks!

Quote:
Originally Posted by DeitY
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BTW when you will finish streamer integration with your anticheat?
Wait.. Today or tomorrow)
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#44

Awesome work man!

Few bugs:
  • 39 Anti-Dialog hack is not working when using y_dialogs.
  • Anti-Airbreak doesn't seems to work, and reports player after classSelection spawn. Fixed it by checking if player spawned in last second.
  • Anti-Weapon hack doesn't work properly. If I give myself a weapon (via GivePlayerWeapon), and change weapon to bare hand, AC thinks I am cheating.
I created enum and wrote script which converted all
Код:
 else AntiCheatInfo[playerid][pFloodCount][13] = AntiCheatInfo[playerid][pFloodCount][27] = 0;
nonsense to readable format.

Added enums:
Код:
enum _:ACListOfReasons {
	/* 0 */ E_AIRBREAK,
	/* 1 */ E_AIRBREAK_IN_VEHICLE,
	/* 2 */ E_TELEPORT,
	/* 3 */ E_TELEPORT_IN_VEHICLE,
	/* 4 */ E_TELEPORT_INTO_VEHICLE,
	/* 5 */ E_TELEPORT_VEHICLE,
	/* 6 */ E_TELEPORT_PICKUPS,
	/* 7 */ E_FLY_HACK,
	/* 8 */ E_FLY_HACK_IN_VEHICLE,
	/* 9 */ E_SPEED_HACK_ONFOOT,
	/* 10 */ E_SPEED_HACK_IN_VEHICLE,
	/* 11 */ E_HEALTH_HACK_IN_VEHICLE,
	/* 12 */ E_HEALTH_HACK_ONFOOT,
	/* 13 */ E_ARMOUR_HACK,
	/* 14 */ E_MONEY_HACK,
	/* 15 */ E_WEAPON_HACK,
	/* 16 */ E_AMMO_HACK_ADD,
	/* 17 */ E_AMMO_HACK_INFINITE,
	/* 18 */ E_SPECIAL_ACTIONS_HACK,
	/* 19 */ E_GODMODE,
	/* 20 */ E_GODMODE_IN_VEHICLE,
	/* 21 */ E_INVISIBILITY_HACK,
	/* 22 */ E_LAGCOMP_SPOOF,
	/* 23 */ E_TUNING_HACK,
	/* 24 */ E_PARKOUT_HACK,
	/* 25 */ E_QUICK_TURN_HACK,
	/* 26 */ E_RAPID_FIRE_HACK,
	/* 27 */ E_FAKESPAWN,
	/* 28 */ E_FAKEKILL,
	/* 29 */ E_PRO_AIM,
	/* 30 */ E_CJ_RUN,
	/* 31 */ E_CARSHOT,
	/* 32 */ E_CARJACK_HACK,
	/* 33 */ E_UNFREEZE_HACK,
	/* 34 */ E_AFK_GHOST,
	/* 35 */ E_FULL_AIMING,
	/* 36 */ E_FAKE_NPC,
	/* 37 */ E_RECONNECT,
	/* 38 */ E_HIGH_PING,
	/* 39 */ E_DIALOG_HACK,
	/* 40 */ E_SANDBOX,
	/* 41 */ E_INVALID_VERSION,
	/* 42 */ E_RCON_HACK,
	/* 43 */ E_TUNING_CRASHER,
	/* 44 */ E_INVALID_SEAT_CRASHER,
	/* 45 */ E_DIALOG_CRASHER,
	/* 46 */ E_ATTACHED_OBJECT_CRASHER,
	/* 47 */ E_WEAPON_CRASHER,
	/* 48 */ E_FLOOD_PROTECTION,
	/* 49 */ E_FLOOD_CALLBACKS,
	/* 50 */ E_FLOOD_CHANGE_SEAT,
	/* 51 */ E_DDOS,
	/* 52 */ E_NOPs
};

enum _:ACListOfCallbacks {
	E_OnDialogResponse,
	E_OnEnterExitModShop,
	E_OnPlayerClickMap,
	E_OnPlayerClickPlayer,
	E_OnPlayerClickTextDraw,
	E_OnPlayerCommandText,
	E_OnPlayerEnterVehicle,
	E_OnPlayerExitVehicle,
	E_OnPlayerPickUpPickup,
	E_OnPlayerRequestClass,
	E_OnPlayerSelectedMenuRow,
	E_OnPlayerStateChange,
	E_OnVehicleMod,
	E_OnVehiclePaintjob,
	E_OnVehicleRespray,
	E_OnVehicleDeath,
	E_OnPlayerText,
	E_OnPlayerEnterCheckpoint,
	E_OnPlayerLeaveCheckpoint,
	E_OnPlayerRequestSpawn,
	E_OnPlayerExitedMenu,
	E_OnPlayerEnterRaceCheckpoint,
	E_OnPlayerLeaveRaceCheckpoint,
	E_OnPlayerClickPlayerTextDraw,
	E_OnVehicleDamageStatusUpdate,
	E_OnVehicleSirenStateChange,
	E_OnPlayerSelectObject,
	E_CrossPublic
};
link: http://pastebin.com/raw.php?i=mjvLqRN2

What I changed:
- Added enum elements instead of just index numbers to main arrays for code readability.
- Changed few ACAllow default values to false.
- Added check in OnFoot-Teleport detection if player was spawned a moment ago.
- Moved translations to the main file (my preference, it's easy to translate few lines by yourself, so why bother with 2 files, since code should be recompiled anyways).

GitHub would be so good to maintain this amount of open source code :/ Please use it...
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#45

I think anti-God mode is bugged because I got the Deagle, took away my armor, and claims that I have God Mode
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#46

First: anti-cheat is very great, nice one!
Second: Spanish version is so ugly, if you want, I can translate it to Spanish
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#47

Quote:
Originally Posted by theYiin
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Awesome work man!

Few bugs:

...

link: http://pastebin.com/raw.php?i=mjvLqRN2

What I changed:
- Added enum elements instead of just index numbers to main arrays for code readability.
- Changed few ACAllow default values to false.
- Added check in OnFoot-Teleport detection if player was spawned a moment ago.
- Moved translations to the main file (my preference, it's easy to translate few lines by yourself, so why bother with 2 files, since code should be recompiled anyways).
Oh thank you! I consider all your suggestions, especially, thank you for reporting bugs

Quote:
Originally Posted by EnzoMetlc
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First: anti-cheat is very great, nice one!
Second: Spanish version is so ugly, if you want, I can translate it to Spanish
Of course) I will be happy of any improvements translate
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#48

That's alot of anti-cheats, very nice work.
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#49

I agree with Yashas use Github for we can help you improve this.

You need to improve the AC because some things are not working properly.

Nice try
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#50

It has problems with YSI included:

Код:
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\YSI\y_hooks/impl.inc(1265) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint")
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\YSI\y_hooks/impl.inc(1308) : warning 201: redefinition of constant/macro (symbol "OnPlayerLeaveRaceCheckpoint")
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\YSI\y_hooks/impl.inc(1752) : warning 201: redefinition of constant/macro (symbol "OnVehicleDamageStatusUpdate")
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\YSI\y_hooks/impl.inc(2907) : warning 201: redefinition of constant/macro (symbol "OnPlayerClickPlayerTextDraw")

C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\nex-ac.inc(3810) : warning 202: number of arguments does not match definition
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\nex-ac.inc(3810) : warning 202: number of arguments does not match definition
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\nex-ac.inc(3810) : warning 202: number of arguments does not match definition
C:\Users\BEAST\****** Drive\Samp Projects\Pawno\include\nex-ac.inc(3832) : error 025: function heading differs from prototype
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#51

This problem occurs when you use y_hooks and als_hooks at the same time, you can simply change the als_hook definition for example adding another letter at the end and it will fix this issue.
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#52

PT/BR Translation: http://pastebin.com/Ps14XrLi
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#53

Improved English version: http://pastebin.com/epQefUdZ
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#54

New Version v1.1
Changes:
Compatible with Streamer Plugin
Compatible with y_hooks
Minor optimization

Fixes:
Increased certain values and the distance considering ping
Fixed a bug with a pick up similar weapons on the pickups
Fixed a bug with a kick when spawn and then install the player position/interior
Fixed a bug with a kick when spawn and then install the player weapons (if used AddPlayerClass/Ex)
Fixed crash when calling ShowPlayerDialog in CallRemoteFunction

I express my special thanks to the users Yashas, theYiin and everyone who participated in the development of the project!

Download: See the first post
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#55

Has include option to turn off some checks(like for anti weapon hack or anti health hack)? If not, you should add that possibility with macro definition(eg. #define AC_HEALTH 1 .... #if AC_HEALTH == 1 // code #endif)...
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#56

Nice one.
But, wait, anti DDoS?
I'll do Croatian translation in a couple of days.
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#57

Quote:
Originally Posted by dominik523
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Nice one.
But, wait, anti DDoS?
That won't help, you can't stop DDoS, only with hardware you can slow down DDoS
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#58

Well, yeah.
OP: If you meant anti-dos, please change that.
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#59

Quote:
Originally Posted by dominik523
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Nice one.
But, wait, anti DDoS?
To simplify the understanding..
Anti-flood Messages Received (detects sudden changes "upwards")

upd. tnx, I'll change it)

Quote:
Originally Posted by vannesenn
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Has include option to turn off some checks(like for anti weapon hack or anti health hack)? If not, you should add that possibility with macro definition(eg. #define AC_HEALTH 1 .... #if AC_HEALTH == 1 // code #endif)...
In the source code have an array of "ACAllow", where you can enable or disable some detections by id
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#60

Why you use array when you can do it with macros?
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