[Map] Los Santos Freedom Park
#1

I originally designed this park. To be all flowery and what not, but I decided to remove all the flowers. After walking around the small park we have near my house. I used the park near my house for ideas and reference to make this one as real as possible. This park can be used for any type of server. I am giving all of you permission to modify this park to your liking, but I will not grant anyone permission to post their editing version of it. Unless it doesn't look like the original.

Well. Here's an image of the park. If you have suggestions for an edited version I will gladly take positive/constructive feedback.



And now, here's the codes for the map.

Код:
RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25);
CreateObject(1280, 1266.34009, -909.52728, 42.25340,   0.00000, 0.00000, 186.25410);
CreateObject(1280, 1271.98230, -908.91632, 42.25340,   0.00000, 0.00000, 6.37300);
CreateObject(1280, 1266.93396, -859.96490, 42.25340,   0.00000, 0.00000, 6.67400);
CreateObject(1280, 1260.99829, -861.08112, 42.25340,   0.00000, 0.00000, 187.46609);
CreateObject(1232, 1267.15369, -863.79565, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1280, 1271.21423, -901.29980, 42.25340,   0.00000, 0.00000, 6.37300);
CreateObject(1280, 1265.55994, -901.76282, 42.25340,   0.00000, 0.00000, 186.25410);
CreateObject(1232, 1272.18726, -913.08502, 42.62450,   0.00000, 0.00000, 0.00000);
CreateObject(1232, 1266.99316, -914.02069, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1261.61145, -864.38672, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1271.37036, -905.05200, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1232, 1266.16565, -905.73163, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(18766, 1269.71936, -914.17743, 36.39190,   0.00000, 90.00000, 11.01350);
CreateObject(18766, 1269.62292, -913.72461, 36.73190,   0.00000, 90.00000, 11.01350);
CreateObject(18766, 1269.66589, -913.94171, 36.55190,   0.00000, 90.00000, 11.01350);
CreateObject(691, 1238.55640, -909.80450, 41.95009,   0.00000, 0.00000, 111.82048);
CreateObject(691, 1295.68738, -902.46704, 41.95009,   0.00000, 0.00000, 0.00000);
CreateObject(691, 1297.91479, -861.61646, 41.95009,   0.00000, 0.00000, 0.00000);
CreateObject(691, 1235.61853, -871.97406, 41.95009,   0.00000, 0.00000, 0.00000);
CreateObject(1232, 1265.41443, -898.19641, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1270.64160, -897.98993, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1232, 1269.99854, -891.54980, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1232, 1239.89758, -895.08698, 42.62450,   0.00000, 0.00000, 37.26870);
CreateObject(1232, 1238.67297, -886.40308, 42.62450,   0.00000, 0.00000, 98.96030);
CreateObject(1232, 1262.89441, -874.83124, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1296.00879, -888.77509, 42.62450,   0.00000, 0.00000, 276.26682);
CreateObject(1232, 1268.28601, -874.20941, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1280, 1270.53552, -894.70319, 42.25340,   0.00000, 0.00000, 6.37300);
CreateObject(1280, 1264.91077, -895.25842, 42.25340,   0.00000, 0.00000, 186.25410);
CreateObject(1280, 1263.19458, -878.97607, 42.25340,   0.00000, 0.00000, 187.46614);
CreateObject(1280, 1259.36072, -883.46210, 42.25340,   0.00000, 0.00000, 98.61330);
CreateObject(1280, 1267.87476, -868.52338, 42.25340,   0.00000, 0.00000, 6.67400);
CreateObject(1280, 1262.01355, -869.38678, 42.25340,   0.00000, 0.00000, 187.46609);
CreateObject(1232, 1269.18945, -882.58557, 42.62450,   0.00000, 0.00000, 6.00000);
CreateObject(1232, 1277.85474, -890.63318, 42.62450,   0.00000, 0.00000, 276.48621);
CreateObject(1232, 1286.53271, -889.75171, 42.62450,   0.00000, 0.00000, 275.70349);
CreateObject(1232, 1276.96814, -881.80640, 42.62450,   0.00000, 0.00000, 336.91809);
CreateObject(1232, 1285.64478, -880.90857, 42.62450,   0.00000, 0.00000, 336.91809);
CreateObject(1232, 1295.46375, -879.89673, 42.62450,   0.00000, 0.00000, 336.91809);
CreateObject(1280, 1268.95300, -878.27600, 42.25340,   0.00000, 0.00000, 6.67400);
CreateObject(1280, 1273.27734, -881.98798, 42.25340,   0.00000, 0.00000, 96.21870);
CreateObject(1280, 1280.95520, -881.19409, 42.25340,   0.00000, 0.00000, 96.21870);
CreateObject(1280, 1290.98743, -880.14990, 42.25340,   0.00000, 0.00000, 96.21870);
CreateObject(1280, 1300.17053, -879.24622, 42.25340,   0.00000, 0.00000, 96.21870);
CreateObject(1280, 1300.82751, -888.53076, 42.25340,   0.00000, 0.00000, 276.30432);
CreateObject(1280, 1291.82080, -889.41400, 42.25340,   0.00000, 0.00000, 276.30429);
CreateObject(1280, 1281.89819, -890.43268, 42.25340,   0.00000, 0.00000, 276.30429);
CreateObject(1232, 1263.88818, -883.14551, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1264.81116, -892.11139, 42.62450,   0.00000, 0.00000, 70.00000);
CreateObject(1232, 1256.36011, -892.94409, 42.62450,   0.00000, 0.00000, 37.26870);
CreateObject(1232, 1255.17078, -884.18542, 42.62450,   0.00000, 0.00000, 98.96030);
CreateObject(1232, 1248.89868, -893.91217, 42.62450,   0.00000, 0.00000, 37.26870);
CreateObject(1232, 1247.46985, -885.22101, 42.62450,   0.00000, 0.00000, 98.96030);
CreateObject(1280, 1273.92163, -891.27802, 42.25340,   0.00000, 0.00000, 276.30429);
CreateObject(1280, 1260.37524, -892.73187, 42.25340,   0.00000, 0.00000, 276.30429);
CreateObject(1280, 1252.49878, -893.67078, 42.25340,   0.00000, 0.00000, 277.77359);
CreateObject(1280, 1244.19092, -894.75800, 42.25340,   0.00000, 0.00000, 277.77359);
CreateObject(1280, 1235.44153, -895.88422, 42.25340,   0.00000, 0.00000, 277.77359);
CreateObject(1280, 1234.33203, -886.76770, 42.25340,   0.00000, 0.00000, 98.61330);
CreateObject(1280, 1243.00732, -885.58594, 42.25340,   0.00000, 0.00000, 98.61330);
CreateObject(1280, 1251.51147, -884.44489, 42.25340,   0.00000, 0.00000, 98.61330);
This park is located next to the burger shot near Madd Dogg's mansion.
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#2

Nice. You should add some small shops, some trees, dead tree, and etc to make more interesting.
Reply
#3

I will keep that in mind. Thank you for the feed back.
Reply
#4

Not bad. But you should add more roads, pebbles, benches, or some food carts around to become more like a real life park =] but good job old friend.
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