[FilterScript] Simple OnPlayerTakeDamage Filterscript
#1

Simple OnPlayerTakeDamage Filterscript


Features

Advanced "GameTextForPlayer" will be showed to the issuerid (ShooterPlayer) with the amount of the damaged health, weapon name and playerid (ShootedPlayer) called "ShotText".

The Ding sound will be played to the issuerid (ShooterPlayer) means "The player has been successfully shooted".

Head Shot system with any weapon weapon and can be toggled by an rcon administrator.



Commands & Functions

/hitsound - Enable/Disable Hitsound

/shottext - Enable/Disable The Shottext

/headshot - Enable/Disable HeadShot From the server (RCON)



Bugs

No currently bugs, if you saw a bug you can report it to me by posting a reply in the topic.


Screenshots

Shot Text:



Toggling style:

Enabling:



Disabling:



Ding Sound (Hitsound):

https://www.youtube.com/watch?v=wp45b1T5ZTI


Download

Mirror 1: Mediafire

Mirror 2: Solidfiles

Mirror 3: Pastebin

Mirror 4: SA-MP Forum (Also the download file is attachmented in the topic/thread, You can scroll down to the end of the topic and download it)

Credits

Twiix (me) For: Scripting

Tanner (my friend) For: Testing

Zeex For: zcmd include


Requirements

zcmd include

Installation

1. Download the file
2. Extract it
3. Copy folder "filterscripts to "your sa-mp server folder"
4. Copy folder "pawno" to "your sa-mp server folder"
5. Open "server.cfg" add add "OnPlayerTakeDamage" to "filterscripts" line
6. Launch the server.


Notice

Please, if you like this filterscript, You can support me by giving me "+rep" for continue.

Also "zcmd" include in the archiver file, you can copy and paste it to your includes.

Reply
#2

Pretty simple.
Reply
#3

How this can be simple ? Whats the meaning of simple word............

OT: anyway nice job
Reply
#4

Pretty Simple
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