12.06.2015, 16:57
Quote:
CMD:buyguns(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, 40, 286.148986,-40.644397,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 286.800994,-82.547599,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 296.919982,-108.071998,1001.515625) || IsPlayerInRangeOfPoint(playerid, 40, 314.820983,-141.431991,999.601562) || IsPlayerInRangeOfPoint(playerid, 40, 316.524993,-167.706985,999.593750)) ShowPlayerDialog(playerid, DIALOGWEAPONS, DIALOG_STYLE_LIST, "Hello, what guns can I get you?", "Deagle(15k)\nShotgun(2.5k)\nMP5(5k)\nSpas12(170k) \n(50k)\n(60k)\nSniper(150k)\nHalf vest(10k)\nFull vest(20k)","Buy","Cancel"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGWEAPONS) { if(response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!"); GivePlayerMoney(playerid, -1500); GivePlayerWeapon(playerid,24, 9999999); } case 1: { if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!"); GivePlayerMoney(playerid, -2500); GivePlayerWeapon(playerid, 25, 9999999); } case 2: { if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!"); GivePlayerMoney(playerid, -5000); GivePlayerWeapon(playerid, 29 ,9999999); } case 3: { if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!"); GivePlayerMoney(playerid, -170000); GivePlayerWeapon(playerid, 27, 9999999); } case 4: { if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought an for 50k!"); GivePlayerMoney(playerid, -50000); GivePlayerWeapon(playerid,30 ,9999999); } case 5: { if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought an for 60k!"); GivePlayerMoney(playerid, -60000); GivePlayerWeapon(playerid, 31, 9999999); } case 6: { if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!"); GivePlayerMoney(playerid, -150000); GivePlayerWeapon(playerid, 34, 9999999); } case 7: { if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); new Float:armour; GetPlayerArmour(playerid, armour); if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!"); GivePlayerMoney(playerid, -10000); SetPlayerArmour(playerid, 50); } case 8: { if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!"); new Float:armour; GetPlayerArmour(playerid, armour); if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!"); SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!"); GivePlayerMoney(playerid, -20000); SetPlayerArmour(playerid, 100); } } return 0; } } return 1; } |
Quote:
C:\Users\User\Desktop\Endless\gamemodes\HRP_9.0.pw n(60589) : error 021: symbol already defined: "OnDialogResponse" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |