[Map] Spawn Civil
#1

criei esse mapa ano passado , ai por falta de experiкncia no forum acabei postando no "Inglкs"...
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Opaa , criei esse Spawn para usar no meu servidor mas desisti e resolvi posta o map e um mapa simples mais util.







spawn
PHP код:
1242.8806,-1692.4796,16.1967 
cod map

PHP код:
   AddStaticVehicleEx(462,1248.5000000,-1703.3000000,13.2000000,182.0000000,2,2,40000); //Faggio
   
AddStaticVehicleEx(462,1246.2000000,-1703.3000000,13.2000000,182.0000000,2,2,40000); //Faggio
   
AddStaticVehicleEx(462,1238.0996000,-1703.2998000,13.2000000,182.0000000,2,2,40000); //Faggio
   
AddStaticVehicleEx(462,1240.4004000,-1703.2998000,13.2000000,182.0000000,2,2,40000); //Faggio
   
AddStaticVehicleEx(468,1221.0000000,-1696.6000000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1218.9004000,-1696.5996000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1227.2000000,-1696.8000000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1225.0000000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1260.7002000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1262.4004000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez            
   
AddStaticVehicleEx(468,1267.4000000,-1696.8000000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(468,1265.5996000,-1696.7998000,13.3000000,182.0000000,2,2,40000); //Sanchez
   
AddStaticVehicleEx(481,1214.9000000,-1696.4000000,13.2000000,178.0000000,2,2,40000); //BMX
   
AddStaticVehicleEx(565,1277.7000000,-1698.8000000,13.2000000,180.0000000,2,2,40000); //Flash
   
AddStaticVehicleEx(565,1208.0000000,-1698.5996000,13.2000000,180.0000000,2,2,40000); //Flash
   
AddStaticVehicleEx(481,1271.6000000,-1696.6000000,13.2000000,177.9950000,2,2,40000); //BMX
   
CreateObject(979,1254.8000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (2)
   
CreateObject(979,1214.6000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (3)
   
CreateObject(979,1271.8000000,-1707.3000000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (4)
   
CreateObject(979,1231.5000000,-1707.2998000,13.2000000,0.0000000,0.0000000,180.2470000); //object(sub_roadleft) (5)
   
CreateObject(996,1239.6000000,-1702.1000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
   
CreateObject(1623,1236.3000000,-1689.8000000,20.8000000,0.0000000,0.0000000,86.0000000); //object(nt_aircon3_01) (1)
   
CreateObject(1597,1254.8000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (1)
   
CreateObject(1597,1231.3000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (2)
   
CreateObject(1597,1214.2000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (3)
   
CreateObject(1597,1271.5000000,-1712.5000000,15.0000000,0.0000000,0.0000000,90.0000000); //object(cntrlrsac1) (4)
   
CreateObject(1360,1248.9000000,-1696.2000000,13.3000000,0.0000000,0.0000000,89.5000000); //object(cj_bush_prop3) (2)
   
CreateObject(1360,1237.3000000,-1696.2000000,13.3000000,0.0000000,0.0000000,89.4950000); //object(cj_bush_prop3) (3)
   
CreateObject(1364,1254.8000000,-1696.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
   
CreateObject(1364,1232.5000000,-1695.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
   
CreateObject(1366,1234.6000000,-1706.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_firehydrant) (1)
   
CreateObject(1215,1251.6000000,-1695.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
   
CreateObject(1215,1235.3000000,-1695.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
   
CreateObject(1215,1250.4000000,-1712.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
   
CreateObject(1215,1226.9004000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
   
CreateObject(1215,1209.9004000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
   
CreateObject(1215,1211.7000000,-1695.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
   
CreateObject(1231,1216.6000000,-1699.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
   
CreateObject(1231,1270.6000000,-1698.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
   
CreateObject(1231,1229.7998000,-1698.7998000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
   
CreateObject(1231,1257.5996000,-1698.7002000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
   
CreateObject(1215,1267.2002000,-1712.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
   
CreateObject(1215,1274.7002000,-1695.7998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
   
CreateObject(1257,1197.9000000,-1705.4000000,13.8000000,0.0000000,0.0000000,90.7500000); //object(bustopm) (1)
   
CreateObject(1530,1257.3000000,-1696.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(tag_vagos) (1)
   
CreateObject(1529,1229.5000000,-1696.2998000,14.3000000,0.0000000,0.0000000,0.0000000); //object(tag_temple) (1)
   
CreateObject(1490,1222.8000000,-1695.1000000,14.5000000,0.0000000,0.0000000,93.9990000); //object(tag_01) (1)
   
CreateObject(1526,1263.6000000,-1695.1000000,15.0000000,0.0000000,0.0000000,91.0000000); //object(tag_rifa) (1) 
by ModaLoko
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#2

eeeeeeeeerrr legalzinho
nota 7
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#3

Mapa simples mais fico bom mano Parabйns nota 8/10 (:
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#4

Vlws
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#5

Ficou legal, mas faltou inovar no local, esse spawn civil jб й bem rodado nos servidores.
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#6

Quote:
Originally Posted by Monotox
Посмотреть сообщение
Ficou legal, mas faltou inovar no local, esse spawn civil jб й bem rodado nos servidores.
Exatamente isto que eu iria falar, inovaзгo esse mapa nгo й pois tem mapas parecidos em servidores BR's, mбs o mapa em sim nгo estб ruim.
De qual quer forma, parabйns a vocк.
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#7

Esse spawn para mim jб morreu em 2012/2013, йpoca em que aqueles GM's tradicionais foram lanзados (Brasil Play/Mega blбblбblб).

O trabalho estб bom. Apenas devia ter criado um spawn diferente do que vк nesses pseudo-servidores brasileiros, num local que nunca ninguйm criou. Isso й inovaзгo.

Parabйns pela contribuiзгo.
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#8

Й como eu falei , esse mapa й antigo e eu nem tinha ele no PC mais...

Eu postei esse mapa na pagina "Inglкs" a muito tempo atras , ou seja poucos br's saberiam da existкncia do mesmo, ai decidi posta-lo aqui... PS: eu ainda era xonado em GF
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#9

Bom trabalho man !
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#10

Legal
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