21.06.2016, 07:58
Can any One Help me with this...
Log Says:
And
My LoadVehicles Code
And a little Extra Help needed Because my Log Says
What can cause this issue ?
Should I post my OnplayerDisconnect callback too ? It's very Long, and we don't have any spoilers her like a drop down for Code... xD
Log Says:
Код:
[10:14:29] Loading Vehicles... [10:14:29] Loading Vehicle No: 0 [10:14:29] sscanf warning: Invalid data length. [10:14:29] sscanf warning: Invalid character in data length. [10:14:29] Loaded Vehicle: ID: 0 Owner Proking, Vehicle ID: 522 [10:14:29] Loading Vehicle No: 1 [10:14:29] sscanf warning: Invalid data length. [10:14:29] sscanf warning: Invalid character in data length. [10:14:29] Loaded Vehicle: ID: 1 Owner Proking, Vehicle ID: 522 [10:14:29] Loading Vehicle No: 2 [10:14:29] sscanf warning: Invalid data length. [10:14:29] sscanf warning: Invalid character in data length. [10:14:29] Loaded Vehicle: ID: 2 Owner Proking, Vehicle ID: 522 [10:14:29] Loading Vehicle No: 3 [10:14:29] sscanf warning: Invalid data length. [10:14:29] sscanf warning: Invalid character in data length. [10:14:29] Loaded Vehicle: ID: 3 Owner Proking, Vehicle ID: 522 [10:14:29] Loading Vehicle No: 4 [10:14:29] sscanf warning: Invalid data length. [10:14:29] sscanf warning: Invalid character in data length. [10:14:29] Loaded Vehicle: ID: 4 Owner Proking, Vehicle ID: 522 [10:14:29] Vehicles Loaded...
My LoadVehicles Code
Код:
LoadVehicle() { print("Loading Vehicles..."); if(!fexist("vehicles.cfg")) return 1; new szFileStr[1024], File: iFileHandle = fopen("vehicles.cfg", io_read), iIndex; while(iIndex < sizeof(VehicleInfo) && fread(iFileHandle, szFileStr)) { new string[128]; format(string, sizeof(string), "Loading Vehicle No: %d", iIndex); print(string); sscanf(szFileStr, "p<|>is[MAX_PLAYER_NAME]ffffiiiiiiiiiiiiii", VehicleInfo[iIndex][pvId], VehicleInfo[iIndex][vOwner], VehicleInfo[iIndex][pvPosX], VehicleInfo[iIndex][pvPosY], VehicleInfo[iIndex][pvPosZ], VehicleInfo[iIndex][pvPosAngle], VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvPaintJob], VehicleInfo[iIndex][pvColor1], VehicleInfo[iIndex][pvColor2], VehicleInfo[iIndex][pvMods1], VehicleInfo[iIndex][pvMods2], VehicleInfo[iIndex][pvMods3], VehicleInfo[iIndex][pvMods4], VehicleInfo[iIndex][pvMods5], VehicleInfo[iIndex][pvMods6], VehicleInfo[iIndex][pvMods7], VehicleInfo[iIndex][pvMods8], VehicleInfo[iIndex][pvMods9], VehicleInfo[iIndex][pvMods10] ); format(string, sizeof(string), "Loaded Vehicle: ID: %d Owner %s, Vehicle ID: %d", iIndex, VehicleInfo[iIndex][vOwner], VehicleInfo[iIndex][pvModelId]); print(string); if(VehicleInfo[iIndex][pvModelId] != 0) { PrivateCars[iIndex] = CreateVehicle(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvPosX], VehicleInfo[iIndex][pvPosY], VehicleInfo[iIndex][pvPosZ], VehicleInfo[iIndex][pvPosAngle],VehicleInfo[iIndex][pvColor1], VehicleInfo[iIndex][pvColor2], 20000); } //========[MODS]=============// if(VehicleInfo[iIndex][pvMods1] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods1]); } if(VehicleInfo[iIndex][pvMods2] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods2]); } if(VehicleInfo[iIndex][pvMods3] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods3]); } if(VehicleInfo[iIndex][pvMods4] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods4]); } if(VehicleInfo[iIndex][pvMods5] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods5]); } if(VehicleInfo[iIndex][pvMods6] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods6]); } if(VehicleInfo[iIndex][pvMods7] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods7]); } if(VehicleInfo[iIndex][pvMods8] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods8]); } if(VehicleInfo[iIndex][pvMods9] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods9]); } if(VehicleInfo[iIndex][pvMods10] != 0) { AddVehicleComponent(VehicleInfo[iIndex][pvModelId], VehicleInfo[iIndex][pvMods10]); } //========[MODS]=============// ++iIndex; } print("Vehicles Loaded..."); return fclose(iFileHandle); }
Код:
[10:50:31] [debug] Run time error 4: "Array index out of bounds" [10:50:31] [debug] Accessing element at negative index -255 [10:50:31] [debug] AMX backtrace: [10:50:31] [debug] #0 00063a4c in public Itter_OnPlayerDisconnect (0, 1) from GW.amx [10:50:31] [debug] #1 native CallLocalFunction () from samp03svr [10:50:31] [debug] #2 00008b34 in public SSCANF_OnPlayerDisconnect (0, 1) from GW.amx [10:50:31] [debug] #3 native CallLocalFunction () from samp03svr [10:50:31] [debug] #4 00001ec4 in public OnPlayerDisconnect (0, 1) from GW.amx [10:50:31] [part] Bilal_Raja has left the server (0:1)
Should I post my OnplayerDisconnect callback too ? It's very Long, and we don't have any spoilers her like a drop down for Code... xD