07.06.2015, 08:56
aaaaa
I have a problem with onplayergivedamage!
[11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32 [11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C [11:50:46] [debug] AMX backtrace: [11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx [11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32 [11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C [11:50:46] [debug] AMX backtrace: [11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx [11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32 [11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C [11:50:46] [debug] AMX backtrace: [11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 3) from us.amx [11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32 [11:50:46] [kill] bisCuiTe killed [FC]NonSt0p3R TEC9 [11:50:46] DEATH: [FC]NonSt0p3R was killed by bisCuiTe with gun 32 [11:50:46] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [11:50:46] [debug] Stack pointer (STK) is 0x16B0BE4, heap pointer (HEA) is 0x16B111C [11:50:46] [debug] AMX backtrace: [11:50:46] [debug] #0 00042e64 in public OnPlayerGiveDamage (4, 8, 1087583028, 32, 6) from us.amx When a player is hit and the player is dead, he will die multiple times. OnPlayerDeath: http://pastebin.com/UZkaBfxN OnPlayerGiveDamage: http://pastebin.com/iz2iPiKb |