03.06.2015, 17:43
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Last edited by HaRdiiZin; 15/06/2015 at 06:27 PM.
)
RESOLVIDO!
ublic OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost) { //#define SHOOTSYSTEM_DEBUG new Weapon = GetPlayerWeapon( Shooter ), Float:Damage = 0; //Adicional. Ou Seja, isso mais o damage da prуpria arma if( Weapon == 22 ) Damage = 28.0; // Colt .45 if( Weapon == 23 ) Damage = 35.0; // Silenced Colt .45 if( Weapon == 24 ) Damage = 20.0; // Deagle/Glock if( Weapon == 25 ) Damage = 10.0; // Shotgun if( Weapon == 27 ) Damage = 15.0; // SPAZ if( Weapon == 28 ) Damage = 7.0; // UZI if( Weapon == 29 ) Damage = 15.0; // MP5 if( Weapon == 30 ) Damage = 20.0; // AK if( Weapon == 31 ) Damage = 15.0; // M4 if( Weapon == 32 ) Damage = 10.0; // Tec9 if( Weapon == 33 ) Damage = 50.0; // Country Rifle if( Weapon == 34 ) Damage = 300.0; // Sniper new Float:tArmour, Float:tHealth; GetPlayerArmour( Target , tArmour ); GetPlayerHealth( Target , tHealth ); //---> new Float:newColete; newColete = tArmour - Damage; if( newColete >= 0 ) SetPlayerArmour( Target , newColete ); else { SetPlayerArmour( Target, 0.0 ); //SetPlayerHealth( Target, newColete * (-1) ); SetPlayerHealth( Target, tHealth + newColete ); } #if defined SHOOTSYSTEM_DEBUG new str[180]; format( str , 180 , "[DEBUG] o ID %d atirou em no ID %d. Vida: %f para %f e Colete: %f para %f", Shooter, Target, HealthLost, vidaComDamageTirado, ArmourLost, coleteComDamageTirado ); SendClientMessageToAll( -1 , str ); format( str , 180 , "[DEBUG] Damage do Colete: %f. Da Vida: %f", Damage, (ArmourLost - coleteComDamageTirado) ); SendClientMessageToAll( -1 , str ); #endif return 1; }