[Map] Simple DeathMatch Roof Area.
#1

This is a simple death-match roof area in Los Santos, Perfect for DM servers and OOC events on a RP server.

Код:
CreateObject(987, 1329.59949, -1535.53491, 84.28280,   0.00000, 0.00000, -6.06000);
CreateObject(987, 1341.53223, -1536.80017, 84.29880,   0.00000, 0.00000, -6.06000);
CreateObject(987, 1326.87012, -1547.15991, 84.28280,   0.00000, 0.00000, 78.00000);
CreateObject(987, 1353.40759, -1538.06140, 84.29880,   0.00000, 0.00000, -12.00000);
CreateObject(987, 1363.02722, -1558.23059, 84.28280,   0.00000, 0.00000, -111.00000);
CreateObject(987, 1324.35034, -1558.89343, 84.28280,   0.00000, 0.00000, 78.00000);
CreateObject(987, 1335.94141, -1562.14966, 84.28280,   0.00000, 0.00000, -196.00000);
CreateObject(987, 1347.02429, -1566.62524, 84.28280,   0.00000, 0.00000, -202.00000);
CreateObject(987, 1358.63147, -1569.50134, 84.28280,   0.00000, 0.00000, -194.00000);
CreateObject(987, 1366.10901, -1546.67578, 84.28280,   0.00000, 0.00000, -105.00000);
CreateObject(987, 1367.64990, -1540.87622, 84.28280,   0.00000, 0.00000, -105.00000);
CreateObject(987, 1356.23865, -1538.72705, 84.29880,   0.00000, 0.00000, -12.00000);
CreateObject(3576, 1354.69836, -1548.55713, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1344.03149, -1556.18396, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1360.16479, -1553.20178, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1353.19031, -1553.29993, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1332.57678, -1549.01807, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1343.77795, -1544.51233, 84.54413,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1354.44763, -1563.16052, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1346.87231, -1561.40234, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1337.02771, -1546.40320, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1330.26501, -1555.05884, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1358.49268, -1545.67346, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1340.36011, -1552.31201, 85.99210,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1346.91528, -1542.32300, 85.99210,   0.00000, 0.00000, 0.00000);
Didn't take long but is quite a effective use of space.
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#2

this is DEATHMATCH area? Are you sure?
First map?
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