[Map] Los Santos Detour
#1

...REMOVED...
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#2

Good job
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#3

Cool!! Congratulations
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#4

Good map
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#5

Quote:
Originally Posted by AndreLuiz
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Good job
Quote:
Originally Posted by AzulimZW
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Cool!! Congratulations
Quote:
Originally Posted by GamingPro
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Good map
Thank you!
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#6

Nice gob
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#7

Funny thing - that bugged tunnel is really annoying for a trucking server lol because they're truck will be bugged and if they get out there, they will get bugged too lol so good job of remodeling it
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#8

Quote:
Originally Posted by Yakuzaa
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Nice gob
Quote:
Originally Posted by Konverse
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Funny thing - that bugged tunnel is really annoying for a trucking server lol because they're truck will be bugged and if they get out there, they will get bugged too lol so good job of remodeling it
Thank you!
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#9

bugged tunnel someone give me a example on what u mean?
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#10

Quote:
Originally Posted by fonia5
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bugged tunnel someone give me a example on what u mean?
When driving a truck with a trailer inside the tunnel, it gets stuck due to the tunnel's height. Happened to me once when I used to do the truck driver job.
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#11

Quote:
Originally Posted by fonia5
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bugged tunnel someone give me a example on what u mean?
Quote:
Originally Posted by Michael B
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When driving a truck with a trailer inside the tunnel, it gets stuck due to the tunnel's height. Happened to me once when I used to do the truck driver job.
Yep, that's it...
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#12

Good job!
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#13

Could be better but 5/10
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#14

Quote:
Originally Posted by CharCoast
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Good job!
Thank You!

Quote:
Originally Posted by Xaera
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Could be better but 5/10
Why? :/
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#15

Great job!
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#16

Quote:
Originally Posted by Nenzittow
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Great job!
Thank you...

@OFF-TOPIC:

My map editor gives me an error when i load the map :/

"Range Check Error"

How to solve this?
Thanks
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#17

Fix bug

Edit.

Code:
RemoveBuildingForPlayer(playerid, 4809, 1036.5234, -2204.4375, 14.1641, 0.25);
RemoveBuildingForPlayer(playerid, 4904, 1036.5234, -2204.4375, 14.1641, 0.25);
RemoveBuildingForPlayer(playerid, 5021, 1044.9141, -2023.3906, 17.5078, 0.25);
RemoveBuildingForPlayer(playerid, 5022, 1044.9141, -2023.3906, 17.5078, 0.25);
RemoveBuildingForPlayer(playerid, 5046, 1105.5000, -2355.9531, 16.3125, 0.25);
RemoveBuildingForPlayer(playerid, 5047, 1105.5000, -2355.9531, 16.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1268, 1032.6875, -2074.8203, 15.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1268, 1021.2109, -2235.2344, 15.6875, 0.25);
RemoveBuildingForPlayer(playerid, 5081, 1051.5469, -2037.8984, 12.5703, 0.25);
RemoveBuildingForPlayer(playerid, 5082, 1037.6328, -2196.3906, 14.2891, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1005.2109, -2273.3594, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1036.0469, -2255.0938, 17.7734, 0.25);
RemoveBuildingForPlayer(playerid, 3754, 1066.5313, -2315.8281, 16.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1065.3359, -2313.9609, 17.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1100.1406, -2360.0938, 16.9688, 0.25);
RemoveBuildingForPlayer(playerid, 671, 1104.2734, -2334.3984, 11.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1142.3906, -2399.5469, 16.1797, 0.25);
RemoveBuildingForPlayer(playerid, 1259, 1021.2109, -2235.2344, 15.6875, 0.25);
RemoveBuildingForPlayer(playerid, 762, 980.8047, -2186.8984, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1000.1328, -2132.2656, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1015.9531, -2078.9766, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 4988, 1030.9688, -2074.8672, 22.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1259, 1032.6875, -2074.8203, 15.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1043.5859, -2066.1406, 17.9609, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 1290, 1052.3359, -2006.2813, 18.0156, 0.25);
RemoveBuildingForPlayer(playerid, 3754, 1053.9844, -1978.9766, 16.8516, 0.25);
CreateDynamicObject(19960, 839.78705, 679.86401, 10.67440,   0.00000, 0.00000, -67.86001);
CreateDynamicObject(18795, 1061.67493, -1984.39893, 11.72389,   0.00000, -2.00000, -91.92000);
CreateDynamicObject(18795, 1050.37366, -2021.83228, 13.07590,   0.50000, -2.00000, -106.56000);
CreateDynamicObject(18795, 1029.40979, -2055.85107, 14.45586,   0.50000, -2.00000, -121.80001);
CreateDynamicObject(18795, 1000.54523, -2083.10889, 15.78562,   0.50000, -2.00000, -136.61987);
CreateDynamicObject(18795, 1046.94714, -1973.03027, 11.72389,   0.00000, -2.00000, -91.92000);
CreateDynamicObject(18795, 1035.63269, -2010.84595, 13.07912,   0.50000, -2.00000, -106.56000);
CreateDynamicObject(18795, 1014.79993, -2044.70007, 14.45586,   0.50000, -2.00000, -121.80001);
CreateDynamicObject(18795, 986.50464, -2071.34082, 15.78562,   0.50000, -2.00000, -136.61987);
CreateDynamicObject(18791, 952.62952, -2116.89844, 17.52750,   1.00000, -1.00000, -130.25999);
CreateDynamicObject(18791, 938.01392, -2105.50220, 17.58040,   0.75060, -1.00000, -130.25999);
CreateDynamicObject(18791, 926.89655, -2190.03540, 19.00352,   0.30700, -1.00000, -88.50010);
CreateDynamicObject(18791, 896.76428, -2214.91748, 19.12974,   0.07600, -1.00000, -91.26010);
CreateDynamicObject(18788, 912.04626, -2158.32080, 17.84806,   0.46200, -0.17100, 249.41991);
CreateDynamicObject(18795, 943.68066, -2246.93604, 18.82475,   0.00000, -1.00000, 128.76500);
CreateDynamicObject(18795, 968.42902, -2278.04468, 18.21415,   0.00000, -1.00000, 143.22495);
CreateDynamicObject(18795, 911.46533, -2271.82910, 18.91546,   0.00000, -1.00000, 128.76500);
CreateDynamicObject(18795, 936.07983, -2302.89551, 18.21415,   0.00000, -1.00000, 143.22495);
CreateDynamicObject(18795, 999.42017, -2301.73438, 17.55740,   0.00000, -1.00000, 156.84486);
CreateDynamicObject(18795, 967.45642, -2326.70630, 17.54556,   0.00000, -1.00000, 157.20471);
CreateDynamicObject(18788, 1164.33325, -2404.78760, 10.40997,   0.00000, 5.60500, -33.24000);
CreateDynamicObject(18795, 1071.64917, -2331.92236, 15.55739,   0.00000, 1.36000, 340.38492);
CreateDynamicObject(18795, 1104.57727, -2353.92847, 14.67140,   -0.29500, 1.36000, 327.12509);
CreateDynamicObject(18795, 1131.35889, -2383.34521, 13.32510,   0.00000, -2.77000, 147.24480);
CreateDynamicObject(18788, 1035.43469, -2317.46167, 16.63872,   0.00000, 1.77000, -23.82000);
CreateDynamicObject(18795, 1004.09180, -2342.05225, 16.88483,   0.00000, -1.00000, 172.14484);
CreateDynamicObject(18795, 1042.59973, -2347.51025, 16.09372,   0.00000, 1.36000, 351.78482);
CreateDynamicObject(18795, 1078.74695, -2362.73633, 15.17318,   -0.29500, 1.36000, 337.38489);
CreateDynamicObject(18788, 1110.85559, -2386.18091, 13.07366,   -0.59000, 4.72000, -34.62000);
CreateDynamicObject(18788, 1142.98157, -2408.76758, 10.04256,   -0.59000, 4.13000, -35.58000);
CreateDynamicObject(19957, 1185.31848, -2409.28345, 9.20993,   0.00000, 0.00000, 58.08000);
CreateDynamicObject(19957, 1176.79590, -2422.26782, 9.20993,   0.00000, 0.00000, 58.08000);
CreateDynamicObject(19950, 1163.43848, -2414.10596, 9.74591,   0.00000, 0.00000, 55.32000);
CreateDynamicObject(19950, 1154.45776, -2426.53906, 9.74591,   0.00000, 0.00000, 55.32000);
CreateDynamicObject(19957, 1039.84985, -1953.09314, 12.09970,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19957, 1055.39404, -1953.66516, 12.09970,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(19950, 1055.54395, -1964.78821, 11.93020,   0.00000, 0.00000, 177.15987);
CreateDynamicObject(19950, 1068.28528, -1966.40540, 11.93020,   0.00000, 0.00000, 177.15987);
CreateDynamicObject(3330, 947.71246, -2109.54248, 7.43157,   0.00000, 0.00000, -43.49999);
CreateDynamicObject(3330, 910.87061, -2162.64209, 8.10394,   0.00000, 0.00000, 69.06001);
CreateDynamicObject(3330, 910.71039, -2265.81445, 7.43157,   0.00000, 0.00000, 122.27997);
CreateDynamicObject(3330, 967.26849, -2323.86377, 7.88988,   0.00000, 0.00000, 149.39995);
CreateDynamicObject(3330, 1052.41052, -2350.49829, 4.58865,   0.00000, 0.00000, 149.39995);
CreateDynamicObject(3330, 975.42657, -2279.49072, 8.36452,   0.00000, 0.00000, 131.70003);
CreateDynamicObject(3330, 932.24298, -2204.62549, 8.36452,   0.00000, 0.00000, 103.86003);
CreateDynamicObject(18788, 1174.71155, -2431.93970, 7.06740,   -0.69900, 4.50000, -36.58000);
CreateDynamicObject(11695, 1041.41418, -2344.71606, -19.52834,   0.50000, 0.00000, 83.34000);
CreateDynamicObject(18788, 1062.93079, -1945.52283, 11.01194,   0.00000, 0.00000, 88.32001);
CreateDynamicObject(18788, 1048.15210, -1935.56909, 11.01194,   0.00000, 0.00000, 88.32001);
CreateDynamicObject(11695, 1079.73254, -2200.89014, -19.85971,   0.00000, 0.00000, 97.38001);
CreateDynamicObject(11695, 1118.90710, -1962.97437, -22.47788,   0.00000, 0.00000, 97.38001);
CreateDynamicObject(11695, 1102.51111, -2048.73022, -19.88144,   0.00000, 0.00000, 97.38001);
CreateDynamicObject(11695, 1095.61584, -2161.37939, -11.31330,   0.00000, 0.00000, 174.35992);
CreateDynamicObject(11695, 1138.51172, -2045.73706, -19.10414,   0.00000, 0.00000, -112.61996);
CreateDynamicObject(4897, 987.92633, -2050.22217, 3.10365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(4897, 987.92633, -2050.22217, 3.10365,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(11695, 1116.56384, -2312.42822, -21.74704,   0.50000, 0.00000, 83.34000);
CreateDynamicObject(4814, 1080.22351, -2346.67847, -2.38445,   356.67880, 2.40000, -0.63841);
CreateDynamicObject(11695, 1116.56384, -2312.42822, -21.74704,   0.50000, 0.00000, 83.34000);
CreateDynamicObject(4814, 1080.22351, -2346.67847, -2.38445,   356.67880, 2.40000, -0.63841);
CreateDynamicObject(11695, 1141.64978, -2358.30200, -55.39265,   31.68001, -1.91999, 143.94000);
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#18

Amaizing man Great Job
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