29.05.2015, 12:21
How to Fix CMDS leave?
Screenshots:
http://postimg.org/image/64ihqjrbx/
http://postimg.org/image/tk0evwb31/
Код:
#include <a_samp> #include <zcmd> new Float:RandomSpawns[][] = { {1249.7258, -2047.9263, 59.9209, 90.2055}, // Randomspawn {1241.2084, -2057.6521, 60.0190, 94.9352}, // Randomspawn {1241.0105, -2052.6873, 59.9975, 2.8144}, // Randomspawn {718.4906, -1477.3024, 5.4688, 357.9947}, // Randomspawn {722.3772, -1477.2856, 5.4688, 272.3814} // Randomspawn }; new Float:RandomSpawnsh[][] = { {2798.2529,-2393.8613,13.9560,95.1813}, // Randomspawn {2716.1025,-2455.4011,29.0599,269.9179}, // Randomspawn {2734.8933,-2551.2141,13.6456,172.7898}, // Randomspawn {2793.9622,-2464.3323,13.6322,275.9981} // Randomspawn }; new Float:RandomSpawnsp[][] = { {142.6763,1875.4998,17.8434,269.5123}, // Randomspawn {268.8007,1884.5270,-30.0938,182.0331}, // Randomspawn {201.1935,1869.3553,13.1406,271.1146}, // Randomspawn {211.0045,1933.2153,23.2422,177.1036} // Randomspawn }; new Float:RandomSpawnsk[][] = { {353.9568,2030.7959,23.8673,4.9459}, {280.6848,1982.0070,25.2704,279.1610}, {320.0032,1811.4578,17.6406,8.0880}, {383.0732,1892.0850,17.6406,43.7254} }; new InMINI[MAX_PLAYERS]; new InRPG[MAX_PLAYERS]; new InDM[MAX_PLAYERS]; public OnPlayerConnect(playerid) { InMINI[playerid] = 0; // Makes the player set as not in the Minigun DM (Prevents other player's from being bugged.) InRPG[playerid] = 0; InDM[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { InMINI[playerid] = 0; // Makes the player set as not in the Minigun DM (Prevents other player's from being bugged.) InRPG[playerid] = 0; InDM[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { if(InMINI[playerid] == 1) { // Determines that the player is in the Minigun DM. When he is killed, and /mdm = 1, he will be teleported back to the DM. SetPlayerVirtualWorld(playerid, 2); // Virtual World = 10 new Random = random(sizeof(RandomSpawnsh)); SetPlayerPos(playerid, RandomSpawnsh[Random][0], RandomSpawnsh[Random][1], RandomSpawnsh[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsh[Random][3]); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 38 , 9999); } if(InRPG[playerid] == 1) { SetPlayerVirtualWorld(playerid, 3); // Virtual World = 10 new Random = random(sizeof(RandomSpawnsp)); SetPlayerPos(playerid, RandomSpawnsp[Random][0], RandomSpawnsp[Random][1], RandomSpawnsp[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsp[Random][3]); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 35 , 9999 ); } if(InDM[playerid] == 1) { SetPlayerVirtualWorld(playerid, 4); // Virtual World = 10 new Random = random(sizeof(RandomSpawnsk)); SetPlayerPos(playerid, RandomSpawnsk[Random][0], RandomSpawnsk[Random][1], RandomSpawnsk[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsk[Random][3]); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 0 , 1 ); GivePlayerWeapon( playerid , 24 , 9999 ); GivePlayerWeapon( playerid , 26 , 9999 ); GivePlayerWeapon( playerid , 29 , 9999 ); GivePlayerWeapon( playerid , 34 , 9999 ); GivePlayerWeapon( playerid , 16 , 9999 ); GivePlayerWeapon( playerid , 35 , 9999 ); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_MINIGAMES) { if(response) // If they clicked 'Select' or double-clicked a weapon { // Give them the weapon switch(listitem) { case 0: { if( CnR[ playerid ] != 0 ) return SendClientMessage( playerid , -1 , " {FF0000}Error: {FFFFFF}You're already {00FFFF}Cops {FFFFFF}'n' {FF0000}Robbers minigame !" ); ShowPlayerDialog( playerid , D_CnR , DIALOG_STYLE_LIST , "{00FFFF}Cops {FFFFFF}'n' {FF0000}Robers" , "{00FFFF}Cop's\n{FF0000}Robber's" , "Select" , "Exit" ); } case 1: { if(InMINI[playerid] != 1) { new Random = random(sizeof(RandomSpawnsh)); SetPlayerPos(playerid, RandomSpawnsh[Random][0], RandomSpawnsh[Random][1], RandomSpawnsh[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsh[Random][3]); InMINI[playerid] = 1; new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames."); format(string, sizeof(string), "%s Telah Bergabung Ke MINIGUN(/Minigames) ",pName); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerVirtualWorld( playerid, 2 ); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 38 , 9999); } } case 2: { if(InRPG[playerid] != 1) { new Random = random(sizeof(RandomSpawnsp)); SetPlayerPos(playerid, RandomSpawnsp[Random][0], RandomSpawnsp[Random][1], RandomSpawnsp[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsp[Random][3]); InRPG[playerid] = 1; new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames."); format(string, sizeof(string), "%s Telah Bergabung Ke RPG(/Minigames) ",pName); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerVirtualWorld( playerid, 3 ); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 35 , 9999 ); } } case 3: { if(InDM[playerid] != 1) { new Random = random(sizeof(RandomSpawnsk)); SetPlayerPos(playerid, RandomSpawnsk[Random][0], RandomSpawnsk[Random][1], RandomSpawnsk[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnsk[Random][3]); InDM[playerid] = 1; new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames."); format(string, sizeof(string), "%s Telah Bergabung Ke DeathMatch(/Minigames) ",pName); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerVirtualWorld( playerid, 4 ); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 0 , 1 ); GivePlayerWeapon( playerid , 24 , 9999 ); GivePlayerWeapon( playerid , 26 , 9999 ); GivePlayerWeapon( playerid , 29 , 9999 ); GivePlayerWeapon( playerid , 34 , 9999 ); GivePlayerWeapon( playerid , 16 , 9999 ); GivePlayerWeapon( playerid , 35 , 9999 ); } } } } } if(dialogid == DIALOG_MINIGAMES1) { if(response) // If they clicked 'Select' or double-clicked a weapon { // Give them the weapon switch(listitem) { case 0: { if( CnR[ playerid ] == 0) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); if(CnR[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MIniGames(CNR)" ); SetPlayerVirtualWorld( playerid , 0 ); SetPlayerInterior( playerid , 0 ); Robber[ playerid ] = 0; Cop[ playerid ] = 0; CnR[ playerid ] = 0; ResetPlayerWeapons( playerid ); format(string, sizeof(string), "%s Telah Keluar Dari Minigames CNR", pName); SendClientMessageToAll(COLOR_YELLOW, string); } } case 1: { if(InMINI[playerid] == 0) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); if(InMINI[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(MINI)" ); InMINI[playerid] = 0; SetPlayerVirtualWorld( playerid , 0 ); SetPlayerInterior( playerid , 0 ); ResetPlayerWeapons( playerid ); new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); format(string, sizeof(string), "%s Telah Keluar Dari MINIGUN DeathMatch", pName); SendClientMessageToAll(COLOR_YELLOW, string); } } case 2: { if(InRPG[playerid] == 0) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); if(InRPG[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(RPG)" ); InRPG[playerid] = 0; SetPlayerVirtualWorld( playerid , 0 ); SetPlayerInterior( playerid , 0 ); ResetPlayerWeapons( playerid ); new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); format(string, sizeof(string), "%s Telah Keluar Dari RPG DeathMatch", pName); SendClientMessageToAll(COLOR_YELLOW, string); } } case 3: { if(InDM[playerid] == 0) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); if(InDM[playerid] != 0) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(DM)" ); InDM[playerid] = 0; SetPlayerVirtualWorld( playerid , 0 ); SetPlayerInterior( playerid , 0 ); ResetPlayerWeapons( playerid ); new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); format(string, sizeof(string), "%s Telah Keluar Dari DeathMatch", pName); SendClientMessageToAll(COLOR_YELLOW, string); } } } } } switch( dialogid ) { case D_CnR: { if( !response )return 1; switch( listitem ) { case 0: { if( CnR[ playerid ] != 1 ) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); SendClientMessage(playerid,-1,"{00FFFF}You entered at Cops."); SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames."); format(string, sizeof(string), "%s Telah Bergabung Ke MINIGAMES CNR(TEAM Cops) ", pName, playerid); SendClientMessageToAll(COLOR_YELLOW, string); Cop[ playerid ] = 1; CnR[ playerid ] = 1; SetPlayerVirtualWorld( playerid, 1 ); SetPlayerPos( playerid , 1568.4161, -1692.2710, 5.8906 ); SetPlayerSkin( playerid , 280 ); SetPlayerColor( playerid , 0x00FFFFFF ); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 24 , 100 ); GivePlayerWeapon( playerid , 26 , 100 ); GivePlayerWeapon( playerid , 3 , 1 ); GivePlayerWeapon( playerid , 31 , 500 ); } } case 1: { if( CnR[ playerid ] != 1 ) { new pName[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,pName,sizeof(pName)); SendClientMessage(playerid,-1,"{FF0000}You entered at Robber."); SendClientMessage(playerid,-1,"{00FF00}Gunakan /Leave Untuk Keluar MiniGames."); format(string, sizeof(string), "%s Telah Bergabung Ke MINIGAMES CNR(TEAM Robber) ", pName, playerid); SendClientMessageToAll(COLOR_YELLOW, string); Robber[ playerid ] = 1; CnR[ playerid ] = 1; SetPlayerVirtualWorld( playerid, 1 ); SetPlayerPos( playerid , 1125.6915, -2036.4381, 69.8808 ); SetPlayerSkin( playerid , 293 ); SetPlayerColor( playerid , 0xFF0000FF ); ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid , 24 , 100 ); GivePlayerWeapon( playerid , 26 , 100 ); GivePlayerWeapon( playerid , 4 , 1 ); GivePlayerWeapon( playerid , 30 , 500 ); } } } } } return 1; } CMD:minigames(playerid,params[]){ #pragma unused params if(InDM[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(DM)" ); if(InRPG[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(RPG)" ); if(InMINI[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MiniGames(MINI)" ); if(CnR[playerid] == 1) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Telah Di Dalam MIniGames(CNR)" ); ShowPlayerDialog(playerid, DIALOG_MINIGAMES, DIALOG_STYLE_LIST, "{00FF00}MINIGAMES", "CNR\nMini\nRPG\nDM", "Select", "Cancel"); return 1; } //_______________________________________BUG_____________________________________________________ CMD:leave(playerid,params[]){ #pragma unused params if( InDM[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(DM)" ); if( InRPG[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(RPG)" ); if( InMINI[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , "{FF0000}[ERROR]{FFFFFF}Kamu Tidak Di Dalam MiniGames(MINI)" ); if( CnR[ playerid ] != 1 ) return SendClientMessage( playerid , -1 , " {FF0000}Error:{FFFFFF} You're not in {00FFFF}Cops {FFFFFF}'n' {FF0000}RobbersP{FFFFFF} minigame!" ); ShowPlayerDialog(playerid, DIALOG_MINIGAMES1, DIALOG_STYLE_LIST, "{00FF00}Leave MINIGAMES", "Leave CNR\nMINI\nRPG\nDM", "Select", "Cancel"); return 1; }
http://postimg.org/image/64ihqjrbx/
http://postimg.org/image/tk0evwb31/