Player stats problem [Y_INI]
#1

Hi I have used Y_INI before, but now its just confusing me so much, when I set my faction rank to 10, or 9 etc. The stat saves it as 0, I have no clue at whats going and its also now saving the password at the bottom of the file instead of the top, heres the codes for the login and the ini file:

pawn Код:
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pAge,
    pSkin,
    Float: PosX,
    Float: PosY,
    Float: PosZ,
    Float: Angle,
    pGender,
    pFaction,
    pRank,
    fLeader,
    fDivision,
    fDivLeader,
    fBadgeNum,
    pGang,
    gRank,
    pCrack,
    pWeed,
    pMeth,
    pVIP,
    pMaterials,
    HouseOwner,
    BizID,
    pVehicle1,
    pVehicle1Model,
    Float:pVehicle1X,
    Float:pVehicle1Y,
    Float:pVehicle1Z,
    Float:pVehicle1C,
    pVehicle1Color1,
    pVehicle1Color2,
    pVehicle1Value,
    pVehicle1Plate,
    pVehicle1Lock,
    pVehicle2,
    pVehicle2Model,
    Float:pVehicle2X,
    Float:pVehicle2Y,
    Float:pVehicle2Z,
    Float:pVehicle2C,
    pVehicle2Color1,
    pVehicle2Color2,
    pVehicle2Value,
    pVehicle2Plate,
    pVehicle2Lock,
    pVehicle3,
    pVehicle3Model,
    Float:pVehicle3X,
    Float:pVehicle3Y,
    Float:pVehicle3Z,
    Float:pVehicle3C,
    pVehicle3Color1,
    pVehicle3Color2,
    pVehicle3Value,
    pVehicle3Plate,
    pVehicle3Lock,
    pJob,
    Weapon1,
    Weapon1a,
    Weapon2,
    Weapon2a,
    Weapon3,
    Weapon3a,
    Weapon4,
    Weapon4a,
    Weapon5,
    Weapon5a,
    Weapon6,
    Weapon6a,
    Weapon7,
    Weapon7a,
    Weapon8,
    Weapon8a,
    Weapon9,
    Weapon9a,
    Weapon10,
    Weapon10a,
    Weapon11,
    Weapon11a,
    Weapon12,
    Weapon12a,
    pWepLic,
    pAccent,
    pNumber,
    pCell
}
new PlayerInfo[MAX_PLAYERS][pInfo];
OnPlayerDisconnect:
pawn Код:
GetPlayerPos( playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ]);
    GetPlayerFacingAngle( playerid, PlayerInfo[playerid][Angle] );
    PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
   
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"Age",PlayerInfo[playerid][pAge]);
    INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]);
    INI_WriteFloat(File,"PosX",PlayerInfo[playerid][PosX]);
    INI_WriteFloat(File,"PosY",PlayerInfo[playerid][PosY]);
    INI_WriteFloat(File,"PosZ",PlayerInfo[playerid][PosZ]);
    INI_WriteFloat(File,"Angle",PlayerInfo[playerid][Angle]);
    INI_WriteInt(File,"Gender",PlayerInfo[playerid][pGender]);
    INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFaction]);
    INI_WriteInt(File,"Rank",PlayerInfo[playerid][pRank]);
    INI_WriteInt(File,"Rank",PlayerInfo[playerid][pRank]);
    INI_WriteInt(File,"Leader",PlayerInfo[playerid][fLeader]);
    INI_WriteInt(File,"Division",PlayerInfo[playerid][fDivision]);
    INI_WriteInt(File,"DivLeader",PlayerInfo[playerid][fDivLeader]);
    INI_WriteInt(File,"BadgeNum",PlayerInfo[playerid][fBadgeNum]);
    INI_WriteInt(File,"Gang",PlayerInfo[playerid][pGang]);
    INI_WriteInt(File,"Rank",PlayerInfo[playerid][gRank]);
    INI_WriteInt(File,"Crack",PlayerInfo[playerid][pCrack]);
    INI_WriteInt(File,"Weed",PlayerInfo[playerid][pWeed]);
    INI_WriteInt(File,"Meth",PlayerInfo[playerid][pMeth]);
    INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]);
    INI_WriteInt(File,"Materials",PlayerInfo[playerid][pMaterials]);
    INI_WriteInt(File,"HouseOwner",PlayerInfo[playerid][HouseOwner]);
    INI_WriteInt(File,"BizID",PlayerInfo[playerid][BizID]);
    INI_WriteInt(File,"Vehicle1",PlayerInfo[playerid][pVehicle1]);
    INI_WriteInt(File,"Vehicle1Model",PlayerInfo[playerid][pVehicle1Model]);
    INI_WriteFloat(File,"Vehicle1X",PlayerInfo[playerid][pVehicle1X]);
    INI_WriteFloat(File,"Vehicle1Y",PlayerInfo[playerid][pVehicle1Y]);
    INI_WriteFloat(File,"Vehicle1Z",PlayerInfo[playerid][pVehicle1Z]);
    INI_WriteFloat(File,"Vehicle1C",PlayerInfo[playerid][pVehicle1C]);
    INI_WriteInt(File,"Vehicle1Color1",PlayerInfo[playerid][pVehicle1Color1]);
    INI_WriteInt(File,"Vehicle1Color2",PlayerInfo[playerid][pVehicle1Color2]);
    INI_WriteInt(File,"Vehicle1Value",PlayerInfo[playerid][pVehicle1Value]);
    INI_WriteString(File,"Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);
    INI_WriteInt(File,"Vehicle1Lock",PlayerInfo[playerid][pVehicle1Lock]);
    INI_WriteInt(File,"Vehicle2",PlayerInfo[playerid][pVehicle2]);
    INI_WriteInt(File,"Vehicle2Model",PlayerInfo[playerid][pVehicle2Model]);
    INI_WriteFloat(File,"Vehicle2X",PlayerInfo[playerid][pVehicle2X]);
    INI_WriteFloat(File,"Vehicle2Y",PlayerInfo[playerid][pVehicle2Y]);
    INI_WriteFloat(File,"Vehicle2Z",PlayerInfo[playerid][pVehicle2Z]);
    INI_WriteFloat(File,"Vehicle2C",PlayerInfo[playerid][pVehicle2C]);
    INI_WriteInt(File,"Vehicle2Color1",PlayerInfo[playerid][pVehicle2Color1]);
    INI_WriteInt(File,"Vehicle2Color2",PlayerInfo[playerid][pVehicle2Color2]);
    INI_WriteInt(File,"Vehicle2Value",PlayerInfo[playerid][pVehicle2Value]);
    INI_WriteString(File,"Vehicle2Plate",PlayerInfo[playerid][pVehicle2Plate]);
    INI_WriteInt(File,"Vehicle2Lock",PlayerInfo[playerid][pVehicle2Lock]);
    INI_WriteInt(File,"Vehicle3",PlayerInfo[playerid][pVehicle3]);
    INI_WriteInt(File,"Vehicle3Model",PlayerInfo[playerid][pVehicle3Model]);
    INI_WriteFloat(File,"Vehicle3X",PlayerInfo[playerid][pVehicle3X]);
    INI_WriteFloat(File,"Vehicle3Y",PlayerInfo[playerid][pVehicle3Y]);
    INI_WriteFloat(File,"Vehicle3Z",PlayerInfo[playerid][pVehicle3Z]);
    INI_WriteFloat(File,"Vehicle3C",PlayerInfo[playerid][pVehicle3C]);
    INI_WriteInt(File,"Vehicle3Color1",PlayerInfo[playerid][pVehicle3Color1]);
    INI_WriteInt(File,"Vehicle3Color2",PlayerInfo[playerid][pVehicle3Color2]);
    INI_WriteInt(File,"Vehicle3Value",PlayerInfo[playerid][pVehicle3Value]);
    INI_WriteString(File,"Vehicle3Plate",PlayerInfo[playerid][pVehicle3Plate]);
    INI_WriteInt(File,"Vehicle3Lock",PlayerInfo[playerid][pVehicle3Lock]);
    INI_WriteInt(File,"Job",PlayerInfo[playerid][pJob]);
    INI_WriteInt(File,"Weapon1", PlayerInfo[playerid][Weapon1]);
    INI_WriteInt(File,"Weapon1a", PlayerInfo[playerid][Weapon1a]);
    INI_WriteInt(File,"Weapon2", PlayerInfo[playerid][Weapon2]);
    INI_WriteInt(File,"Weapon2a", PlayerInfo[playerid][Weapon2a]);
    INI_WriteInt(File,"Weapon3", PlayerInfo[playerid][Weapon3]);
    INI_WriteInt(File,"Weapon3a", PlayerInfo[playerid][Weapon3a]);
    INI_WriteInt(File,"Weapon4", PlayerInfo[playerid][Weapon4]);
    INI_WriteInt(File,"Weapon4a", PlayerInfo[playerid][Weapon4a]);
    INI_WriteInt(File,"Weapon5", PlayerInfo[playerid][Weapon5]);
    INI_WriteInt(File,"Weapon5a", PlayerInfo[playerid][Weapon5a]);
    INI_WriteInt(File,"Weapon6", PlayerInfo[playerid][Weapon6]);
    INI_WriteInt(File,"Weapon6a", PlayerInfo[playerid][Weapon6a]);
    INI_WriteInt(File,"Weapon7", PlayerInfo[playerid][Weapon7]);
    INI_WriteInt(File,"Weapon7a", PlayerInfo[playerid][Weapon7a]);
    INI_WriteInt(File,"Weapon8", PlayerInfo[playerid][Weapon8]);
    INI_WriteInt(File,"Weapon8a", PlayerInfo[playerid][Weapon8a]);
    INI_WriteInt(File,"Weapon9", PlayerInfo[playerid][Weapon9]);
    INI_WriteInt(File,"Weapon9a", PlayerInfo[playerid][Weapon9a]);
    INI_WriteInt(File,"Weapon10", PlayerInfo[playerid][Weapon10]);
    INI_WriteInt(File,"Weapon10a", PlayerInfo[playerid][Weapon10a]);
    INI_WriteInt(File,"Weapon11", PlayerInfo[playerid][Weapon11]);
    INI_WriteInt(File,"Weapon11a", PlayerInfo[playerid][Weapon11a]);
    INI_WriteInt(File,"Weapon12", PlayerInfo[playerid][Weapon12]);
    INI_WriteInt(File,"Weapon12a", PlayerInfo[playerid][Weapon12a]);
    INI_WriteInt(File,"WepLic", PlayerInfo[playerid][pWepLic]);
    INI_WriteInt(File,"Accent", PlayerInfo[playerid][pAccent]);
    INI_WriteInt(File,"Number",PlayerInfo[playerid][pNumber]);
    INI_WriteInt(File,"Cell",PlayerInfo[playerid][pCell]);
    INI_Close(File);
pawn Код:
switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Age",0);
                INI_WriteInt(File,"Skin",0);
                INI_WriteFloat(File,"PosX",0.0);
                INI_WriteFloat(File,"PosY",0.0);
                INI_WriteFloat(File,"PosZ",0.0);
                INI_WriteFloat(File,"Angle",0.0);
                INI_WriteInt(File,"Gender",0);
                INI_WriteInt(File,"Faction",0);
                INI_WriteInt(File,"Rank",0);
                INI_WriteInt(File,"Leader",0);
                INI_WriteInt(File,"Division",0);
                INI_WriteInt(File,"DivLeader",0);
                INI_WriteInt(File,"BadgeNum",0);
                INI_WriteInt(File,"Gang",0);
                INI_WriteInt(File,"Rank",0);
                INI_WriteInt(File,"Crack",0);
                INI_WriteInt(File,"Weed",0);
                INI_WriteInt(File,"Meth",0);
                INI_WriteInt(File,"VIP",0);
                INI_WriteInt(File,"Materials",0);
                INI_WriteInt(File,"HouseOwner",0);
                INI_WriteInt(File,"BizID",0);
                INI_WriteInt(File,"Vehicle1",PlayerInfo[playerid][pVehicle1]);
                INI_WriteInt(File,"Vehicle1Model",PlayerInfo[playerid][pVehicle1Model]);
                INI_WriteFloat(File,"Vehicle1X",PlayerInfo[playerid][pVehicle1X]);
                INI_WriteFloat(File,"Vehicle1Y",PlayerInfo[playerid][pVehicle1Y]);
                INI_WriteFloat(File,"Vehicle1Z",PlayerInfo[playerid][pVehicle1Z]);
                INI_WriteFloat(File,"Vehicle1C",PlayerInfo[playerid][pVehicle1C]);
                INI_WriteInt(File,"Vehicle1Color1",PlayerInfo[playerid][pVehicle1Color1]);
                INI_WriteInt(File,"Vehicle1Color2",PlayerInfo[playerid][pVehicle1Color2]);
                INI_WriteInt(File,"Vehicle1Value",PlayerInfo[playerid][pVehicle1Value]);
                INI_WriteString(File,"Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);
                INI_WriteInt(File,"Vehicle1Lock",PlayerInfo[playerid][pVehicle1Lock]);
                INI_WriteInt(File,"Vehicle2",PlayerInfo[playerid][pVehicle2]);
                INI_WriteInt(File,"Vehicle2Model",PlayerInfo[playerid][pVehicle2Model]);
                INI_WriteFloat(File,"Vehicle2X",PlayerInfo[playerid][pVehicle2X]);
                INI_WriteFloat(File,"Vehicle2Y",PlayerInfo[playerid][pVehicle2Y]);
                INI_WriteFloat(File,"Vehicle2Z",PlayerInfo[playerid][pVehicle2Z]);
                INI_WriteFloat(File,"Vehicle2C",PlayerInfo[playerid][pVehicle2C]);
                INI_WriteInt(File,"Vehicle2Color1",PlayerInfo[playerid][pVehicle2Color1]);
                INI_WriteInt(File,"Vehicle2Color2",PlayerInfo[playerid][pVehicle2Color2]);
                INI_WriteInt(File,"Vehicle2Value",PlayerInfo[playerid][pVehicle2Value]);
                INI_WriteString(File,"Vehicle2Plate",PlayerInfo[playerid][pVehicle2Plate]);
                INI_WriteInt(File,"Vehicle2Lock",PlayerInfo[playerid][pVehicle2Lock]);
                INI_WriteInt(File,"Vehicle3",PlayerInfo[playerid][pVehicle3]);
                INI_WriteInt(File,"Vehicle3Model",PlayerInfo[playerid][pVehicle3Model]);
                INI_WriteFloat(File,"Vehicle3X",PlayerInfo[playerid][pVehicle3X]);
                INI_WriteFloat(File,"Vehicle3Y",PlayerInfo[playerid][pVehicle3Y]);
                INI_WriteFloat(File,"Vehicle3Z",PlayerInfo[playerid][pVehicle3Z]);
                INI_WriteFloat(File,"Vehicle3C",PlayerInfo[playerid][pVehicle3C]);
                INI_WriteInt(File,"Vehicle3Color1",PlayerInfo[playerid][pVehicle3Color1]);
                INI_WriteInt(File,"Vehicle3Color2",PlayerInfo[playerid][pVehicle3Color2]);
                INI_WriteInt(File,"Vehicle3Value",PlayerInfo[playerid][pVehicle3Value]);
                INI_WriteString(File,"Vehicle3Plate",PlayerInfo[playerid][pVehicle3Plate]);
                INI_WriteInt(File,"Vehicle3Lock",PlayerInfo[playerid][pVehicle3Lock]);
                INI_WriteInt(File,"Job",0);
                INI_WriteInt(File,"Weapon1", 0);
                INI_WriteInt(File,"Weapon1a", 0);
                INI_WriteInt(File,"Weapon2", 0);
                INI_WriteInt(File,"Weapon2a", 0);
                INI_WriteInt(File,"Weapon3", 0);
                INI_WriteInt(File,"Weapon3a", 0);
                INI_WriteInt(File,"Weapon4", 0);
                INI_WriteInt(File,"Weapon4a", 0);
                INI_WriteInt(File,"Weapon5", 0);
                INI_WriteInt(File,"Weapon5a", 0);
                INI_WriteInt(File,"Weapon6", 0);
                INI_WriteInt(File,"Weapon6a", 0);
                INI_WriteInt(File,"Weapon7", 0);
                INI_WriteInt(File,"Weapon7a", 0);
                INI_WriteInt(File,"Weapon8", 0);
                INI_WriteInt(File,"Weapon8a", 0);
                INI_WriteInt(File,"Weapon9", 0);
                INI_WriteInt(File,"Weapon9a", 0);
                INI_WriteInt(File,"Weapon10", 0);
                INI_WriteInt(File,"Weapon10a", 0);
                INI_WriteInt(File,"Weapon11", 0);
                INI_WriteInt(File,"Weapon11a", 0);
                INI_WriteInt(File,"Weapon12", 0);
                INI_WriteInt(File,"Weapon12a", 0);
                INI_WriteInt(File,"WepLic", 0);
                INI_WriteInt(File,"Accent", 0);
                INI_WriteInt(File,"Number",0);
                INI_WriteInt(File,"Cell",0);
                INI_Close(File);
                TogglePlayerControllable(playerid, 0);
                TogglePlayerSpectating(playerid, 1);

                ShowPlayerDialog(playerid, DIALOG_CC_AGE, DIALOG_STYLE_INPUT, "Character Creation - Age", "Please enter your characters age below:", "Conintue", "");
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    TogglePlayerSpectating(playerid, false);
                    SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ], PlayerInfo[playerid][Angle], 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon1], PlayerInfo[playerid][Weapon1a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon2], PlayerInfo[playerid][Weapon2a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon3], PlayerInfo[playerid][Weapon3a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon4], PlayerInfo[playerid][Weapon4a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon5], PlayerInfo[playerid][Weapon5a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon6], PlayerInfo[playerid][Weapon6a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon7], PlayerInfo[playerid][Weapon7a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon8], PlayerInfo[playerid][Weapon8a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon9], PlayerInfo[playerid][Weapon9a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon10], PlayerInfo[playerid][Weapon10a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon11], PlayerInfo[playerid][Weapon11a]);
                    GivePlayerValidWeapon(playerid, PlayerInfo[playerid][Weapon12], PlayerInfo[playerid][Weapon12a]);
                    LoadPlayerVehicles(playerid);
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
pawn Код:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Age",PlayerInfo[playerid][pAge]);
    INI_Int("Skin",PlayerInfo[playerid][pSkin]);
    INI_Float("PosX",PlayerInfo[playerid][PosX]);
    INI_Float("PosY",PlayerInfo[playerid][PosY]);
    INI_Float("PosZ",PlayerInfo[playerid][PosZ]);
    INI_Float("Angle",PlayerInfo[playerid][Angle]);
    INI_Int("Gender",PlayerInfo[playerid][pGender]);
    INI_Int("Faction",PlayerInfo[playerid][pFaction]);
    INI_Int("Rank",PlayerInfo[playerid][pRank]);
    INI_Int("Leader",PlayerInfo[playerid][fLeader]);
    INI_Int("Division",PlayerInfo[playerid][fDivision]);
    INI_Int("DivLeader",PlayerInfo[playerid][fDivLeader]);
    INI_Int("BadgeNum",PlayerInfo[playerid][fBadgeNum]);
    INI_Int("Gang",PlayerInfo[playerid][pGang]);
    INI_Int("Rank",PlayerInfo[playerid][gRank]);
    INI_Int("Crack",PlayerInfo[playerid][pCrack]);
    INI_Int("Weed",PlayerInfo[playerid][pWeed]);
    INI_Int("Meth",PlayerInfo[playerid][pMeth]);
    INI_Int("VIP",PlayerInfo[playerid][pVIP]);
    INI_Int("Materials",PlayerInfo[playerid][pMaterials]);
    INI_Int("HouseOwner",PlayerInfo[playerid][HouseOwner]);
    INI_Int("BizID",PlayerInfo[playerid][BizID]);
    INI_Int("Vehicle1",PlayerInfo[playerid][pVehicle1]);
    INI_Int("Vehicle1Model",PlayerInfo[playerid][pVehicle1Model]);
    INI_Float("Vehicle1X",PlayerInfo[playerid][pVehicle1X]);
    INI_Float("Vehicle1Y",PlayerInfo[playerid][pVehicle1Y]);
    INI_Float("Vehicle1Z",PlayerInfo[playerid][pVehicle1Z]);
    INI_Float("Vehicle1C",PlayerInfo[playerid][pVehicle1C]);
    INI_Int("Vehicle1Color1",PlayerInfo[playerid][pVehicle1Color1]);
    INI_Int("Vehicle1Color2",PlayerInfo[playerid][pVehicle1Color2]);
    INI_Int("Vehicle1Value",PlayerInfo[playerid][pVehicle1Value]);
    INI_Int("Vehicle1Plate",PlayerInfo[playerid][pVehicle1Plate]);
    INI_Int("Vehicle1Lock",PlayerInfo[playerid][pVehicle1Lock]);
    INI_Int("Vehicle2",PlayerInfo[playerid][pVehicle2]);
    INI_Int("Vehicle2Model",PlayerInfo[playerid][pVehicle2Model]);
    INI_Float("Vehicle2X",PlayerInfo[playerid][pVehicle2X]);
    INI_Float("Vehicle2Y",PlayerInfo[playerid][pVehicle2Y]);
    INI_Float("Vehicle2Z",PlayerInfo[playerid][pVehicle2Z]);
    INI_Float("Vehicle2C",PlayerInfo[playerid][pVehicle2C]);
    INI_Int("Vehicle2Color1",PlayerInfo[playerid][pVehicle2Color1]);
    INI_Int("Vehicle2Color2",PlayerInfo[playerid][pVehicle2Color2]);
    INI_Int("Vehicle2Value",PlayerInfo[playerid][pVehicle2Value]);
    INI_Int("Vehicle2Plate",PlayerInfo[playerid][pVehicle2Plate]);
    INI_Int("Vehicle2Lock",PlayerInfo[playerid][pVehicle2Lock]);
    INI_Int("Vehicle3",PlayerInfo[playerid][pVehicle3]);
    INI_Int("Vehicle3Model",PlayerInfo[playerid][pVehicle3Model]);
    INI_Float("Vehicle3X",PlayerInfo[playerid][pVehicle3X]);
    INI_Float("Vehicle3Y",PlayerInfo[playerid][pVehicle3Y]);
    INI_Float("Vehicle3Z",PlayerInfo[playerid][pVehicle3Z]);
    INI_Float("Vehicle3C",PlayerInfo[playerid][pVehicle3C]);
    INI_Int("Vehicle3Color1",PlayerInfo[playerid][pVehicle3Color1]);
    INI_Int("Vehicle3Color2",PlayerInfo[playerid][pVehicle3Color2]);
    INI_Int("Vehicle3Value",PlayerInfo[playerid][pVehicle3Value]);
    INI_Int("Vehicle3Plate",PlayerInfo[playerid][pVehicle3Plate]);
    INI_Int("Vehicle3Lock",PlayerInfo[playerid][pVehicle3Lock]);
    INI_Int("Job",PlayerInfo[playerid][pJob]);
    INI_Int("Weapon1", PlayerInfo[playerid][Weapon1]);
    INI_Int("Weapon1a", PlayerInfo[playerid][Weapon1a]);
    INI_Int("Weapon2", PlayerInfo[playerid][Weapon2]);
    INI_Int("Weapon2a", PlayerInfo[playerid][Weapon2a]);
    INI_Int("Weapon3", PlayerInfo[playerid][Weapon3]);
    INI_Int("Weapon3a", PlayerInfo[playerid][Weapon3a]);
    INI_Int("Weapon4", PlayerInfo[playerid][Weapon4]);
    INI_Int("Weapon4a", PlayerInfo[playerid][Weapon4a]);
    INI_Int("Weapon5", PlayerInfo[playerid][Weapon5]);
    INI_Int("Weapon5a", PlayerInfo[playerid][Weapon5a]);
    INI_Int("Weapon6", PlayerInfo[playerid][Weapon6]);
    INI_Int("Weapon6a", PlayerInfo[playerid][Weapon6a]);
    INI_Int("Weapon7", PlayerInfo[playerid][Weapon7]);
    INI_Int("Weapon7a", PlayerInfo[playerid][Weapon7a]);
    INI_Int("Weapon8", PlayerInfo[playerid][Weapon8]);
    INI_Int("Weapon8a", PlayerInfo[playerid][Weapon8a]);
    INI_Int("Weapon9", PlayerInfo[playerid][Weapon9]);
    INI_Int("Weapon9a", PlayerInfo[playerid][Weapon9a]);
    INI_Int("Weapon10", PlayerInfo[playerid][Weapon10]);
    INI_Int("Weapon10a", PlayerInfo[playerid][Weapon10a]);
    INI_Int("Weapon11", PlayerInfo[playerid][Weapon11]);
    INI_Int("Weapon11a", PlayerInfo[playerid][Weapon11a]);
    INI_Int("Weapon12", PlayerInfo[playerid][Weapon12]);
    INI_Int("Weapon12a", PlayerInfo[playerid][Weapon12a]);
    INI_Int("WepLic", PlayerInfo[playerid][pWepLic]);
    INI_Int("Accent", PlayerInfo[playerid][pAccent]);
    INI_Int("Number",PlayerInfo[playerid][pNumber]);
    INI_Int("Cell",PlayerInfo[playerid][pCell]);
    return 1;
}

stock LoadPlayerVehicles(playerid)
{
    if(PlayerInfo[playerid][pVehicle1] != 0)
    {
        new engine,lights,alarm,doors,bonnet,boot,objective;
        new model1 = PlayerInfo[playerid][pVehicle1Model];
        new Float:car1x = PlayerInfo[playerid][pVehicle1X];
        new Float:car1y = PlayerInfo[playerid][pVehicle1Y];
        new Float:car1z = PlayerInfo[playerid][pVehicle1Z];
        new Float:car1c = PlayerInfo[playerid][pVehicle1C];
        new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
        new car1color2 = PlayerInfo[playerid][pVehicle1Color2];
        new car1lock = PlayerInfo[playerid][pVehicle1Lock];
        personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
        SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
        if(car1lock != 0)
        {
            GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
        }
    }
    if(PlayerInfo[playerid][pVehicle2] != 0)
    {
        new engine,lights,alarm,doors,bonnet,boot,objective;
        new model2 = PlayerInfo[playerid][pVehicle2Model];
        new Float:car2x = PlayerInfo[playerid][pVehicle2X];
        new Float:car2y = PlayerInfo[playerid][pVehicle2Y];
        new Float:car2z = PlayerInfo[playerid][pVehicle2Z];
        new Float:car2c = PlayerInfo[playerid][pVehicle2C];
        new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
        new car2color2 = PlayerInfo[playerid][pVehicle2Color2];
        new car2lock = PlayerInfo[playerid][pVehicle2Lock];
        personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
        SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
        if(car2lock != 0)
        {
            GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
        }
    }
    if(PlayerInfo[playerid][pVehicle3] != 0)
    {
        new engine,lights,alarm,doors,bonnet,boot,objective;
        new model3 = PlayerInfo[playerid][pVehicle3Model];
        new Float:car3x = PlayerInfo[playerid][pVehicle3X];
        new Float:car3y = PlayerInfo[playerid][pVehicle3Y];
        new Float:car3z = PlayerInfo[playerid][pVehicle3Z];
        new Float:car3c = PlayerInfo[playerid][pVehicle3C];
        new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
        new car3color2 = PlayerInfo[playerid][pVehicle3Color2];
        new car3lock = PlayerInfo[playerid][pVehicle3Lock];
        personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
        SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
        if(car3lock != 0)
        {
            GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
        }
    }
    return 1;
}

forward SafeLogin(playerid);
public SafeLogin(playerid)
{
    new string[500];
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        format(string, sizeof(string), "Welcome back %s!\n\nPlease type in your password below to log back into the server!", GetNameEx(playerid));
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "ERP - Login", string, "Login", "Quit");
    }
    else
    {
        format(string, sizeof(string), "Welcome %s!\n\nWe have noticed you do not have an account registered with us!\nPlease type your password below to register a new account:", GetNameEx(playerid));
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "ERP - Register", string, "Register", "Quit");
    }
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}
Can someone please tell me if there is something I should be looking for, or even a common mistake that happens when making y_ini systems?
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#2

Does anyone have a solution? I still haven't been able to find a answer to why the system has been doing this, its just getting confusing now...
Reply
#3

Is there anyone who can help me? I been waiting for a day and a half for someone to reply and trying to fix it for a day and half and still no result! Can someone please just help me!
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