Strange Server Crashing ! Help +REP
#1

Server_Log when I test it in my SA-MP Windows Test server , everything is fine. I used CrashDetect , NativeChecker and the other plugin it needs. There are no errors , inner problems or crashing problems or problem at any line , so please read on and help me.

Code:
SA-MP Dedicated Server
----------------------
v0.3.7, ©2005-2015 SA-MP Team

[15:55:35] filterscripts = ""  (string)
[15:55:35] 
[15:55:35] Server Plugins
[15:55:35] --------------
[15:55:35]  Loading plugin: crashdetect.dll
[15:55:35]   CrashDetect v4.15.1 is OK.
[15:55:35]   Loaded.
[15:55:35]  Loading plugin: sscanf.dll
[15:55:35] 

[15:55:35]  ===============================

[15:55:35]       sscanf plugin loaded.     

[15:55:35]          Version:  2.8.1        

[15:55:35]    © 2012 Alex "******" Cole  

[15:55:35]  ===============================

[15:55:35]   Loaded.
[15:55:35]  Loading plugin: whirlpool.dll
[15:55:35]  
[15:55:35]  ==================
[15:55:35]  
[15:55:35]   Whirlpool loaded
[15:55:35]  
[15:55:35]  ==================
[15:55:35]  
[15:55:35]   Loaded.
[15:55:35]  Loading plugin: streamer.dll
[15:55:35] 

*** Streamer Plugin v2.7.5.2 by Incognito loaded ***

[15:55:35]   Loaded.
[15:55:35]  Loading plugin: nativechecker.dll
[15:55:35]   Loaded.
[15:55:35]  Loaded 5 plugins.

[15:55:35] 
[15:55:35] Filterscripts
[15:55:35] ---------------
[15:55:35]   Loaded 0 filterscripts.

[15:55:35] 
 -Configuration Settings Loaded
[15:55:35]  -39 Forbidden Names Loaded
[15:55:35]  -10 Forbidden Tags Loaded
[15:55:35]  -9 Forbidden Words Loaded
[15:55:35] 
===================================================
[15:55:35]  Universal Warfare V1.7.8 - Nirzor
[15:55:35] ===================================================

[15:55:35] Number of vehicle models: 19
My script is lagging alot. I have already fixed all the warnings and errors it has. I have used crashdetect and native checker and removed all the problems which were causing the lag but still my server lags and its very strange that after several minutes or hours my server crash and I have to restart it again to start the server. People are timing out (timeout) of my server. How can I fix this lag ? I don't think its a problem with my host because HostSkool are very good host. So can someone please tell me is the problem with my GM ? I don't think so. I fixed all warnings , errors and crashdetect and nativechecker problems. So why is my server lagging and crashing ? Can someone please help me in this matter ?
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#2

I would prefer adding a anti-flood & anti-ip(ip connections to 1 only)


What i mean with anti-ip?

I mean player can join only with 1 IP to prevent invisible bots | visible bots to join the server (example a hacker installs in your server 100+ visible/invisible bots with 1000+ ping to crash server, i didn't test this yet but i was thinking to add a anti-ip so it prevents the maximum IP connections to 1 IP connection per player.
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#3

Maybe your script callback problem( some callback not showing error) . It can crash your server. Or your script is too heavy then the host can load
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#4

Can anyone give me anti-flood and anti ip filterscript ? It would be helpful for me. I don't think there is problem with any callbacks , so give me the filterscripts fast guys and i also want an anti crash filterscript. Help me guys fast.
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#5

Quote:
Originally Posted by Nirzor
View Post
Can anyone give me anti-flood and anti ip filterscript ? It would be helpful for me. I don't think there is problem with any callbacks , so give me the filterscripts fast guys and i also want an anti crash filterscript. Help me guys fast.
http://forum.sa-mp.com/showpost.php?...76&postcount=2
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#6

Thanks but if anyone could find me an anti crash include or plugin so that my server won't crash or lag for any reason the. It wiuld be helpful. Please guys help me out fast.
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#7

theres no such thing as a no crash plugin because anything could throw your script off or crash your server, from a failing sql to a callback gone wrong, so it would be pretty hard to do that
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#8

Quote:
Originally Posted by Alex Magaсa
View Post
I would prefer adding a anti-flood & anti-ip(ip connections to 1 only)


What i mean with anti-ip?

I mean player can join only with 1 IP to prevent invisible bots | visible bots to join the server (example a hacker installs in your server 100+ visible/invisible bots with 1000+ ping to crash server, i didn't test this yet but i was thinking to add a anti-ip so it prevents the maximum IP connections to 1 IP connection per player.
This is not useful at all. Think about it: I play in a place were more then 10 people are on the same network playing the same server. The server kicks everyone except for the first who joined.
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