[Map] Blueberry Camp
#1

This is my second map, which is a little camp place near Blueberry and also extends the vegetation around the area.





Full view:
http://i.imgur.com/pXJVQ23.png
Код:
RemoveBuildingForPlayer(playerid, 3405, -447.1016, -48.5938, 61.3594, 0.25);
RemoveBuildingForPlayer(playerid, 3405, -435.6875, -48.6016, 60.8594, 0.25);
RemoveBuildingForPlayer(playerid, 3423, -435.8438, -63.5234, 57.8672, 0.25);
RemoveBuildingForPlayer(playerid, 13369, -569.6953, -107.1016, 67.5000, 0.25);
RemoveBuildingForPlayer(playerid, 12807, -478.1875, -100.4141, 64.4609, 0.25);
RemoveBuildingForPlayer(playerid, 3415, -435.8438, -63.5234, 57.8672, 0.25);
RemoveBuildingForPlayer(playerid, 12808, -563.3125, -57.1875, 65.4375, 0.25);
RemoveBuildingForPlayer(playerid, 13435, -447.6797, -52.9063, 61.5625, 0.25);
RemoveBuildingForPlayer(playerid, 3403, -447.1016, -48.5938, 61.3594, 0.25);
RemoveBuildingForPlayer(playerid, 3403, -435.6875, -48.6016, 60.8594, 0.25);
RemoveBuildingForPlayer(playerid, 834, -490.9688, -39.3672, 61.6328, 0.25);
RemoveBuildingForPlayer(playerid, 13004, -510.6719, -177.9141, 78.5703, 0.25);
CreateObject(3243, -454.00000, -82.40000, 58.46000,   0.00000, 0.00000, 46.00000);
CreateObject(3415, -530.00000, -42.20000, 61.40000,   0.00000, 4.00000, 0.00000);
CreateObject(3403, -556.50000, -44.70000, 65.00000,   0.00000, 0.00000, 270.00000);
CreateObject(13435, -557.00000, -49.10000, 66.28000,   0.00000, 2.00000, 0.00000);
CreateObject(3403, -545.20001, -44.70000, 65.00000,   0.00000, 0.00000, 90.00000);
CreateObject(694, -566.50000, -63.70000, 60.00000,   0.00000, 0.00000, 0.00000);
CreateObject(791, -543.79999, -9.10000, 59.00000,   0.00000, 0.00000, 270.00000);
CreateObject(694, -476.89999, -13.20000, 54.80000,   0.00000, 0.00000, 90.00000);
CreateObject(933, -532.79999, -45.60000, 61.64000,   0.00000, 1.00000, 359.67599);
CreateObject(935, -534.09998, -99.60000, 62.86000,   0.00000, 0.00000, 0.00000);
CreateObject(935, -533.00000, -99.70000, 62.86000,   0.00000, 0.00000, 0.00000);
CreateObject(791, -545.90002, -151.10001, 69.00000,   0.00000, 0.00000, 69.64200);
CreateObject(791, -564.70001, -120.30000, 60.00000,   0.00000, 0.00000, 95.00000);
CreateObject(694, -576.00000, -159.30000, 77.20000,   0.00000, 0.00000, 50.00000);
CreateObject(698, -528.70001, -127.50000, 70.00000,   0.00000, 0.00000, 0.00000);
CreateObject(17000, -437.10001, -63.10000, 57.72000,   0.00000, 0.00000, 0.00000);
CreateObject(3276, -489.79999, -37.70000, 59.90000,   0.00000, 0.00000, 0.00000);
CreateObject(3276, -475.79999, -37.70000, 59.90000,   0.00000, 0.00000, 0.00000);
CreateObject(3276, -461.20001, -37.70000, 59.80000,   0.00000, 0.00000, 0.00000);
CreateObject(3276, -447.70001, -37.70000, 59.42000,   0.00000, 1.00000, 0.00000);
CreateObject(3276, -433.89999, -37.70000, 58.86000,   0.00000, 1.00000, 0.00000);
CreateObject(3243, -449.70001, -74.20000, 58.34000,   0.00000, 0.00000, 92.00000);
CreateObject(3243, -455.50000, -66.10000, 58.64000,   0.00000, 0.00000, 142.00000);
CreateObject(944, -531.90002, -59.50000, 62.90000,   0.00000, 0.00000, 0.00000);
CreateObject(791, -394.00000, -54.40000, 35.00000,   0.00000, 0.00000, 69.64200);
CreateObject(3168, -475.29999, -88.90000, 59.32000,   0.00000, 0.00000, 180.00000);
CreateObject(3171, -458.70001, -92.60000, 58.68000,   0.00000, 0.00000, 0.00000);
CreateObject(3172, -461.10001, -55.10000, 59.00000,   0.00000, 0.00000, 42.00000);
CreateObject(9238, -440.89999, -89.00000, 59.70000,   0.00000, 0.00000, 320.00000);
CreateObject(11433, -445.33270, -46.98350, 60.00000,   0.00000, 0.00000, 0.00000);
CreateObject(17044, -477.50000, -43.70000, 58.96000,   0.00000, 0.00000, 90.00000);
CreateObject(643, -471.89999, -90.90000, 59.70000,   0.00000, 0.00000, 0.00000);
CreateObject(1281, -463.10001, -60.90000, 59.80000,   0.00000, 0.00000, 0.00000);
CreateObject(1281, -468.70001, -56.80000, 59.90000,   0.00000, 0.00000, 110.00000);
CreateObject(1432, -443.60001, -86.20000, 58.10000,   0.00000, 0.00000, 0.00000);
CreateObject(3168, -480.10001, -67.90000, 59.56000,   0.00000, 0.00000, 346.00000);
CreateObject(2096, -457.60001, -82.40000, 58.70000,   0.00000, 0.00000, 218.00000);
CreateObject(2764, -469.70001, -78.20000, 59.66000,   0.00000, 0.00000, 0.00000);
CreateObject(2788, -468.70001, -78.20000, 59.72000,   0.00000, 0.00000, 0.00000);
CreateObject(2788, -470.79999, -78.30000, 59.80000,   0.00000, 0.00000, 192.00000);
CreateObject(2802, -486.10001, -53.50000, 59.80000,   0.00000, 0.00000, 0.00000);
CreateObject(3175, -483.70001, -56.30000, 59.32000,   0.00000, 0.00000, 326.00000);
CreateObject(3171, -466.50000, -81.00000, 59.08000,   0.00000, 0.00000, 328.00000);
CreateObject(9238, -468.39999, -69.70000, 61.00000,   1.00000, 0.00000, 31.99900);
CreateObject(1280, -477.39999, -86.10000, 59.90000,   0.00000, 0.00000, 0.00000);
CreateObject(647, -464.50000, -103.40000, 62.00000,   0.00000, 0.00000, 0.00000);
CreateObject(759, -524.90002, -55.40000, 61.30000,   0.00000, 0.00000, 0.00000);
CreateObject(800, -483.10001, -117.60000, 65.00000,   0.00000, 0.00000, 0.00000);
CreateObject(791, -452.89999, -134.60001, 60.00000,   0.00000, 0.00000, 94.99900);
CreateObject(694, -478.79999, -109.80000, 62.20000,   0.00000, 0.00000, 0.00000);
CreateObject(790, -489.20001, -133.30000, 68.30000,   0.00000, 0.00000, 48.31200);
CreateObject(698, -484.60001, -153.10001, 75.50000,   0.00000, 0.00000, 90.00000);
CreateObject(694, -439.60001, -162.50000, 73.00000,   0.00000, 0.00000, 70.00000);
CreateObject(698, -462.29999, -164.39999, 76.50000,   0.00000, 0.00000, 170.00000);
CreateObject(832, -567.00000, -147.50000, 77.00000,   0.00000, 0.00000, 63.98400);
CreateObject(800, -544.70001, -119.80000, 68.00000,   0.00000, 0.00000, 0.00000);
CreateObject(800, -571.70001, -125.60000, 70.00000,   0.00000, 0.00000, 0.00000);
CreateObject(698, -453.89999, -104.50000, 62.00000,   0.00000, 0.00000, 232.00000);
CreateObject(727, -485.10001, -101.30000, 61.04000,   0.00000, 0.00000, 0.00000);
CreateObject(727, -491.79999, -109.40000, 62.56000,   0.00000, 0.00000, 0.00000);
CreateObject(727, -498.00000, -99.80000, 61.34000,   0.00000, 0.00000, 0.00000);
CreateObject(727, -478.89999, -132.60001, 67.38000,   0.00000, 0.00000, 0.00000);
CreateObject(727, -494.50000, -124.20000, 65.50000,   0.00000, 0.00000, 0.00000);
CreateObject(3425, -496.79999, -50.50000, 70.30000,   0.00000, 0.00000, 326.00000);
CreateObject(1807, -454.70001, -69.20000, 59.22000,   0.00000, 0.00000, 76.00000);
CreateObject(3276, -500.00000, -50.60000, 59.80000,   0.00000, 2.00000, 90.00000);
CreateObject(3276, -500.00000, -91.00000, 61.62000,   0.00000, 2.00000, 90.00000);
CreateObject(2763, -484.10001, -65.40000, 60.10000,   0.00000, 0.00000, 0.00000);
CreateObject(2776, -484.10001, -64.20000, 60.20000,   0.00000, 0.00000, 0.00000);
CreateObject(2776, -484.10001, -66.50000, 60.30000,   0.00000, 0.00000, 180.00000);
CreateObject(3276, -427.39999, -46.90000, 58.52000,   0.00000, 1.00000, 88.00000);
CreateObject(3276, -429.60001, -65.20000, 58.50000,   0.00000, 1.00000, 80.00000);
CreateObject(3276, -431.50000, -86.30000, 58.38000,   0.00000, 1.00000, 90.00000);
CreateObject(642, -463.20001, -90.90000, 60.28000,   0.00000, 0.00000, 0.00000);
CreateObject(1362, -477.29999, -88.30000, 60.10000,   0.00000, 0.00000, 0.00000);
CreateObject(3168, -490.10001, -91.10000, 59.98000,   -2.00000, 0.00000, 242.00000);
CreateObject(3174, -488.20001, -80.00000, 59.95000,   0.00000, 0.00000, 108.00000);
CreateObject(1432, -488.89999, -84.20000, 60.00000,   0.00000, 0.00000, 0.00000);
CreateObject(1432, -486.79999, -88.70000, 59.90000,   0.00000, 0.00000, 0.00000);
CreateObject(1432, -485.60001, -83.70000, 59.90000,   0.00000, 0.00000, 0.00000);
CreateObject(800, -532.18591, -163.74249, 79.28233,   0.00000, 0.00000, 1.23145);
CreateObject(647, -466.41626, -144.16383, 73.15950,   0.00000, 0.00000, 0.00000);
Reply
#2

Nice map dude
Reply
#3

This is wicked, aha.
Reply
#4

Small but good and useful for RP servers
Reply
#5

Prefect.
Reply
#6

This will be a good addition for a zombie survival DayZ servers. Nice job man
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