22.05.2015, 17:00
hi to all ... i have a server i wanted to script it but i have a problem at Arms Dealer Job i don't have the job and i get this message: You don't have job Arms Dealer
ok all is fine until then , after i take arms dealer job i use /sellgun without /sellgun marian deagle just /sellgun and my server crash i can't use any cmd or something else and he delete all my accounts but i still have them in my scriptfiles
this is the command:
HTML Code:
and those are the link with some SS with my server when i use it:
without job: http://tinypic.com/view.php?pic=fthj00&s=8#.VV8gW0b7TvA
with job: http://tinypic.com/view.php?pic=2zr1...8#.VV8gUEb7TvA
can some1 help me ?
ok all is fine until then , after i take arms dealer job i use /sellgun without /sellgun marian deagle just /sellgun and my server crash i can't use any cmd or something else and he delete all my accounts but i still have them in my scriptfiles
this is the command:
HTML Code:
Код HTML:
if(strcmp(cmd,"/sellgun",true)==0) { if(IsPlayerConnected(playerid)) { new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]"); SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)"); SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)"); return 1; } if (PlayerInfo[playerid][pJob] != 9) { SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !"); return 1; } giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { x_weapon = strtok(cmdtext, idx); if(!strlen(x_weapon)) { SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***"); SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellgun [playerid/PartOfName] [weaponname]"); SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)"); SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)"); SendClientMessage(playerid, COLOR_GREEN, "________________________________________________"); return 1; } } //if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } } else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; } if (ProxDetectorS(5.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GRAD1, " You can not sell Guns to yourself!"); return 1; } if(PlayerInfo[playerid][pMiserPerk] > 0) { new skill = 2 * PlayerInfo[playerid][pMiserPerk]; new mats = price[playerid] / 100; price[playerid] -= (mats)*(skill); } ConsumingMoney[playerid] = 1; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD1, string); format(string, sizeof(string), " You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername); SendClientMessage(giveplayerid, COLOR_GRAD1, string); PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]); PlayerInfo[playerid][pMats] -= price[playerid]; } else { SendClientMessage(playerid, COLOR_GRAD1, " Your too far away."); return 1; } } else { format(string, sizeof(string), " %d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }
without job: http://tinypic.com/view.php?pic=fthj00&s=8#.VV8gW0b7TvA
with job: http://tinypic.com/view.php?pic=2zr1...8#.VV8gUEb7TvA
can some1 help me ?