20.05.2015, 15:09
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Last edited by codectile; 21/05/2015 at 02:52 PM.
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Project SAPhysics
Introduction
SAPhysics is being developed to provide high quality physics simulation in SAMP and it is designed as an add-on project for collision detection plugins. This project is completely based on Bullet Physics Library as it is the fastest library present out there. I have tried many simulation tricks in pawn but failed. After a lot of research somehow, I made the the simulation work. But today, when I was testing the simulation with a huge amount of objects, it failed and the reason behind it was the ackslimit. Solving the issue did not help at all. This might be, because of SAMP compatibility. I am here to discuss the problems faced by the project and how we can solve it, I am expecting Kalcor to contribute to it by providing some core tips/information about how SAMP actually works. Adding a third-party physics modification to a server based game is not easy at all. It is not necessary to be a highly reputed member to help.
You can see it's potential here:
Lag is due to Fraps otherwise it is smooth as butter.
Try to watch it at 720p.
[ame="http://www.youtube.com/watch?v=fnx0ogjpPgY"]Project SAPhysics #1[/ame]
[ame="http://www.youtube.com/watch?v=k6XgwTZNuXo"]Project SAPhysics #2[/ame]
I am not promising or guaranteeing the release of this project.[ame="http://www.youtube.com/watch?v=k6XgwTZNuXo"]Project SAPhysics #2[/ame]
If you want to discuss, contribute or ask questions regarding this project, send a message here:
https://gitter.im/codectile/SAPhysics-Development