Buissnes System YSI errors?
#1

Ive got some errors when I make ysi command

Errors
Код:
C:\Users\Rocky\Desktop\HomeServer\gamemodes\gmm-v1.pwn(897) : error 017: undefined symbol "@yC_cbizz"
C:\Users\*****\Desktop\HomeServer\gamemodes\gmm-v1.pwn(897) : error 017: undefined symbol "@yC_cbizz"
C:\Users\*****\Desktop\HomeServer\gamemodes\gmm-v1.pwn(897) : error 017: undefined symbol "i"
C:\Users\*****\Desktop\HomeServer\gamemodes\gmm-v1.pwn(897) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Code...
Код:
YCMD:cbizz(playerid, params[])
{
	if(!IsPlayerAdmin(playerid)) return SCM(playerid, COLOR_GREY, "You aren't authorized to use this command!");//Checks if player is a RCON admin..Change this with your admin system.

	new price, level, id, int, world, string[128], Float:Xi, Float:Yi, Float:Zi, inti;//All the new defines we will need.
	if(sscanf(params, "dddfff", price, level, inti, Xi, Yi, Zi)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /cbizz [price] [type] [interior] [X] [Y] [Z]");//d stands for integer, f stands for float.

	if(level < 0 || level > 4) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Type cannot go below 0, or above 10.");//

	if(price < 10000) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Price cannot go below $10,000.");// Check if the price is below 1000, if it is it will return a message saying it.

	for(new h = 1;h < sizeof(BusinessInfo);h++)//Loops through all the businesses
	{
		if(BusinessInfo[h][bPrice] == 0)//Checks if the price of a business is 0.
		{
			id = h;
			break;//It stops looping if it is.
		}
	}
	new Float:X,Float:Y,Float:Z,Float:A;//More new defines.
	GetPlayerPos(playerid, X, Y, Z);//Gets your player position, and saves it into floats.
	GetPlayerFacingAngle(playerid, A);//Gets your facing angle, and saves it into a float.
	int = GetPlayerInterior(playerid);//Gets your interior, and saves it into a integer.
	world = GetPlayerVirtualWorld(playerid);//Gets your Virtual World, and saves it into a integer
	BusinessInfo[id][bInsideInt] = inti;
	BusinessInfo[id][bExitX] = Xi;
	BusinessInfo[id][bExitY] = Yi;
	BusinessInfo[id][bExitZ] = Zi;

	BusinessInfo[id][bOwned] = 0;
	BusinessInfo[id][bPrice] = price;
	BusinessInfo[id][bType] = level;
	BusinessInfo[id][bEntranceX] = X;
	BusinessInfo[id][bEntranceY] = Y;
	BusinessInfo[id][bEntranceZ] = Z;
	BusinessInfo[id][bEntranceA] = A;
	BusinessInfo[id][bLocked] = 1;

	BusinessInfo[id][bInt] =int;
	BusinessInfo[id][bWorld] =world;
	BusinessInfo[id][bInsideWorld] =id;

	format(string, sizeof(string), "None");
	strmid(BusinessInfo[id][bName], string, 0, strlen(string), 255);

    if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);
 	if(BusinessInfo[id][bInsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bInsideIcon]);
 	BusinessInfo[id][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bEntranceX], BusinessInfo[id][bEntranceY], BusinessInfo[id][bEntranceZ], BusinessInfo[id][bWorld]);//Creates a pickup at your location
 	BusinessInfo[id][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bExitX], BusinessInfo[id][bExitY], BusinessInfo[id][bExitZ], BusinessInfo[id][bInsideWorld]);//Creates a pickup at your location
	new file4[40];
	format(file4, sizeof(file4), BPATH, id);
	new INI:File = INI_Open(file4);
	INI_SetTag(File,"data");
	INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]);
	INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]);
	INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]);
	INI_WriteInt(File,"bType", BusinessInfo[id][bType]);
	INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]);
	INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]);
	INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]);
	INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]);
	INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]);
	INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]);
	INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]);
	INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]);
	INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]);
	INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]);
	INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]);
	INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]);
	INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]);
	INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]);
	INI_WriteString(File,"bName", BusinessInfo[id][bName]);
	INI_Close(File);
	return 1;
}
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#2

BUMP anyone?
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