18.05.2015, 16:54
(
Последний раз редактировалось danger01; 19.05.2015 в 09:20.
)
i have problem with vehicle system i am using satdm_v9 and when i bought car and call it it says my name but after like 30 min or left from game it bugs to id 0. Vehicle owner name is getting name of id 0. and i saw usually id 0 players are non registered.
this public for show owner name idk its problem with this.
Code:
Reply!
this public for show owner name idk its problem with this.
Code:
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { //------------------------------------------------------------------------------ passenger[playerid] = ispassenger; if (GetPlayerSurfingVehicleID(playerid) == vehicleid) { ClearAnimations(playerid); } if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 592 && ispassenger == 1) { SetPlayerInterior(playerid,9); SetPlayerFacingAngle(playerid,0.0); SetPlayerPos(playerid, 315.856170,1024.496459,1949.797363); SetCameraBehindPlayer(playerid); InAndrom[playerid]=vehicleid; } if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 519 && ispassenger) { if (!ShamalExists(vehicleid)) { CreateShamalInt(vehicleid, float(randomEx(3000)), float(randomEx(3000)), float(random(100)+800)); } SetPlayerPosInShamal(playerid, vehicleid); InShamal[playerid] = vehicleid; } #if defined ENABLE_SPEC for(new xp=0; xp<MAX_PLAYERS; xp++) { if(GetPlayerState(xp) == PLAYER_STATE_SPECTATING && PlayerInfo[xp][SpecID] == playerid) { TogglePlayerSpectating(xp, 1); PlayerSpectateVehicle(xp, vehicleid); PlayerInfo[xp][SpecType] = ADMIN_SPEC_TYPE_VEHICLE; } } #endif if(onsys[vehicleid] == 1) { if(passenger[playerid] == 0) { if(PlayerInfo[playerid][LoggedIn] == 1) { if (strcmp(VehicleInfo[vehicleid][owner],PlayerInfo[playerid][name],false) == 0) { new string[128]; format(string, sizeof(string), "Welcome to your %s %s, please drive carefully!", VehicleInfo[vehicleid][name], PlayerInfo[playerid][name]); GameTextForPlayer(playerid, string, 3000, 4); SendMessageToPlayer(playerid, green, string); return 1;} if (strcmp(VehicleInfo[vehicleid][owner],DEFAULT_OWNER,false) == 0) { if(VehicleInfo[vehicleid][buybar] == 1) { new string[128]; format(string,sizeof(string),"This %s has been set as non-buyable by server administration!", VehicleInfo[vehicleid][name]); GameTextForPlayer(playerid, string, 3000, 4); SendMessageToPlayer(playerid, COLOR_BRIGHTRED, string); return 1;} new string[128]; format(string, sizeof(string), "This %s is for sale and costs $%d, type /vmenu to see vehicle options.",VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][vehiclecost]); GameTextForPlayer(playerid, string, 3000, 4); SendMessageToPlayer(playerid, COLOR_YELLOW, string); return 1;} else { new string[128]; format(string, sizeof(string), "This %s belongs to %s, and cannot be purchased.", VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][owner]); GameTextForPlayer(playerid, string, 3000, 4); SendMessageToPlayer(playerid, COLOR_BRIGHTRED, string); return 1;}} else { new playername[128]; GetPlayerName(playerid,playername,sizeof(playername)); if (strcmp(VehicleInfo[vehicleid][owner],playername,false) == 0) { new string[128]; format(string, sizeof(string), "Welcome to your %s %s, please drive carefully! ~n~Remember, you must be logged in to acces vehicle controls.", VehicleInfo[vehicleid][name], playername); return GameTextForPlayer(playerid, string, 3000, 4);} if (strcmp(VehicleInfo[vehicleid][owner],DEFAULT_OWNER,false) == 0) { if(VehicleInfo[vehicleid][buybar] == 1) { new string[128]; format(string,sizeof(string),"This %s has been set as non-buyable by server administration!", VehicleInfo[vehicleid][name]); return GameTextForPlayer(playerid, string, 3000, 4);} new string[128]; format(string, sizeof(string), "This %s is for sale and costs $%d, ~n~You must be logged in to purchase a vehicle.",VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][vehiclecost]); return GameTextForPlayer(playerid, string, 3000, 4);} else { new string[128]; format(string, sizeof(string), "This %s belongs to %s, and cannot be purchased.", VehicleInfo[vehicleid][name], VehicleInfo[vehicleid][owner]); return GameTextForPlayer(playerid, string, 3000, 4);}}}} return 1; }