[HELP]Textdraw For Level System
#1

i started work on Level up system but i cant sript a Hell
pawn Код:
Codes
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;

public OnFilterScriptInit()
{
    print("Textdraw file generated by");
    print("    Zamaroht's textdraw editor was loaded.");

    // Create the textdraws:
    Textdraw0 = TextDrawCreate(500.000000, 103.000000, "_");
    TextDrawBackgroundColor(Textdraw0, -16776961);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.600000, 2.000000);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, 16711935);
    TextDrawTextSize(Textdraw0, 608.000000, 10.000000);
    TextDrawSetSelectable(Textdraw0, 0);

    Textdraw1 = TextDrawCreate(503.000000, 103.000000, "_");
    TextDrawBackgroundColor(Textdraw1, -16776961);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.600000, 2.000000);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    TextDrawUseBox(Textdraw1, 1);
    TextDrawBoxColor(Textdraw1, -65281);
    TextDrawTextSize(Textdraw1, 605.000000, 10.000000);
    TextDrawSetSelectable(Textdraw1, 0);

    Textdraw2 = TextDrawCreate(502.000000, 104.000000, "O"); //Player Level
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.400000);
    TextDrawColor(Textdraw2, 65535);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 0);
    TextDrawSetSelectable(Textdraw2, 0);

    Textdraw3 = TextDrawCreate(524.000000, 107.000000, "XPE"); //XPE of a player
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.380000, 0.899999);
    TextDrawColor(Textdraw3, 65535);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 0);
    TextDrawSetSelectable(Textdraw3, 0);

    Textdraw4 = TextDrawCreate(549.000000, 106.000000, "/");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.380000, 0.899999);
    TextDrawColor(Textdraw4, 65535);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 0);
    TextDrawSetSelectable(Textdraw4, 0);

    Textdraw5 = TextDrawCreate(557.000000, 107.000000, "NXPE"); //Level up Nxpe like 10/100=(NXPE)
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.380000, 0.899999);
    TextDrawColor(Textdraw5, 65535);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 0);
    TextDrawSetSelectable(Textdraw5, 0);

    for(new i; i < MAX_PLAYERS; i ++)
    {
        if(IsPlayerConnected(i))
        {
            TextDrawShowForPlayer(i, Textdraw0);
            TextDrawShowForPlayer(i, Textdraw1);
            TextDrawShowForPlayer(i, Textdraw2);
            TextDrawShowForPlayer(i, Textdraw3);
            TextDrawShowForPlayer(i, Textdraw4);
            TextDrawShowForPlayer(i, Textdraw5);
        }
    }
    return 1;
}

public OnFilterScriptExit()
{
    TextDrawHideForAll(Textdraw0);
    TextDrawDestroy(Textdraw0);
    TextDrawHideForAll(Textdraw1);
    TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw2);
    TextDrawDestroy(Textdraw2);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw5);
    TextDrawDestroy(Textdraw5);
    return 1;
}

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    return 1;
}
i want just someone help me ..
If possible i want when player spawn he is lvl 1
and a LVL up system to lvl 3
Each Kill +5 Xpe
From lvl 1 to lvl 2 need's 100XPe
From lvl 2 to lvl 3 needs 300Xpe
+ Rep for all who help me
Yeah im a bit mad cuz i dont know where to start
i made textdraws but cant Figure it out
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#2

If you have enum or variables for exp level ups.
Use OnPlayerSpawn for update to level up or use your level system if(XP == XP_LEVELUP){ Update TextDraw... }
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#3

i dont have enums or stuff like that
cuz i dont know how to create that stuff . please create for me ..
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#4

hm... find one.

man exp enums and system is very easy... and how to +xp ? you have jobs or any system for good idea get xp's?
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#5

i was think when a player kill other play he the killer get +4 Xpe
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