Efficient Vehicle Looping
#19

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Originally Posted by Crayder
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Have you heard of the new GetVehiclePoolSize? That function beats this recommendation by a mile. I recommend using just GetPlayerCameraTargetVehicle. It's quite realistic too considering the player MUST be looking at the vehicle. In all reality, do you stand backwards when you are opening your car's trunk? I think not! Either way, like Emmet said, 2000 is not a lot, it would take nanoseconds without any code in the loop (it's definitely not going to take much with the code, depending on the code of course).
Oh yeah, this can be used aswell. Forgot it.
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Messages In This Thread
Efficient Vehicle Looping - by MP2 - 05.05.2015, 08:56
Re: Efficient Vehicle Looping - by AIped - 05.05.2015, 09:08
Re: Efficient Vehicle Looping - by MicroD - 05.05.2015, 09:22
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 09:43
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 09:54
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 10:00
Re: Efficient Vehicle Looping - by Misiur - 05.05.2015, 10:01
Re: Efficient Vehicle Looping - by Lordzy - 05.05.2015, 10:10
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:29
Re: Efficient Vehicle Looping - by Konstantinos - 05.05.2015, 10:38
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:51
Re: Efficient Vehicle Looping - by Kar - 05.05.2015, 21:28
Re: Efficient Vehicle Looping - by Emmet_ - 05.05.2015, 21:45
Re: Efficient Vehicle Looping - by Crayder - 05.05.2015, 21:59
Re: Efficient Vehicle Looping - by MP2 - 06.05.2015, 10:22
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 11:51
Re: Efficient Vehicle Looping - by Mauzen - 06.05.2015, 13:31
Re: Efficient Vehicle Looping - by sammp - 06.05.2015, 14:57
Re: Efficient Vehicle Looping - by Tamer - 06.05.2015, 17:57
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 19:31
Re: Efficient Vehicle Looping - by Marricio - 08.05.2015, 21:22
Re: Efficient Vehicle Looping - by Pottus - 09.05.2015, 01:39

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