Efficient Vehicle Looping
#9

I think I will just keep the loop with IsVehicleStreamedIn for now. That button won't be pressed much. I also have a time limit of 3 seconds on it, as you shouldn't need to press it that fast. I will also use GetVehiclePoolSize, although eventually the 2000 limit will be hit and it won't really be needed.

I've also made it so it checks the last vehicle you entered first, and the last known closest vehicle (from previous presses).
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Messages In This Thread
Efficient Vehicle Looping - by MP2 - 05.05.2015, 08:56
Re: Efficient Vehicle Looping - by AIped - 05.05.2015, 09:08
Re: Efficient Vehicle Looping - by MicroD - 05.05.2015, 09:22
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 09:43
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 09:54
Re: Efficient Vehicle Looping - by Tamer - 05.05.2015, 10:00
Re: Efficient Vehicle Looping - by Misiur - 05.05.2015, 10:01
Re: Efficient Vehicle Looping - by Lordzy - 05.05.2015, 10:10
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:29
Re: Efficient Vehicle Looping - by Konstantinos - 05.05.2015, 10:38
Re: Efficient Vehicle Looping - by MP2 - 05.05.2015, 10:51
Re: Efficient Vehicle Looping - by Kar - 05.05.2015, 21:28
Re: Efficient Vehicle Looping - by Emmet_ - 05.05.2015, 21:45
Re: Efficient Vehicle Looping - by Crayder - 05.05.2015, 21:59
Re: Efficient Vehicle Looping - by MP2 - 06.05.2015, 10:22
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 11:51
Re: Efficient Vehicle Looping - by Mauzen - 06.05.2015, 13:31
Re: Efficient Vehicle Looping - by sammp - 06.05.2015, 14:57
Re: Efficient Vehicle Looping - by Tamer - 06.05.2015, 17:57
Re: Efficient Vehicle Looping - by AndreT - 06.05.2015, 19:31
Re: Efficient Vehicle Looping - by Marricio - 08.05.2015, 21:22
Re: Efficient Vehicle Looping - by Pottus - 09.05.2015, 01:39

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