04.05.2015, 15:12
Well, I've started to use y_groups instead of makign player systems because it's apparently faster.
I have a group called
Police[MAX_FACTION_RANK]
I'm wondering, if there;s a way a higher rank (e.g Police[5] rank 5) can use all of the commands a rank under can without using Group_SetCommand every time
I have a group called
Police[MAX_FACTION_RANK]
I'm wondering, if there;s a way a higher rank (e.g Police[5] rank 5) can use all of the commands a rank under can without using Group_SetCommand every time