Another Item Label problem
#1

A few weeks ago I posted about having trouble with an item's 3d text label not disappear when picking up an item and I thought I fixed it, but it appears I was wrong. When I pick up any items when I login, it works fine, does it's job fine. However, when I drop any item and go to pick up any other item, the text label stays behind.

pawn Код:
//Creating the Item
stock CreateItem(model, amount, type, Float:X, Float:Y, Float:Z, world, interior)
{
    if(model != 0)
    {
        for(new i=0; i<MAX_ITEMS; i++)
        {
            if(Item[i][ItemPosX] == 0 && Item[i][ItemPosY] == 0 && Item[i][ItemPosZ] == 0)
            {
                Item[i][ItemModel] = model;
                Item[i][ItemAmount] = amount;
                Item[i][ItemType] = type;
                Item[i][ItemPosX] = X;
                Item[i][ItemPosY] = Y;
                Item[i][ItemPosZ] = Z;
                Item[i][ItemVWorld] = world;
                Item[i][ItemInterior] = interior;
                DropObject[i] = CreateObject(model, X, Y, Z, 0, 0, 0, world);
                break;
            }
        }
    }
    return 1;
}
pawn Код:
//OnPlayerPickUpItem

forward OnPlayerPickupItem(playerid);
public OnPlayerPickupItem(playerid)
{
    new string[128];
    for(new i=0; i<MAX_ITEMS; i++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.5, Item[i][ItemPosX], Item[i][ItemPosY], Item[i][ItemPosZ]) && GetPlayerInterior(playerid) == Item[i][ItemInterior] && GetPlayerVirtualWorld(playerid) == Item[i][ItemVWorld])
        {
            Item[i][ItemPosX] = 0;
            Item[i][ItemPosY] = 0;
            Item[i][ItemPosZ] = 0;
            Delete3DTextLabel(ItemLabel[i]);
            DestroyObject(DropObject[i]);
            LoadItemVisual();
            if(Item[i][ItemModel] == 2806 && Item[i][ItemType] == 1)
            {
                Player[playerid][BrahminMeat] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Brahmin Meat'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2806 && Item[i][ItemType] == 2)
            {
                Player[playerid][BrahminSteak] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Brahmin Steak'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2663 && Item[i][ItemType] == 1)
            {
                Player[playerid][Cram] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Cram'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2663 && Item[i][ItemType] == 2)
            {
                Player[playerid][MacCheese] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'BlamCo Mac & Cheese'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2769 && Item[i][ItemType] == 1)
            {
                Player[playerid][IguanaStick] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Iguana on a Stick'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2769 && Item[i][ItemType] == 2)
            {
                Player[playerid][SquirrelStick] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Squirrel on a Stick'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1580 && Item[i][ItemType] == 1)
            {
                Player[playerid][Stimpak] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Stimpak'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1580 && Item[i][ItemType] == 2)
            {
                Player[playerid][DoctorBag] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Doctor's Bag'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1575 && Item[i][ItemType] == 1)
            {
                Player[playerid][Jet] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Jet'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1575 && Item[i][ItemType] == 2)
            {
                Player[playerid][Psycho] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Psycho'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1575 && Item[i][ItemType] == 3)
            {
                Player[playerid][Mentats] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Mentats'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1575 && Item[i][ItemType] == 4)
            {
                Player[playerid][Buffout] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Buffout'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2647 && Item[i][ItemType] == 1)
            {
                Player[playerid][DirtyWater] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Dirty Water'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 2647 && Item[i][ItemType] == 2)
            {
                Player[playerid][PurifiedWater] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Purified Water'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1484 && Item[i][ItemType] == 1)
            {
                Player[playerid][NukaCola] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'Nuka Cola'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            else if(Item[i][ItemModel] == 1577 && Item[i][ItemType] == 1)
            {
                Player[playerid][RadAway] += Item[i][ItemAmount];
                format(string, sizeof(string), "You have picked up 'RadAway'.  Amount: %i", Item[i][ItemAmount]);
                SendClientMessage(playerid, COLOR_WHITE, string);
                format(string, sizeof(string), " * %s has picked up something.", GetName(playerid));
                SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
                SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
            }
            Item[i][ItemModel] = 0;
            Item[i][ItemType] = 0;
            Item[i][ItemAmount] = 0;
        }
    }
    return 1;
}
pawn Код:
//Drop command
CMD:drop(playerid, params[])
{
    if(GetPVarInt(playerid, "LoggedIn") == 0) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: You need to be logged in to use this command.");
    new string[128], item[24], itemamount, Float: x, Float: y, Float: z;
    if(sscanf(params, "s[24]i", item, itemamount)) return SendClientMessage(playerid, COLOR_GREY, "[Server Command]: /drop [item (use /itemslist)] [amount]");
    GetPlayerPos(playerid, x, y, z);
    if(!strcmp(item, "BrahminMeat") || !strcmp(item, "brahminmeat"))
    {
        if(itemamount <= Player[playerid][BrahminMeat])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2806, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][BrahminMeat] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Brahmin Meat.");
    }
    else if(!strcmp(item, "BrahminSteak") || !strcmp(item, "brahminsteak"))
    {
        if(itemamount <= Player[playerid][BrahminSteak])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2806, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][BrahminSteak] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Brahmin Steak.");
    }
    else if(!strcmp(item, "Cram") || !strcmp(item, "cram"))
    {
        if(itemamount <= Player[playerid][Cram])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2663, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Cram] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Cram.");
    }
    else if(!strcmp(item, "MacCheese") || !strcmp(item, "maccheese"))
    {
        if(itemamount <= Player[playerid][MacCheese])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2663, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][MacCheese] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much BlamCo Mac & Cheese.");
    }
    else if(!strcmp(item, "IguanaStick") || !strcmp(item, "iguanastick"))
    {
        if(itemamount <= Player[playerid][IguanaStick])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2769, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][IguanaStick] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Iguana on a Stick.");
    }
    else if(!strcmp(item, "SquirrelStick") || !strcmp(item, "squirrelstick"))
    {
        if(itemamount <= Player[playerid][SquirrelStick])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2769, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][SquirrelStick] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Squirrel on a Stick.");
    }
    else if(!strcmp(item, "Stimpak") || !strcmp(item, "stimpak"))
    {
        if(itemamount <= Player[playerid][Stimpak])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1580, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Stimpak] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Stimpak.");
    }
    else if(!strcmp(item, "DoctorBag") || !strcmp(item, "doctorbag"))
    {
        if(itemamount <= Player[playerid][DoctorBag])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1580, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][DoctorBag] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Doctor's Bag.");
    }
    else if(!strcmp(item, "Jet") || !strcmp(item, "jet"))
    {
        if(itemamount <= Player[playerid][Jet])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1575, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Jet] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Jet.");
    }
    else if(!strcmp(item, "Psycho") || !strcmp(item, "psycho"))
    {
        if(itemamount <= Player[playerid][Psycho])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1575, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Psycho] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Psycho.");
    }
    else if(!strcmp(item, "Mentats") || !strcmp(item, "mentats"))
    {
        if(itemamount <= Player[playerid][Mentats])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1575, itemamount, 3, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Mentats] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Mentats.");
    }
    else if(!strcmp(item, "Buffout") || !strcmp(item, "buffout"))
    {
        if(itemamount <= Player[playerid][Buffout])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1575, itemamount, 4, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][Buffout] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Buffout.");
    }
    else if(!strcmp(item, "DirtyWater") || !strcmp(item, "dirtywater"))
    {
        if(itemamount <= Player[playerid][DirtyWater])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2647, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][DirtyWater] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Dirty Water.");
    }
    else if(!strcmp(item, "PurifiedWater") || !strcmp(item, "purifiedwater"))
    {
        if(itemamount <= Player[playerid][PurifiedWater])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(2647, itemamount, 2, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][PurifiedWater] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Purified Water.");
    }
    else if(!strcmp(item, "NukaCola") || !strcmp(item, "nukacola"))
    {
        if(itemamount <= Player[playerid][NukaCola])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1484, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][NukaCola] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much Nuka Cola.");
    }
    else if(!strcmp(item, "RadAway") || !strcmp(item, "radaway"))
    {
        if(itemamount <= Player[playerid][RadAway])
        {
            format(string, sizeof(string), " * %s has dropped something.", GetName(playerid));
            CreateItem(1577, itemamount, 1, x, y, z-1, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
            Player[playerid][RadAway] -= itemamount;
            SetPlayerChatBubble(playerid, string, COLOR_LIGHTPURPLE, 10, 7000);
            SendClientMessage(playerid, COLOR_LIGHTPURPLE, string);
        }
        else return SendClientMessage(playerid, COLOR_GREY, "You don't have that much RadAway.");
    }
    else if(!strcmp(item, "Armor") || !strcmp(item, "armor") || !strcmp(item, "Armour") || !strcmp(item, "armour"))
    {
        SendClientMessage(playerid, COLOR_GREY, "You can't drop this item.");
    }
    else return SendClientMessage(playerid, COLOR_GREY, "That is an invalid item (/itemslist).");
    LoadItemVisual();
    return 1;
}
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#2

Anyone?
Reply
#3

Still need help with this please...
Reply
#4

Bump.
Reply
#5

Hello!

Try this:
PHP код:
public OnPlayerPickupItem(playerid)
{
    new 
string[145],_itemid = -1;
    for(new 
i;i<MAX_ITEMS;i++)
    {
        if(
IsPlayerInRangeOfPoint(playerid,1.5,Item[i][ItemPosX],Item[i][ItemPosY],Item[i][ItemPosZ]))
        {
            if(
GetPlayerInterior(playerid) == Item[i][ItemInterior] && GetPlayerVirtualWorld(playerid) == Item[i][ItemVWorld])
            {
                
_itemid i;
                
Item[i][ItemPosX] = 0.0;
                
Item[i][ItemPosY] = 0.0;
                
Item[i][ItemPosZ] = 0.0;
                
Delete3DTextLabel(ItemLabel[i]);
                
DestroyObject(DropObject[i]);
                
ItemLabel[i] = 0;
                
DropObject[i] = 0;
                
LoadItemVisual();
                if(
Item[i][ItemModel] == 2806 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][BrahminMeat] += Item[i][ItemAmount];
                    
format(string,sizeof string,"You have picked up 'Brahmin Meat'. Amount: %i",Item[i][ItemAmount]);
                    
SendClientMessage(playerid,COLOR_WHITE,string);
                    
format(string,sizeof string,"* %s has picked up something.",GetName(playerid));
                    
SetPlayerChatBubble(playerid,string,COLOR_LIGHTPURPLE,10,7000);
                    
SendClientMessage(playerid,COLOR_LIGHTPURPLE,string);
                    break;
                }
                else if(
Item[i][ItemModel] == 2806 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][BrahminSteak] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Brahmin Steak'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2663 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][Cram] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Cram'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2663 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][MacCheese] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'BlamCo Mac & Cheese'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2769 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][IguanaStick] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Iguana on a Stick'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2769 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][SquirrelStick] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Squirrel on a Stick'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1580 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][Stimpak] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Stimpak'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1580 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][DoctorBag] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Doctor's Bag'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1575 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][Jet] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Jet'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1575 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][Psycho] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Psycho'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1575 && Item[i][ItemType] == 3)
                {
                    
Player[playerid][Mentats] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Mentats'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1575 && Item[i][ItemType] == 4)
                {
                    
Player[playerid][Buffout] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Buffout'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2647 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][DirtyWater] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Dirty Water'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 2647 && Item[i][ItemType] == 2)
                {
                    
Player[playerid][PurifiedWater] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Purified Water'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1484 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][NukaCola] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'Nuka Cola'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
                else if(
Item[i][ItemModel] == 1577 && Item[i][ItemType] == 1)
                {
                    
Player[playerid][RadAway] += Item[i][ItemAmount];
                    
format(stringsizeof(string), "You have picked up 'RadAway'.  Amount: %i"Item[i][ItemAmount]);
                    
SendClientMessage(playeridCOLOR_WHITEstring);
                    
format(stringsizeof(string), " * %s has picked up something."GetName(playerid));
                    
SetPlayerChatBubble(playeridstringCOLOR_LIGHTPURPLE107000);
                    
SendClientMessage(playeridCOLOR_LIGHTPURPLEstring);
                    break;
                }
            }
        }
    }
    
Item[_itemid][ItemModel] = 0;
     
Item[_itemid][ItemType] = 0;
     
Item[_itemid][ItemAmount] = 0;
     
_itemid = -1;
    return 
1;

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