[FilterScript] SA:MP 0.3.7 Actors (RC6)
#1

SA:MP 0.3.7 Actors (RC6)
Hi guys,
0.3.7 Release Yohoo,
after i see 0.3.7 releases, im learning about 0.3.7 Version, and i tried make Actors System and its working
check it out !!

VIDIEO : https://www.youtube.com/watch?v=6RLP...ature=*********

DOWNLOAD : Pastebin
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#2

Well, in official release walking by animation is unfortunately impossible, I don't know why.
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#3

If you are able to make this like a guard NPC script it's gonna be good. Now in SAMP it's impossible on making actors, do they even move ?
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#4

Quote:
Originally Posted by Johny32
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If you are able to make this like a guard NPC script it's gonna be good. Now in SAMP it's impossible on making actors, do they even move ?
New SAMP Version Mate, Now Is 0.3.7 with new features
Check it out https://sampwiki.blast.hk/wiki/Category:Added_in_0.3.7
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#5

You have to make a zombie system with this somehow!!!
A server that would have hordes of npc zombies like this would be fricking awesome!
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#6

Quote:
Originally Posted by MattyMatty
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You have to make a zombie system with this somehow!!!
A server that would have hordes of npc zombies like this would be fricking awesome!
Not possible anymore, i think that the official 0.3.7 release locked actors X and Y coords for running/walking anims.... At least my actors movements aren't working anymore.

By the way, it has nothing to do with NPC's, actors are desynced as fuck, a zombie system based on this would sucks.
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#7

awesome
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#8

You used ZCMD to make cmds but you didn't included ..

#include <zcmd>

Take a look..
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