Bug with disappearance of blood
#1

I just tested the creation of the actors as follows:

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new Float: p[4];
    GetPlayerPos(playerid, p[0], p[1], p[2]);
    GetPlayerFacingAngle(playerid, p[3]);
    new actorid = CreateActor(GetPlayerSkin(playerid), p[0], p[1], p[2], p[3]);
    SetActorHealth(actorid, 0);
    return 1;
}
After I created about 4-5 actors I just stood and watched as their blood disappears. Suddenly it began to appear warnings and disappearing blood slowly blinking.



I could not reproduce it again.
Sorry for my bad English!
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