01.05.2015, 09:25
You can reduce damage dealt by deagle, create you own damage system by reported weapon id in that callback. Don't use amount given by callback.
pawn Код:
new Float:damage;
if(weaponid == 24) damage = 25.0;//deagle
else if(weaponid == 34) damage = 35.0;//sniper
if(weaponid == 24 || weaponid == 34)
{
SetActorHealth(damaged_actorid, helath - damage);
}
else
{
SetActorHealth(damaged_actorid, helath - amount);
}