Actors BUGs!
#6

You can reduce damage dealt by deagle, create you own damage system by reported weapon id in that callback. Don't use amount given by callback.

pawn Код:
new Float:damage;
if(weaponid == 24) damage = 25.0;//deagle
else if(weaponid == 34) damage = 35.0;//sniper

if(weaponid == 24 || weaponid == 34)
{
    SetActorHealth(damaged_actorid, helath - damage);
}
else
{
    SetActorHealth(damaged_actorid, helath - amount);
}
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Messages In This Thread
Actors BUGs! - by Excel™ - 01.05.2015, 08:50
Re: Actors BUGs! - by Dragony92 - 01.05.2015, 08:55
Re: Actors BUGs! - by Excel™ - 01.05.2015, 09:09
Re: Actors BUGs! - by Dragony92 - 01.05.2015, 09:12
Re: Actors BUGs! - by Excel™ - 01.05.2015, 09:21
Re: Actors BUGs! - by Dragony92 - 01.05.2015, 09:25
Re: Actors BUGs! - by Gammix - 01.05.2015, 09:31
Re: Actors BUGs! - by niCe - 01.05.2015, 09:57
Re: Actors BUGs! - by RaeF - 01.05.2015, 10:02
Re: Actors BUGs! - by niCe - 03.05.2015, 18:50

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