01.05.2015, 08:02
Quote:
Thanks Kalcor, great update
LooL thanks for this: Code:
native SetActorHealth(actorid, Float:health); native GetActorHealth(actorid, &Float:health); native SetActorInvulnerable(actorid, invulnerable = true); native IsActorInvulnerable(actorid); |
При onplayergivedamage actor id, health переменную remove - damage
When actor killed, apply animation death. All easy
Sorry for my English, bad.