What texture in photo
#1



I know where to search, but i'am creating this thread that something help my to find or find keyword, because i try windows i don't find



Here is gate texture i don't find that. In here:

http://textures.xyin.ws/?page=textur...earch=shutters

Is very simillar but not that.

Thanks
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#2

The first picture's textures come from these coordinates:

272.0148,1859.6725,8.7649

Just look at the ceiling and you'll see them.
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#3

Код:
new text:Textdraw0;

public OnPlayerConnect(playerid)
{
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
    PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
    PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
    PlayerTextDrawColor(playerid, ftxd[playerid], -1);
    PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
    PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
    PlayerTextDrawFont(playerid, ftxd[playerid], 4);

    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
Hope That Will Help You .
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#4



And too in this photo.
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#5

Tamer but there windows is lighter.
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#6

Quote:
Originally Posted by Hardicore
Посмотреть сообщение
Код:
new text:Textdraw0;

public OnPlayerConnect(playerid)
{
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
    PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
    PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
    PlayerTextDrawColor(playerid, ftxd[playerid], -1);
    PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
    PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
    PlayerTextDrawFont(playerid, ftxd[playerid], 4);

    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
Hope That Will Help You .
That's a textdraw not a texture.
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#7

Quote:
Originally Posted by Hardicore
Посмотреть сообщение
Код:
new text:Textdraw0;

public OnPlayerConnect(playerid)
{
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 0.000000, 0.000000, "loadsc0:loadsc0");
    PlayerTextDrawLetterSize(playerid, ftxd[playerid], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, ftxd[playerid], 640.000000, 448.000000);
    PlayerTextDrawAlignment(playerid, ftxd[playerid], 1);
    PlayerTextDrawColor(playerid, ftxd[playerid], -1);
    PlayerTextDrawSetShadow(playerid, ftxd[playerid], 0);
    PlayerTextDrawSetOutline(playerid, ftxd[playerid], 0);
    PlayerTextDrawFont(playerid, ftxd[playerid], 4);

    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
Hope That Will Help You .
He's not talking about textdraws, he's talking about the object texture itself. And even if he was talking about textdraws, that code would throw about 15 errors.
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#8

no errors in that code -_-.
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#9

Yep, there is.
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