18.04.2015, 01:48
How to make the server save Player's Score
PLEASE PLACE CODES IN MY SCRIPT.. HERE's MY GAMEMODE:
PLEASE PLACE CODES IN MY SCRIPT.. HERE's MY GAMEMODE:
Код:
#include <a_samp>
#include <streamer>
#include <dudb>
#define COL_EASY "{FFF1AF}"
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
#define COL_VALUE "{A3E4FF}"
#define COL_RULE "{F9E8B7}"
#define COL_RULE2 "{FBDF89}"
#define COL_RWHITE "{FFFFFF}"
#define COL_LGREEN "{C9FFAB}"
#define COL_LRED "{FFA1A1}"
#define COL_LRED2 "{C77D87}"
#define skin 120
new bool:IsDead[MAX_PLAYERS];
stock static const Float:aSpawns[][] =
{
{1178.4154,-1323.6300,14.1190}
};
new logged[MAX_PLAYERS];
new adminlevel[MAX_PLAYERS];
new money[MAX_PLAYERS];
new playername[MAX_PLAYER_NAME];
// forwards//
forward SetPlayerWorld(playerid);
forward SetPlayerWorldOpen(playerid);
main()
{
print("===============================");
print("");
print("===============================");
}
public OnGameModeInit()
{
SetGameModeText("Offline");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
//map icon//
CreateDynamicMapIcon(-988.7530, -2327.2246, 65.5251, 38, -1, -1, -1, -1, 100); //Woodcreature
return 1;
}
stock CreatePickupWith3DText(model, type, Float:X, Float:Y, Float:Z, Virtualworld, text[], color)
{
CreatePickup(model, type, Float:X, Float:Y, Float:Z, Virtualworld);
Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z+0.75, 0, Virtualworld, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has joined the server", pname);
SendClientMessageToAll(0xAAAAAAAA, string);
SendDeathMessage(INVALID_PLAYER_ID,playerid, 200);
SetPlayerVirtualWorld(playerid,playerid+1);
logged[playerid] = 0;
ShowPlayerDialog(playerid, skin, DIALOG_STYLE_INPUT, "Skin Select", "Enter a skin ID below to get started", "Confirm", "Cancel");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
money[playerid] = GetPlayerMoney(playerid);
dini_IntSet(udb_encode(playername), "money", money[playerid]);
dini_IntSet(udb_encode(playername), "adminlevel", adminlevel[playerid]);
dini_IntSet(udb_encode(playername), "level", GetPlayerScore(playerid));
logged[playerid] = 0;
new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
switch(reason)
{
case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
}
SendClientMessageToAll(0xAAAAAAAA, string);
SendDeathMessage(INVALID_PLAYER_ID,playerid, 201);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256],tmp[256], tmp2[256];
new idx;
new string[256];
cmd = strtok(cmdtext, idx);
GetPlayerName(playerid, playername, sizeof(playername));
if(strcmp(cmd, "/register", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, -1, "USAGE: /register (password)");
}
else
{
if (!dini_Exists(udb_encode(playername)))
{
dini_Create(udb_encode(playername));
dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
dini_IntSet(udb_encode(playername), "adminlevel", 0);
dini_IntSet(udb_encode(playername), "money", 0);
format(string, sizeof(string), ""COL_GREEN"[ACCOUNT]: "COL_YELLOW" Account '%s' created! "COL_WHITE"You can now login with /login ( existing password )", playername, tmp);
GivePlayerMoney(playerid, 999999);
SendClientMessage(playerid, -1, string);
}
else
{
format(string, sizeof(string), "This %s account is already registered !", playername,tmp);
SendClientMessage(playerid, -1, string);
}
}
return 1;
}
if(strcmp(cmd, "/login", true) == 0)
{
if(logged[playerid] == 1)
{
SendClientMessage(playerid, -1, ""COL_GREEN"[ACCOUNT]: "COL_ORANGE"You are already logged in !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, -1, "[USAGE]: /login ( password )");
}
else
{
if (dini_Exists(udb_encode(playername)))
{
tmp2 = dini_Get(udb_encode(playername), "password");
if (udb_hash(tmp) != strval(tmp2))
{
SendClientMessage(playerid, -1, ""COL_GREEN""COL_RED"[ACCOUNT]: "COL_ORANGE"Password not match !");
}
else
{
logged[playerid] = 1;
money[playerid] = dini_Int(udb_encode(playername), "money");
adminlevel[playerid] = dini_Int(udb_encode(playername), "adminlevel");
format(string, sizeof(string), ""COL_YELLOW"[ACCOUNT] "COL_GREEN"you are now logged in . "COL_WHITE"You got admin level "COL_GREEN"%d {FFFFFF}and have "COL_GREEN"%d {FFFFFF}dollar!", adminlevel[playerid], money[playerid]);
SendClientMessage(playerid, -1, string);
GivePlayerMoney(playerid, money[playerid]);
SetTimerEx("SetPlayerWorld", 1000, false, "i", playerid);
}
}
else
{
format(string, sizeof(string), ""COL_RED"[ACCOUNT]:{FFFFFF}The username are not registered yet ! "COL_YELLOW"Type /register ( password ) to create an account !", playername);
SendClientMessage(playerid, -1, string);
}
}
return 1;
}
if(strcmp(cmd, "/makemeadmin", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
if(logged[playerid] == 1)
{
if(adminlevel[playerid] != 3)
{
adminlevel[playerid] = 5;
SendClientMessage(playerid, -1, ""COL_GREEN"[ACCOUNT]: "COL_YELLOW"You are now maxlevel admin!");
}
else
{
SendClientMessage(playerid, -1, ""COL_GREEN"[ACCOUNT]: "COL_ORANGE"You are already maxlevel admin!");
}
}
else
{
SendClientMessage(playerid, -1, ""COL_GREEN"[ACCOUNT]: {FFFFFF}Please, first login: /login [password]");
}
}
else
{
SendClientMessage(playerid, -1, ""COL_GREEN"[ACCOUNT]: "COL_ORANGE"You must first login with rcon ! {FFFFFF}(/rcon login ( rcon-pass )");
}
return 1;
}
return 0;
}
public OnPlayerSpawn(playerid)
{
if(logged[playerid] == 0)
{
SendClientMessage(playerid, -1, ""COL_ORANGE"[ACCOUNT]: {FFFFFF}You are not logged in yet. "COL_YELLOW"USAGE: Use /login (password)");
}
if(IsDead[playerid])
{
new rand = random(sizeof(aSpawns));
SetPlayerPos(playerid, aSpawns[rand][0], aSpawns[rand][1], aSpawns[rand][2]);
IsDead[playerid] = false;
return 1;
}
return 1;
}


