[Map] Trinity Roleplay's Pizza Stack Gas Station + Ghetto Apartment Complexes
#1

Well hello there again, I am releasing this mapping since it will just be either deleted or be a waste of space on my computer.
It was used on my past server, it was a great place for people to meet and roleplay.
I don't need it anymore as I'm starting a new and better project.

Images/Videos of Mapping:
https://www.youtube.com/watch?v=1z_FSRiYl2w
(Short Video footage you can see trees, new apartment complexes and the Gas Station).
https://www.youtube.com/watch?v=N1Pwu-vCtZM
(Brawl at the Gas Station).

Sorry for not providing screenshots, but here it is and thank you for your time.

CODE:
Code:
	RemoveBuildingForPlayer(playerid, 3645, 2069.6172, -1556.7031, 15.0625, 0.25);
	RemoveBuildingForPlayer(playerid, 3645, 2070.7578, -1586.0156, 15.0625, 0.25);
	RemoveBuildingForPlayer(playerid, 3662, 2142.7031, -1657.9297, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 3662, 2164.9375, -1666.3047, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 3662, 2141.8672, -1693.3516, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 3662, 2154.3516, -1713.6641, 17.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25);
	RemoveBuildingForPlayer(playerid, 1524, 2074.1797, -1579.1484, 14.0313, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2120.1953, -1708.1328, 12.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1307, 2124.9609, -1680.7891, 12.6875, 0.25);
	RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25);
	RemoveBuildingForPlayer(playerid, 1501, 2138.3438, -1697.1094, 14.0703, 0.25);
	RemoveBuildingForPlayer(playerid, 3661, 2141.8672, -1693.3516, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 3661, 2154.3516, -1713.6641, 17.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 1501, 2150.8281, -1717.4297, 14.0703, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2169.9453, -1689.4766, 12.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 3661, 2142.7031, -1657.9297, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 1501, 2142.8594, -1663.0859, 14.0703, 0.25);
	RemoveBuildingForPlayer(playerid, 1501, 2165.1094, -1671.4531, 14.0703, 0.25);
	RemoveBuildingForPlayer(playerid, 3661, 2164.9375, -1666.3047, 17.5547, 0.25);
	RemoveBuildingForPlayer(playerid, 1264, 2175.5234, -1664.0781, 14.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2083.7656, -1602.2266, 13.7656, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2078.4922, -1602.2266, 13.7656, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2086.4609, -1599.5938, 13.7656, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2086.4609, -1594.3203, 13.7656, 0.25);
	RemoveBuildingForPlayer(playerid, 3644, 2070.7578, -1586.0156, 15.0625, 0.25);
	RemoveBuildingForPlayer(playerid, 3644, 2069.6172, -1556.7031, 15.0625, 0.25);
	CreateDynamicObject(12940,2155.2000000,-1662.9000000,17.9000000,0.0000000,0.0000000,264.7490000); //object(sw_apartments07) (1)
	CreateDynamicObject(12938,2151.0000000,-1696.8000000,17.9000000,0.0000000,0.0000000,266.5000000); //object(sw_apartments02) (1)
	CreateDynamicObject(13450,2152.1001000,-1679.9000000,16.4000000,0.0000000,0.0000000,82.7500000); //object(ce_apartstairs) (1)
	CreateDynamicObject(1775,2149.8000500,-1697.6999500,15.1000000,0.0000000,0.0000000,175.0000000); //object(cj_sprunk1) (1)
	CreateDynamicObject(14497,2151.6992200,-1683.0000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(im_couchs) (1)
	CreateDynamicObject(1358,2175.5996100,-1654.8994100,15.3000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (1)
	CreateDynamicObject(1347,2160.8999000,-1670.4000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(cj_wastebin) (1)
	CreateDynamicObject(1347,2141.6999500,-1687.1999500,14.6000000,0.0000000,0.0000000,0.0000000); //object(cj_wastebin) (2)
	CreateDynamicObject(2676,2149.8999000,-1668.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (1)
	CreateDynamicObject(2676,2143.6001000,-1691.8000500,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (2)
	CreateDynamicObject(2676,2172.3000500,-1651.6999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (3)
	CreateDynamicObject(2672,2156.6001000,-1679.3000500,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
	CreateDynamicObject(2672,2139.0000000,-1678.6999500,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (2)
	CreateDynamicObject(2672,2162.1999500,-1678.0000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (3)
	CreateDynamicObject(2672,2153.8000500,-1663.1999500,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (4)
	CreateDynamicObject(2673,2154.3000500,-1685.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (1)
	CreateDynamicObject(2673,2142.5000000,-1665.0000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (2)
	CreateDynamicObject(2673,2132.5000000,-1640.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (3)
	CreateDynamicObject(843,2156.1001000,-1716.5000000,14.8000000,0.0000000,0.0000000,143.0000000); //object(dead_tree_15) (1)
	CreateDynamicObject(672,2167.3000500,-1708.6999500,14.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
	CreateDynamicObject(672,2133.8000500,-1707.3000500,14.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (2)
	CreateDynamicObject(673,2125.3000500,-1716.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
	CreateDynamicObject(691,2133.8999000,-1715.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (1)
	CreateDynamicObject(1709,2144.0000000,-1714.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(kb_couch08) (1)
	CreateDynamicObject(2676,2143.8999000,-1716.1999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (4)
	CreateDynamicObject(2676,2162.3999000,-1710.0999800,14.3000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (5)
	CreateDynamicObject(2677,2160.5000000,-1716.4000200,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (1)
	CreateDynamicObject(2677,2171.1001000,-1692.0999800,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (2)
	CreateDynamicObject(2677,2174.1999500,-1670.9000200,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (3)
	CreateDynamicObject(2677,2181.8999000,-1677.5999800,13.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (5)
	CreateDynamicObject(1280,2168.0000000,-1711.0999800,14.7000000,0.0000000,0.0000000,171.0000000); //object(parkbench1) (1)
	CreateDynamicObject(1280,2183.3999000,-1658.9000200,14.5000000,358.0000000,0.0000000,167.0000000); //object(parkbench1) (3)
	CreateDynamicObject(672,2176.3999000,-1666.9000200,14.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (3)
	CreateDynamicObject(1728,2142.6001000,-1670.3000500,14.1000000,0.0000000,0.0000000,50.0000000); //object(mrk_seating3) (1)
	CreateDynamicObject(1728,2160.5000000,-1674.6999500,14.1000000,0.0000000,0.0000000,243.9990000); //object(mrk_seating3) (2)
	CreateDynamicObject(1516,2144.6001000,-1670.6999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
	CreateDynamicObject(1516,2148.3000500,-1686.5000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (2)
	CreateDynamicObject(2315,2153.8999000,-1684.3000500,14.1000000,0.0000000,0.0000000,270.0000000); //object(cj_tv_table4) (1)
	CreateDynamicObject(12853,2149.6001000,-1727.6999500,14.4000000,0.0000000,0.0000000,90.0000000); //object(sw_gas01) (1)
	CreateDynamicObject(1676,2145.1001000,-1738.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
	CreateDynamicObject(1676,2143.0000000,-1738.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (2)
	CreateDynamicObject(1676,2153.8000500,-1738.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (3)
	CreateDynamicObject(1676,2156.0000000,-1738.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (4)
	CreateDynamicObject(997,2142.6001000,-1739.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (4)
	CreateDynamicObject(997,2153.3000500,-1739.4000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (5)
	CreateDynamicObject(997,2153.3000500,-1738.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (6)
	CreateDynamicObject(997,2142.6001000,-1738.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (7)
	CreateDynamicObject(1775,2136.8000500,-1731.9000200,13.6000000,0.0000000,0.0000000,268.0000000); //object(cj_sprunk1) (2)
	CreateDynamicObject(924,2136.5000000,-1723.9000200,12.7000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
	CreateDynamicObject(1299,2125.6001000,-1724.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
	CreateDynamicObject(1344,2136.3000500,-1726.9000200,13.4000000,0.0000000,0.0000000,269.5000000); //object(cj_dumpster2) (1)
	CreateDynamicObject(1710,2123.6001000,-1725.5999800,12.5000000,0.0000000,0.0000000,268.7490000); //object(kb_couch07) (2)
	CreateDynamicObject(2673,2121.0000000,-1725.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (4)
	CreateDynamicObject(2673,2134.6001000,-1724.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (5)
	CreateDynamicObject(2673,2113.8000500,-1730.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (6)
	CreateDynamicObject(2675,2120.6999500,-1729.3000500,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (1)
	CreateDynamicObject(2675,2115.3000500,-1718.9000200,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_6) (2)
	CreateDynamicObject(1437,2169.3999000,-1679.1999500,14.1000000,0.0000000,0.0000000,355.0000000); //object(dyn_ladder_2) (1)
	CreateDynamicObject(1330,2123.8000500,-1724.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (1)
	CreateDynamicObject(1366,2078.1999500,-1763.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_firehydrant) (1)
	CreateDynamicObject(1346,2173.8000500,-1724.1999500,13.9000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
	CreateDynamicObject(1319,2141.6999500,-1738.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1)
	CreateDynamicObject(1319,2157.1001000,-1739.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2)
	CreateDynamicObject(1270,2134.6001000,-1723.6999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (1)
	CreateDynamicObject(1270,2132.0000000,-1723.8000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (2)
	CreateDynamicObject(1270,2129.1001000,-1723.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (3)
	CreateDynamicObject(1270,2163.6999500,-1724.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (4)
	CreateDynamicObject(1270,2167.5000000,-1724.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (5)
	CreateDynamicObject(1270,2170.8000500,-1723.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (6)
	CreateDynamicObject(997,2114.1001000,-1720.6999500,12.6000000,0.0000000,0.0000000,350.7500000); //object(lhouse_barrier3) (8)
	CreateDynamicObject(1319,2105.5000000,-1742.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (3)
	CreateDynamicObject(1319,2175.1001000,-1742.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (4)
	CreateDynamicObject(672,2126.6999500,-1686.6999500,14.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (4)
	CreateDynamicObject(691,2130.6001000,-1664.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (2)
	CreateDynamicObject(2672,2144.0000000,-1647.0999800,14.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (5)
	CreateDynamicObject(2672,2131.0000000,-1640.0000000,13.5000000,351.0220000,355.9500000,349.6170000); //object(proc_rubbish_4) (6)
	CreateDynamicObject(2673,2127.8000500,-1683.0000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (7)
	CreateDynamicObject(2673,2127.6999500,-1693.1999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (8)
	CreateDynamicObject(2673,2135.1001000,-1704.4000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_5) (9)
	CreateDynamicObject(2676,2169.1999500,-1737.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (7)
	CreateDynamicObject(2676,2147.0000000,-1738.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (8)
	CreateDynamicObject(5136,2071.0000000,-1579.1999500,15.7000000,0.2500000,0.0000000,180.0000000); //object(snpedshprk1_las2) (2)
	CreateDynamicObject(2395,2076.9931600,-1555.5332000,10.8905700,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (1)
	CreateDynamicObject(3617,2073.1999500,-1556.0999800,14.5000000,0.0000000,0.0000000,0.0000000); //object(midranhus_las) (2)
	CreateDynamicObject(17881,159.3999900,123.8000000,474.0000000,0.0000000,0.0000000,0.0000000); //object(hub5_grass) (1)
	CreateDynamicObject(17881,2157.3999000,-1672.0999800,13.9000000,0.7500000,0.0000000,294.0000000); //object(hub5_grass) (2)
Reply
#2

Any feedback on how bad it is :X?
Reply
#3

I still didn't understand where is the mapping itself ...
Reply
#4

Quote:
Originally Posted by Kaperstone
View Post
I still didn't understand where is the mapping itself ...
Pizza Stack, if you look in the video youll see new buildings and a gas station. its literally ganton gym if you look besides it over the trail rails youd notice it straight away.
Reply
#5

Quote:
Originally Posted by 036
View Post
Pizza Stack, if you look in the video youll see new buildings and a gas station. its literally ganton gym if you look besides it over the trail rails youd notice it straight away.
why can't you just upload screenshots of it?
Reply
#6

Yep, I spotted some custom mapping over there. I appreciate your decision on releasing these maps.
Reply
#7

@Jayden, Its because I dont want to go and reupload it on my new serve and take screenshots, its in the video, apart from that thanks Michael.
Reply
#8

This is actually from PR-RP's old script, you do realise?
Reply
#9

Quote:
Originally Posted by seanny
View Post
This is actually from PR-RP's old script, you do realise?
Are you crazy? We used the old PR-RP script but this map was created by me.
Reply
#10

Quote:
Originally Posted by seanny
View Post
This is actually from PR-RP's old script, you do realise?
Quote:
Originally Posted by 036
View Post
Are you crazy? We used the old PR-RP script but this map was created by me.
You do realise Eze that you made no sense.
Reply
#11

Copy-cat.
Reply
#12

Quote:
Originally Posted by FernandoLight
View Post
You do realise Eze that you made no sense.
Honestly, what is it with you? As soon as you didn't recieve what you wanted on Innovative you started being a total jerk and coming over to my threads and posting some random stuff, anyways do what you want for your own good if its what makes a no-life person happy.

Apart from that he said that its from the PR-RP script and I said we used the OLD PR-RP script, if you don't know that was the one that was leaked but this gas station map with the apartments was created by me.
Also not just that, but I don't remember PR-RP having a gas station like that but anyways if they did so what.

Seriously, you are so stupid and pathetic at the same time.
Go back to P:LA.
Reply
#13

Quote:
Originally Posted by 036
View Post
Honestly, what is it with you? As soon as you didn't recieve what you wanted on Innovative you started being a total jerk and coming over to my threads and posting some random stuff, anyways do what you want for your own good if its what makes a no-life person happy.

Apart from that he said that its from the PR-RP script and I said we used the OLD PR-RP script, if you don't know that was the one that was leaked but this gas station map with the apartments was created by me.
Also not just that, but I don't remember PR-RP having a gas station like that but anyways if they did so what.

Seriously, you are so stupid and pathetic at the same time.
Go back to P:LA.
I offered you my help but you denied, which I didn't even care. Oh and yeah see the reply above yours, it's all I will say, further discussion will be ignored.
Reply
#14

I got told that this is a copy from many friends, and I've seen with my eyes.
And no, I've never visited/played on PLA.
Reply
#15

Hiring someone to help you doesn't mean he has to be an pro on roleplaying, means he likes to help you and give you an hand, and I think both of us(Fernando and me) know to roleplay something better than flying a plane.
Reply
#16

Quote:
Originally Posted by DRP
View Post
Hiring someone to help you doesn't mean he has to be an pro on roleplaying, means he likes to help you and give you an hand, and I think both of us(Fernando and me) know to roleplay something better than flying a plane.
LOL ofc. flying, @Eze (ban-evader) I challenge you for RP mayn PM? TS? In-Game? PM me and OT: There's no hate, it's just the term CopyCat. bb.
Reply
#17

Well, let's see how it goes.
Reply
#18

Huuh.
Reply
#19

Quote:
Originally Posted by DRP
View Post
Hiring someone to help you doesn't mean he has to be an pro on roleplaying, means he likes to help you and give you an hand, and I think both of us(Fernando and me) know to roleplay something better than flying a plane.
Hiring someone into the administrator team or even to be part of our team, you need to know what you are doing that includes roleplay and he just didn't seem fit enough to.

Anyways, he just joins the server first time, adds me on skype and asks to join the team. That is even more pathetic.

Quote:
Originally Posted by FernandoLight
View Post
LOL ofc. flying, @Eze (ban-evader) I challenge you for RP mayn PM? TS? In-Game? PM me and OT: There's no hate, it's just the term CopyCat. bb.
We already did have an RP scene, I was just horrified by your roleplay not to mention you wanted to help me, just no.
I love how you said you'll ignore further discussion, such a joke you are really anyways its fun so feel free to continue, lol.
Reply
#20

It'd be great to see some screenshots, though the mapping from the video isn't the most clear.
Reply


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