[Map] Innovatives Roleplay Ganton Gym Unused Projects.
#1

Hello there, I have decided to release this map as we are not using it on Innovative Roleplay as we have created a different better version so I decided to share it with the SA-MP Community that would find it useful for their servers.

I would highly suggest this for a Roleplay server, it looks decent.

Images of Mapping:
http://imgur.com/itkv7BR,0587LE4,CYzumxq

CODE:
Код:
	// Ganton Gym Projects.
	RemoveBuildingForPlayer(playerid, 3695, 2239.9297, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 3695, 2282.9922, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 3695, 2314.8203, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 3695, 2352.7188, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 3695, 2387.8203, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2229.0469, -1810.0313, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1807.3281, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1801.8672, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2230.4141, -1815.1484, 11.3438, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2234.4844, -1817.9297, 12.0938, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1791.0000, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1796.4531, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 3584, 2239.9297, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1775.5078, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1780.9844, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2228.6719, -1767.2734, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2226.1641, -1770.0469, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1307, 2249.8672, -1815.4141, 12.7500, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2254.7266, -1827.4375, 12.5625, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 2259.9453, -1796.0703, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2258.3438, -1804.7422, 12.0938, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2259.2656, -1773.2422, 11.1250, 0.25);
	RemoveBuildingForPlayer(playerid, 17886, 2264.0391, -1789.2578, 20.7734, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1791.0000, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1796.4531, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1807.3281, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1801.8672, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1770.0469, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1775.5078, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2265.2969, -1780.9844, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2275.3906, -1820.7266, 12.0938, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2268.1875, -1810.0313, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2273.6953, -1810.0313, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 3584, 2282.9922, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2267.8125, -1767.2734, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2273.3359, -1767.3438, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2271.6484, -1772.3984, 8.3516, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2285.7578, -1762.1250, 12.2891, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 2297.8984, -1793.8203, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2297.3828, -1798.5391, 8.3516, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2297.1484, -1775.8750, 8.3516, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2305.0625, -1810.0313, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1807.3281, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1801.8672, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1791.0000, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1796.4531, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 3584, 2314.8203, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1775.5078, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1770.0469, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2302.1719, -1780.9844, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2304.7813, -1767.3828, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1307, 2322.6484, -1815.4141, 12.7500, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2332.8281, -1817.7109, 12.1172, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2341.7578, -1810.0313, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1807.3281, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2341.7578, -1817.7266, 8.3594, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1801.8672, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 2335.6484, -1796.6328, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1791.0000, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1796.4531, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2334.7109, -1785.0625, 12.0938, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1775.5078, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1780.9844, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 17887, 2343.6094, -1784.5078, 20.3125, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2338.8672, -1770.0469, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2341.3828, -1767.2734, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2329.1875, -1765.5234, 12.4375, 0.25);
	RemoveBuildingForPlayer(playerid, 673, 2349.6172, -1763.3438, 11.6328, 0.25);
	RemoveBuildingForPlayer(playerid, 3584, 2352.7188, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2367.6484, -1802.7969, 8.3594, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2367.6484, -1780.7734, 11.0469, 0.25);
	RemoveBuildingForPlayer(playerid, 620, 2378.3359, -1818.7266, 8.3594, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1800.4688, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1805.9297, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2376.9922, -1813.9297, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1811.3828, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1780.9844, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1789.6016, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1795.0547, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2376.6172, -1767.2734, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1770.0469, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 2374.1016, -1775.5078, 13.1563, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2399.9766, -1815.9922, 11.8906, 0.25);
	RemoveBuildingForPlayer(playerid, 3584, 2387.8203, -1790.6953, 17.0078, 0.25);
	RemoveBuildingForPlayer(playerid, 673, 2398.5781, -1782.7734, 10.7031, 0.25);
	RemoveBuildingForPlayer(playerid, 645, 2387.0234, -1763.6406, 12.1797, 0.25);

CreateDynamicObject(3501,2387.8999000,-1787.8000000,15.3000000,0.0000000,0.0000000,359.7460000); //object(vgsxrefpartm1) (1)
CreateDynamicObject(3501,2347.6001000,-1789.5000000,15.3000000,0.0000000,0.0000000,359.7420000); //object(vgsxrefpartm1) (2)
CreateDynamicObject(3501,2244.8999000,-1789.2000000,15.3000000,0.0000000,0.0000000,359.7420000); //object(vgsxrefpartm1) (5)
CreateDynamicObject(3501,2281.6001000,-1789.6000000,15.3000000,0.0000000,0.0000000,359.7420000); //object(vgsxrefpartm1) (6)
CreateDynamicObject(3501,2315.8000000,-1789.2000000,15.4000000,0.0000000,0.0000000,0.2420000); //object(vgsxrefpartm1) (7)
CreateDynamicObject(4100,2312.0000000,-1759.7000000,15.2000000,0.0000000,0.0000000,140.5000000); //object(meshfence1_lan) (1)
CreateDynamicObject(4100,2325.6001000,-1759.6000000,15.2000000,0.0000000,0.0000000,140.4990000); //object(meshfence1_lan) (2)
CreateDynamicObject(4100,2347.8999000,-1759.6000000,15.2000000,0.0000000,0.0000000,139.4990000); //object(meshfence1_lan) (3)
CreateDynamicObject(4100,2353.8999000,-1759.7000000,15.2000000,0.0000000,0.0000000,139.4930000); //object(meshfence1_lan) (5)
CreateDynamicObject(4100,2384.5000000,-1760.0000000,15.2000000,0.0000000,0.0000000,139.4930000); //object(meshfence1_lan) (6)
CreateDynamicObject(4100,2396.3999000,-1760.1000000,15.2000000,0.0000000,0.0000000,139.4930000); //object(meshfence1_lan) (7)
CreateDynamicObject(4100,2403.5000000,-1766.7000000,15.2000000,0.0000000,0.0000000,49.9930000); //object(meshfence1_lan) (8)
CreateDynamicObject(4100,2403.5000000,-1780.4000000,15.2000000,0.0000000,0.0000000,49.9930000); //object(meshfence1_lan) (9)
CreateDynamicObject(4100,2403.5000000,-1783.8000000,15.2000000,0.0000000,0.0000000,49.9930000); //object(meshfence1_lan) (10)
CreateDynamicObject(4100,2403.3999000,-1806.7000000,15.2000000,0.0000000,0.0000000,49.9930000); //object(meshfence1_lan) (11)
CreateDynamicObject(4100,2403.3999000,-1816.4000000,15.2000000,0.0000000,0.0000000,49.9930000); //object(meshfence1_lan) (12)
CreateDynamicObject(4100,2396.8000000,-1823.6000000,15.2000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan) (13)
CreateDynamicObject(4100,2383.0000000,-1823.6000000,15.2000000,0.0000000,0.0000000,319.9880000); //object(meshfence1_lan) (14)
CreateDynamicObject(4100,2369.3000000,-1823.6000000,15.2000000,0.0000000,0.0000000,319.9880000); //object(meshfence1_lan) (15)
CreateDynamicObject(4100,2360.2000000,-1823.6000000,15.2000000,0.0000000,0.0000000,319.9880000); //object(meshfence1_lan) (16)
CreateDynamicObject(4100,2346.5000000,-1824.4000000,15.2000000,0.0000000,0.0000000,327.2380000); //object(meshfence1_lan) (17)
CreateDynamicObject(4100,2332.8999000,-1826.1000000,15.2000000,0.0000000,0.0000000,327.2330000); //object(meshfence1_lan) (18)
CreateDynamicObject(4100,2319.3000000,-1827.9000000,15.2000000,0.0000000,0.0000000,327.2330000); //object(meshfence1_lan) (19)
CreateDynamicObject(4100,2305.7000000,-1829.6000000,15.2000000,0.0000000,0.0000000,327.9830000); //object(meshfence1_lan) (20)
CreateDynamicObject(4100,2292.1001000,-1831.3000000,15.2000000,0.0000000,0.0000000,326.4830000); //object(meshfence1_lan) (21)
CreateDynamicObject(4100,2290.8999000,-1831.4000000,15.2000000,0.0000000,0.0000000,326.2330000); //object(meshfence1_lan) (22)
CreateDynamicObject(983,2361.0000000,-1763.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateDynamicObject(618,2355.8000000,-1763.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
CreateDynamicObject(618,2324.3000000,-1762.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
CreateDynamicObject(618,2291.0000000,-1763.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
CreateDynamicObject(618,2253.3999000,-1763.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
CreateDynamicObject(618,2399.5000000,-1762.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (5)
CreateDynamicObject(621,2399.0000000,-1819.3000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1)
CreateDynamicObject(621,2233.2000000,-1821.9000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2)
CreateDynamicObject(621,2307.2000000,-1819.0000000,9.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3)
CreateDynamicObject(673,2235.3000000,-1763.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
CreateDynamicObject(673,2268.2000000,-1763.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (2)
CreateDynamicObject(673,2306.8999000,-1763.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (3)
CreateDynamicObject(673,2341.2000000,-1763.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (4)
CreateDynamicObject(673,2380.0000000,-1762.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (5)
CreateDynamicObject(1358,2362.7000000,-1761.5000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(cj_skip_rubbish) (1)
CreateDynamicObject(1299,2358.3000000,-1786.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
CreateDynamicObject(2670,2369.8000000,-1807.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (1)
CreateDynamicObject(2670,2363.7000000,-1784.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (2)
CreateDynamicObject(2670,2332.1001000,-1800.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (3)
CreateDynamicObject(2670,2332.1001000,-1773.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (4)
CreateDynamicObject(2670,2299.8999000,-1773.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (5)
CreateDynamicObject(2670,2260.0000000,-1804.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (6)
CreateDynamicObject(2672,2299.3999000,-1765.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
CreateDynamicObject(2672,2303.1001000,-1804.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (2)
CreateDynamicObject(2672,2332.0000000,-1805.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (3)
CreateDynamicObject(2672,2371.1001000,-1802.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (4)
CreateDynamicObject(2672,2377.6001000,-1756.6000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (5)
CreateDynamicObject(2672,2258.8000000,-1762.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (6)
CreateDynamicObject(1330,2374.6001000,-1764.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (1)
CreateDynamicObject(1330,2329.6001000,-1765.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (2)
CreateDynamicObject(1330,2301.8999000,-1812.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (3)
CreateDynamicObject(1330,2267.7000000,-1811.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (4)
CreateDynamicObject(1330,2231.5000000,-1768.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(binnt14_la) (5)
CreateDynamicObject(618,2402.3999000,-1813.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (6)
CreateDynamicObject(1215,2373.5000000,-1811.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,2370.5000000,-1811.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateDynamicObject(1215,2368.0000000,-1811.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateDynamicObject(1215,2365.6001000,-1811.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateDynamicObject(1215,2362.8000000,-1811.7000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateDynamicObject(1215,2360.8000000,-1811.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateDynamicObject(1215,2329.8999000,-1811.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateDynamicObject(1215,2332.1001000,-1811.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateDynamicObject(1215,2334.0000000,-1811.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateDynamicObject(1215,2295.0000000,-1813.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateDynamicObject(1215,2297.0000000,-1813.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateDynamicObject(1215,2298.8999000,-1813.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateDynamicObject(1215,2300.6001000,-1813.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateDynamicObject(1215,2302.2000000,-1813.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateDynamicObject(1215,2268.1001000,-1813.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateDynamicObject(1215,2266.1001000,-1812.9000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateDynamicObject(1215,2264.0000000,-1812.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateDynamicObject(1215,2262.0000000,-1812.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateDynamicObject(1215,2259.8999000,-1812.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateDynamicObject(1215,2258.0000000,-1812.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateDynamicObject(1223,2333.0000000,-1759.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
CreateDynamicObject(1223,2361.3999000,-1759.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2)
CreateDynamicObject(1223,2368.0000000,-1767.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (3)
CreateDynamicObject(1223,2368.0000000,-1794.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (4)
CreateDynamicObject(1223,2328.2000000,-1782.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5)
CreateDynamicObject(1223,2294.7000000,-1759.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (6)
CreateDynamicObject(1223,2294.8000000,-1785.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (7)
CreateDynamicObject(1223,2257.2000000,-1759.2000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (8)
CreateDynamicObject(1223,2258.3000000,-1782.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (9)
Reply
#2

Nice Job
Reply
#3

Highly appreciated, thank you.
Reply
#4

*knocks on the thread*.
Reply
#5

Nice job dude.
Reply
#6

Not bad.
Reply
#7

Quote:
Originally Posted by 036
Посмотреть сообщение
*knocks on the thread*.
you better don't bump. never mind.

OT: Good job.
Reply
#8

Looks like the same map used in SC:RP
Reply
#9

Very good
It's a nice map xD
Reply
#10

Quote:
Originally Posted by fonia5
Посмотреть сообщение
Looks like the same map used in SC:RP

I don't recall SC-RP having a project in Ganton.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)