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do i do it like that?
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_FIRE))
and under it textdrawdestroy?
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if(newkeys == KEY_FIRE)
{
TextDrawHideForPlayer(playerid, textdrawid);
}
or PlayerTextDrawHide(playerid, playertextdrawid); for playertextdraw
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show us : 305 , 381 , 550 lines please
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all of em are loose ind, idc about it, btw when i press FIRE KEY it doesn't remove all..
"newkeys" contains a bit value, you don't use "==" to compare it...
And also show some more code.